Players complaining on SC forums about how cheap and simple the surrender mechanic is.
They have been working on it for two years and it is just a silly script that you press a button and get teleported to a prison.
tell player ship to slow down.
wait for player to press surrender.
run teleport script to put player in prison.
They have banned at least 10 backers under that topic that i could count.
Wasn't the pitch for bounty hunting/jail mechanic was that when you pressed the surrender button, YOU would be teleported to jail, but the bounty hunter would see your character (actually an NPC that looks like you) getting out of their ship and being escorted to the jail cell inside the avenger/cutlass? Did that last part make it in?
when is the next big patch coming out more or less?
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Patches are supposed to come out quarterly, but that hasn't been true for a few years now. Patch 3.13 (April 2021) came out 6 months after 3.12 (December 2020). They'll probably try to shove out 3.14 before Christmas happens and it will be extremely buggy... like the last time they shoved out a patch for Christmas. Also, just because a patch comes out doesn't mean that there is really anything noteworthy in it. We haven't had a noteworthy patch since Microtech was introduced in December 2019, over a year and a half ago.
The next big thing is supposed to be Orison, a floating shipyard city in the skies over the gas giant Crusader. This will come with the implementation of actual gas giant environments (right now Crusader is just a sphere with a texture on it and if you fly too close to it you explode) and redone atmospheric graphics (ie, volumetric clouds, weather systems like rain, etc). However, it is unlikely Orison can be added into the game without either 1. removing another planet again, as Orison would a whole lot of NPCs and elevators and stuff that can break the servers, or 2. fixing the servers.
So with Starfield in the making do you think it's enough competition for Star Citizen to develop faster, better and smarter? Or it won't make any difference for Chris Roberts?
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Does Doom Eternal make SC develop faster? Does Breath of the Wild 2 make SC develop faster?
No one even knows what Starfield is. Why on earth would it effect Star Citizen development?
But to give you an answer, ofc not. The problem has never been that they don't want to make SC, its that they can't get the tech that Roberts demands to work. And Roberts sure isn't going to change.
It ignores such insignificant forces as time, entropy, and death
space whale plushies are for sale in the new cloud city landing zone.
Even the devs are making fun of them
There's still a long ways to go before even considering "Selling an ampule of Richard Garriot's blood for Shroud of the Avatar" or "Curt Schilling selling his bloody sock to pay back loans" levels of desperate.
But honestly like...I like them? We can have a giggle at the perceived symbolism, but those suckers are pretty fuckin adorable.
So this was pending...
Those stats were from the same time period.
Games with a lot of player interaction will always have more viewers and overall player engagement than single-player / lonely games because that's what the platform caters too. Doesn't mean that they are "better" or "worse". Just that the kind of entertainment they provide is better suited for this kind of medium (streaming).
Like I've stated before, both Elite and NoManSky are offline games at heart where the online player interaction is an afterthought, hence why they mostly peak when new patches arrive and dwindle down in interest not long after.
Star Citizen development strategy of multiple big patches along the year and a constant community interaction means there's a more hardcore players playing it as "main game" and more engaged with their communities.
Hun? This nonsense again? What Star Citizen have you played? There's multiple ships focused on dogfighting, trading, mining that fulfil those tasks completely.
Why do you keep saying that "we've all played right" when it's very clearly that 90% of the posters here haven't, they probably don't even meet the minimum requirements to play the game.
How about you take your own advice and Stop fucking lying.
That's funny considering that It was Crobberts who choose that ship design you're fawning over.
Hummmm what? How do you count 6 months from December to April?
You seem very confused about the quarterly patches since they've been delivered on time for years so here's the link: https://starcitizen.fandom.com/wiki/Patches_notes
We've been testing Crusader and the city Orison are in the Evocati group already. It's a breathtaking city in the clouds that, like all new landing zones, will need a lot of ongoing optimization and polish.
If all goes well there's even a new patch incoming today:
The only difference it will make is increase the interest in a game like Star Citizen by showcasing it's gameplay limitations. Just like the Odyssey update did.
Accordingly with anyone paying attention. It's not a coincidence that so many of the new players joining were old elite veterans on the fence, also even several Elite content creators are turning to Star Citizen and taking their community with them.
I bet when haterz said that Odyssey was going to Kill Star Citizen they didn't thought it was their server load because of all the CMDR's jumping ship.
Only Frontier to bring some perspective to their devoted fanboys and obsessed Star Citizen haters about game development hurdles.
Last edited by MrAnderson; 2021-06-21 at 03:03 PM.