1. #13241
    Quote Originally Posted by Thestrawman View Post
    Really trying to make up for that ban huh Andy. Do you get paid by the post or something?
    Hum... What?

    No, why? Are you? Is that a thing?

    Where do I sign up?

  2. #13242
    Quote Originally Posted by MrAnderson View Post
    How could an "unreleased game" be streamed more than "released" games?
    Muh twitch stats

    It really is all you've got.

    Playing > viewing

  3. #13243
    Quote Originally Posted by 1001 View Post
    Muh twitch stats

    It really is all you've got.

    Playing > viewing
    Agreed.


  4. #13244
    Quote Originally Posted by MrAnderson View Post
    Agreed.

    For the sake of argument, and fairness, would you mind showing the stats of each game side by side over the same time period?

    The comparison you have up there is from radically different time periods, and therefore reeks of cherry picking.

  5. #13245
    Quote Originally Posted by Katchii View Post
    For the sake of argument, and fairness, would you mind showing the stats of each game side by side over the same time period?

    The comparison you have up there is from radically different time periods, and therefore reeks of cherry picking.
    Was curious about these stats and these are pretty much the same now. (the following is more in general and not really directed at you btw)

    But again, Twitch is a terrible statistic to make a point about a game being "good" or "successfull", since when there simply is no one streaming it or people are not interested in watching (WATCHING! Not playing/buying, for our two that specialize in spinning a narrative), the numbers just go down.
    Big and successfull games can just have no one stream or watch it but are still played a lot, for example Monster Hunter Rise, FF14, Pokemon Sword/Shield, Pokemon TCG or Among Us have absolutely TERRIBLE numbers for how successful those are and how much they sold/have active players. Games like Phasmophobia, Among Us or Fall Guys were in the top 10 most watched games for weeks or maybe even months and sold crazy good for how small they are, but now barely have anyone watching in comparison, because twitch metric relies ENTIRELY on people wanting to stream AND people watching it.
    A game could have 1 sold copy and have 50 million viewers on twitch, similary a game could have sold 100 million copy and 3 people watching and only 1 person streaming. FF14 for example (cause i have it open myself right now and know barely anyone watches it) has 26k people playing solely on steam right now (no clue about the non-steam PC or PS4/5 numbers), while it has barely 6k viewers, despite doing incredibly well and having dropped a patch recently.

  6. #13246
    Quote Originally Posted by Shakzor View Post
    Was curious about these stats and these are pretty much the same now. (the following is more in general and not really directed at you btw)

    But again, Twitch is a terrible statistic to make a point about a game being "good" or "successfull", since when there simply is no one streaming it or people are not interested in watching (WATCHING! Not playing/buying, for our two that specialize in spinning a narrative), the numbers just go down.
    Big and successfull games can just have no one stream or watch it but are still played a lot, for example Monster Hunter Rise, FF14, Pokemon Sword/Shield, Pokemon TCG or Among Us have absolutely TERRIBLE numbers for how successful those are and how much they sold/have active players. Games like Phasmophobia, Among Us or Fall Guys were in the top 10 most watched games for weeks or maybe even months and sold crazy good for how small they are, but now barely have anyone watching in comparison, because twitch metric relies ENTIRELY on people wanting to stream AND people watching it.
    A game could have 1 sold copy and have 50 million viewers on twitch, similary a game could have sold 100 million copy and 3 people watching and only 1 person streaming. FF14 for example (cause i have it open myself right now and know barely anyone watches it) has 26k people playing solely on steam right now (no clue about the non-steam PC or PS4/5 numbers), while it has barely 6k viewers, despite doing incredibly well and having dropped a patch recently.
    I'm well aware of all of that, Twitch being used as a benchmark for success is ridiculous, but that's beside the point here.

    The Average and Peak Viewer numbers comparison is 8 months apart and the Average and Peak Channel numbers comparison is 12 months apart. Given the context of his argument that's a completely invalid comparison.

    I'm at least giving him a chance to try and be honest, with this, at least. We'll see how that works out.

  7. #13247
    Quote Originally Posted by Shakzor View Post
    Was curious about these stats and these are pretty much the same now. (the following is more in general and not really directed at you btw)

    But again, Twitch is a terrible statistic to make a point about a game being "good" or "successfull", since when there simply is no one streaming it or people are not interested in watching (WATCHING! Not playing/buying, for our two that specialize in spinning a narrative), the numbers just go down.
    Big and successfull games can just have no one stream or watch it but are still played a lot, for example Monster Hunter Rise, FF14, Pokemon Sword/Shield, Pokemon TCG or Among Us have absolutely TERRIBLE numbers for how successful those are and how much they sold/have active players. Games like Phasmophobia, Among Us or Fall Guys were in the top 10 most watched games for weeks or maybe even months and sold crazy good for how small they are, but now barely have anyone watching in comparison, because twitch metric relies ENTIRELY on people wanting to stream AND people watching it.
    A game could have 1 sold copy and have 50 million viewers on twitch, similary a game could have sold 100 million copy and 3 people watching and only 1 person streaming. FF14 for example (cause i have it open myself right now and know barely anyone watches it) has 26k people playing solely on steam right now (no clue about the non-steam PC or PS4/5 numbers), while it has barely 6k viewers, despite doing incredibly well and having dropped a patch recently.
    It's an insane argument to make anyway because you can't quantify quality of a product through Twitch viewership at all. You have no idea if people are watching a game because it's good, because it's bad, or because Timthetatman is playing it and his audience would watch him read the newspaper. These kinds of games just aren't a good viewing experience, so their numbers are shit across the board.

    Quote Originally Posted by Katchii View Post
    I'm at least giving him a chance to try and be honest, with this, at least. We'll see how that works out.
    You might be waiting a bit. lol

  8. #13248
    Quote Originally Posted by kenn9530 View Post
    NPCs will be contolled via quanta, currently they are not using quanta in the PU so the actual system is completely different to how NPCs currently operate.



    The game will be ready when its ready and they are doing it with a much smaller team than any other AAA studio, its up to the player to decide if they want to back the game with more money or not, you are not forced to give CiG money so if your not 100% happy with whatever happens during development then you shouldnt back a game.
    It would have been ready years ago if the devs didn’t constantly add anything and everything they can think of lol

    They blew the original funding goal out of the water and found they can just keep getting more and more money and never fully release the game

    Oh the ships we already sold aren’t all feature complete and testable??? Well have 4 more

    The planets are about 10% explorable?? Have more planets

    The npcs are glitchy??? Well there’s more coming

    It’s been 9 years and it’s sad that an indie game got more funding than AAA titles and is still no closer to release because the devs are incompetent

  9. #13249
    Banned Beazy's Avatar
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    Quote Originally Posted by zantheus1993 View Post
    because the devs are incompetent
    Well, the devs are fine. Its the team leads and CRobberts who need to be removed from the project. Yesterday.

  10. #13250
    Quote Originally Posted by zantheus1993 View Post
    It would have been ready years ago if the devs didn’t constantly add anything and everything they can think of lol

    They blew the original funding goal out of the water and found they can just keep getting more and more money and never fully release the game

    Oh the ships we already sold aren’t all feature complete and testable??? Well have 4 more

    The planets are about 10% explorable?? Have more planets

    The npcs are glitchy??? Well there’s more coming

    It’s been 9 years and it’s sad that an indie game got more funding than AAA titles and is still no closer to release because the devs are incompetent
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  11. #13251
    Quote Originally Posted by kenn9530 View Post
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
    Yeah it's really funny, how none of these "core aspects" are ever available to anyone, it's almost as if there's just nothing to show.

  12. #13252
    Quote Originally Posted by XDurionX View Post
    Yeah it's really funny, how none of these "core aspects" are ever available to anyone, it's almost as if there's just nothing to show.
    I dread to think how many times everything has been scrapped and redone. What a colossal waste of money.

  13. #13253
    Quote Originally Posted by kenn9530 View Post
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
    And by the time he is done, Andromeda will have collided with the Milky Way. Thing is, there were games made by one person(Stardew Valley, Cave Story) that were released in a shorter timeframe then SC.
    Last edited by gondrin; 2021-06-03 at 08:41 PM.

  14. #13254
    Quote Originally Posted by gondrin View Post
    And by the time he is done, Andromeda will have collided with the Milky Way. Thing is, there were games made by one person(Stardew Valley, Cave Story) that were released in a shorter timeframe then SC.
    SC is a space game which is one of the hardest games to make as space games need more of everything or they just dont feel like an actual space game, also they are making a AAA quality game so that makes it even more challenging ontop of everything, the game takes as long as it takes because it is unable to be made any faster.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  15. #13255
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    Quote Originally Posted by kenn9530 View Post
    SC is a space game which is one of the hardest games to make as space games need more of everything or they just dont feel like an actual space game.
    Where did you hear this dumb shit? MMO net code is the hardest code to write regarding multiplayer games. The game creation doesnt really require custom code, maybe custom scripts, but not code. The CryEngine handles all of that. You can modify the Cryengine to do more, but you cant change its underlying framework, which is why so many games using the cryengine chose not to do multiplayer. The custom net code you build, still has to plug into the engine, which is still limited by the frameworks bottlenecks. I can send you a link to download and play with the cryengine if you want, and I think once you poke around inside for a few hours, you will stop making dumb comments like this. Just click download and you should be able to use the engine for free as long as you dont publish anything. I havent used it in years because UE is leagues better in every imaginable way, but to each their own. /shrug


    Quote Originally Posted by kenn9530 View Post
    also they are making a AAA quality game so that makes it even more challenging ontop of everythingr.
    AAA means production value, has nothing to do with how code is written or used.


    Quote Originally Posted by kenn9530 View Post
    the game takes as long as it takes because it is unable to be made any faster.
    No, the feature creep and dip shit management is why its taking so long.

  16. #13256
    Quote Originally Posted by MrAnderson View Post
    Could be worse, could be better.
    At least we get to play
    the best Space Sim Ever.
    Yup. FDev kinda shit the bed with the Odyssey expansion but Elite: Dangerous is still fantastic for anyone who wants to explore a realistic-seeming cosmos.

  17. #13257
    Quote Originally Posted by kenn9530 View Post
    unable to be made any faster.
    [citation needed]

  18. #13258
    Quote Originally Posted by kenn9530 View Post
    NPCs will be contolled via quanta, currently they are not using quanta in the PU so the actual system is completely different to how NPCs currently operate.
    Sweet, so Star Citizen should be playable shortly after quantum computing reaches broad uptake at consumer level. So some time around 2040?

  19. #13259
    Quote Originally Posted by Dhrizzle View Post
    Sweet, so Star Citizen should be playable shortly after quantum computing reaches broad uptake at consumer level. So some time around 2040?
    Quantum is a game system service that deals with the economy, AI and whatever the AI gets up to, controls what missions players will be offered and how much they get paid, controls all AI interactions, its the service that will bring the universe to life and what will keep it functioning.

    Currrent quantum they use for testing handles around 10k, they are developing the system to be able to handle up to 100k, each quanta is an npc which will only be needed to be loaded into the server when a player is actually close enough to them, npcs are flying around the universe and the one that just blown your ship up could be hanging out in a bar with a bounty on his head.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  20. #13260
    Quanta is just another pipedream to keep people waiting indefinitely. Tony Z started talking about subsumption AI all the way back in 2015, from that point on CIG and the fans played it up constantly about how wonderful subsumption AI would be and what it would bring to the game.
    5 years later they delivered a bartender that can barely do its job.

    Quanta will just be a repeat.

    Quote Originally Posted by TonyZ
    The next major update will be Subsumption, which will showcase some of the hard work that’s been going into the development of systems that will allow us to construct environments filled with intelligent NPCs going about their business and that really feels alive. We’ll be aiming to deliver a completely new environment – Nyx – with that release as well. Final Frontier will follow and enable you and your friends to accept some simple missions while planetside and then head out into space together to accomplish them. Quantum will unveil the full-blown solar system navigation map and allow easy access to any part of the current system, including cities on three other Stanton planets: Hurston, Microtech, and Crusader.
    https://robertsspaceindustries.com/c...en-12-Released

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