Happy new year y'all! Keep lightning up the skies citizens!
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

If only we could actually play Star Citizen while we wait until it's feasible to go to space...
It would make the wait so much easier.
Like the mighty bounty hunter Greasy Khalesy would say, it's all in the mindset.
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Having convinced yourself that playing basically what amounts as a prototype slice of a game does not mean you're playing actual game in reality. So in essence you're correct at least this once, it's all in the mindset.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

Its a game you can get hundreds or thousands of hours of gameplay out of it, doesnt matter if the game is not complete its still worthy of being a game by itself, but all you want to do is talk shit about it every chance you get. Simple fact is the alpha is better than many fully released games.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
such tortured logic. playing a slice of the game is still playing the game, how is this so hard to acknowledge? the Stanton system that we can play-test right now, is the same Stanton system that will be there at release, though much more fleshed out at that point, so how can you even come to the conclusion that you are not play-testing the game? let's try and argue on the merits and not make up scenarios that do not exist in order to try and push a particular narrative.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
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The defense triplet work like a clockwork. (Unlike the prototype of a game)
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

it's like watching a movie trailer and saying it's the same thing as watching the actual movie. you can get hours of enjoyment out of a 2 min trailer! and how many trailers contain shots that get cut in the final movie?
at what point does "more fleshed out" turn into "something completely different with the same name"? how many years before it's "fixing outdated systems/content" instead of "fleshing out"?the Stanton system that we can play-test right now, is the same Stanton system that will be there at release, though much more fleshed out at that point, so how can you even come to the conclusion that you are not play-testing the game? let's try and argue on the merits and not make up scenarios that do not exist in order to try and push a particular narrative.
surely star citizen is creeping up on the record for longest unreleased game in active development by now?

I don't think Stanton in the future is going to be much more than what we already have. Stanton will probably just be the same old 4 planets with one single city on each planet that only has 3 small playable areas and the rest of city is uninhabitable set dressing you can't go to, with most of the planet being empty with only a few outposts here and there with nothing to do there, and maybe an empty cave here and there. We might get one or two new small playable areas added to the cities of Hurston/Area 18/New Babbage/Orison, but that's it. I don't expect the little hab outposts or bunkers to be overhauled. I don't expect houses to dot the landscapes of the planets with NPCs driving around on the planets or operating tractors as they till their farms. At best, they might add bears to caves to or dear wandering around in the fields, and if the servers are fixed then maybe we'll have more NPCs flying around in space, but that's it.
Last edited by Val the Moofia Boss; 2022-01-04 at 12:38 AM.
Just to put things into perspective, this is an indie single-player title made by one dude with a 5,000$ of 25,000$ goal kickstarter:
https://www.kickstarter.com/projects...=project_build
I wonder what a well stablished company will manage to do with Unreal Engine 5…
Ahahahaha!
Please stop, singleplayer games are insanely easier to make, you can't even begin to comprehend how much redundant bullshit work goes into networking, i can since i had the displeasure of integrating a back end inventory system for a guys UE5 mod once, and even though i only experienced a small slice of it it's painfully obvious that a properly integrated networking element is like creating another game within a game.
"How My Girlfriend and I Stole Thousands of Credits worth of Drugs"
Only in Star Citizen![]()

what is with people and such tortured logic? a movie trailer is not a cohesive part of the whole movie, it's a mish-mash of many different parts of a movie out of sequence and may even include content not in the final movie, and is meant to intrigue you to watch the whole movie, so your analogy is flawed. the Stanton system we have now has the Tier 0 to 4 of varying systems, mechanics, tech, etc, that we will have in the final game, though less refined atm. everything in the current alpha builds will be there at release and you can play in just the Stanton system at release if you wish and never leave, because the devs are planning on high content density.
also, Star Citizen and Squadron 42 do not have to worry about things getting cut because, for starters, they are not movies and second, the whole point of this development experiment is to push boundaries and put in as much tech, systems, mechanics, gameplay, etc, as possible. there has been very little cut from the games and they were cut back in 2014.
what? this is not a coherent sentence. more fleshed out literally means updated/changing something to be better than what it was initially, whether it has the same name or not is highly irrelevant. as an example, the flight model that was there back in 2015 is drastically different from the one we have now and it has improved for the better with greater 6DOF, more distinct flight characteristics between ships, as well as atmospheric flight modeling to name a few. the flight model will change again when they add control surfaces, individual thruster manipulation, ship power distribution, ship armor, physicalized damage and components, etc.
and it will take as long as it takes, but atm, SQ42 is the priority and has the majority of devs working on it, once complete all those devs can focus on SC.
so what? why do you want them to release a game that is incomplete and of what relevance does the record for the longest game in development have? as long as the game is great when it comes out i couldn't care less. i am tired of buying incomplete games that are sold as fully released titles. i am surprised that gamers would actually want devs to rush two games being developed concurrently, given the past 5 years of games from AAA studios, many beloved that were disappointing to say the least.
so you don't follow the development of the game then, or read the progress tracker at all? we don't even have rivers, volcanoes, systemic weather, planetary hubs, roads, towns, planet tech generated stars, complete biomes on the Stanton planets, missions using Quantum in cities and around the solar systems, the nav mesh for npcs and fauna, etc, etc. i am surprised you even made that comment to be honest. and the planet tech itself will be changing once they finish automating many systems like generating of said towns and the content there-in.
haha, ok. but why are you just guessing when we can see what the devs are actually working on? they have the time and the resources, they are not up against a clock. i also find your take odd given, we already know what's coming as far as content for many things as they have already cutout space for all of these things to be implemented like hygiene, rooftops with elevators that don't go anywhere currently, even hospitals and Quantum is not even really in yet, as they are literally testing it right now with Jumptown 2.0 and the Nine-Tails Lockdown. viewing the future of the game based on what is currently there is rather myopic since many huge features like object containers, volumetric clouds, seamless transitions, static physics grids (about to be dynamic with CR's tech addition), etc, are already in and they were thought to be impossible when they were announced.
the dependencies for most content is known, namely Full Persistence, Server Meshing and the switch to the Gen 12 Renderer (before they make the render thread completely asynchronous) and the switch to the Vulkan API. most if not all of those should be coming in this year, barring any issues. /shrug
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist