Surely we've all worked out by now that arguing with Kenn is a complete waste of time? One guy already did the work and went back through like 50 pages of his posts and picked out all the times where he blatantly contradicted himself, and it changed nothing.
Kenn says whatever is expedient for the current discussion and whatever will defend CIG, SC, or Chris Roberts in the moment. Anyone else would've been banned years ago for such blatant and verifiable trolling, but here we are.

Further away one could say.
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Oh I know, I find it fun to just post things kenn and Anderson say and comment on them. I love hearing things called 'BS' or things being said at one time and then twisted and turned around to the opposite posts later.
As far as getting away with it? It really does baffle me. But I've watched a lot of mods post in this thread that quote them or defend SC. It is the gift that keeps on giving I guess.

I really do wonder if and when the game ever 'launches'. I do think at some point the money will start to dry up if they keep taking more and more years and get no closer. It is amazing how this game continues to suck up money though. No matter what comes out of it game wise the way they've kept the game afloat with their cash shop is a testament to stringing people along that are ever hopeful that they can deliver what they promised. But how long can they string along people on faith that it is coming? When you have people talking about sequels for a single player game that isn't out and planning out things 4-5 more years in advance...Yeesh.
Alright y'all, please chill out and keep discussion about the game. Criticism is always welcome, but bashing the game for the sake of bashing it or repeating the same talking points isn't really doing anything productive. I get it, folks have very strong opinions about that game and that's fine. But please remain respectful and fluffy when posting.
Most of the ground vehicles in Star Citizen do feel like ground vehicles. The hoverbike feels smooth as it glides along a cushion over air, and doesn't turn on a dime. It feels like there are physics to it. The cyclone (the jeep) and the Ursa rover also feels like cars driving across rugged terrain. That said, it feels like there is no suspension for the cars, so the ride is very bumpy. Not sure how they would compare to cars in other games like Need for Speed, as there are no flat roads to drive on in SC. The one vehicle that feels bad to drive is the tank. They should be crushing small rocks in their path, but they don't, so their huge size means they're driving over every single little bump in the road so the tank is jolting around and is getting air time quite a lot, and the tank slides all over the place (way more so then the cars with wheels, which should have less traction).
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EDIT: I forgot about the little golf buggy, the Greycat. Way back in 2014, when we just had the hangar module with huge hangars stuffed with dozens of ships that took several minutes to run across, you could drive the Greycat around your hangar. Felt zippy and fun. Utterly useless in the game we have today, as there aren't huge hangars with dozens of ships in them. You just have one small hangar for each ship and it just takes a 20 second run from the elevator to reach your ship, so no point in using a buggy. You also can't drive buggies inside cities. So you can only drive them around outside on rugged terrain that the buggies are utterly unsuited for.
Last edited by Val the Moofia Boss; 2022-01-23 at 11:26 AM.
This thread appeared on my feed and here I am reading it... Holy crap, doesn't anyone know what a Ponzi scheme is? I just tried to search for Star Citizen on Steam and it's not there. People are talking like it's a game when it's not. Probably never will be. As I said well over a decade ago; Star Citizen is pretending it can do things that hardware is incapable of. This is why the game couldn't get an actual investor and turned to crowd funding because it's easy to scam Joe Average than it is to scam an investor who will spend time and research if it's possible. What game promised WAY back then wasn't possible and it's still not possible now. I feel sorry for the guys that were duped into spending money on this, and don't have the insight to see what it really is.
That "idea" has been a reality in Star Citizen organically for many years now since the first trading/jumptown wars.
There's whole guilds with branches dedicated to piracy and others dedicated to Security. The latest JumpTown event (fight for territorial power in order to get riches) showcased a lot of that kind of emergent gameplay dynamics.
Best place to find flat ground to race is on Cold planets/moons as they have gigantic frozen oceans to play around like shown here @3:30
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With good reason. Steam takes 30% of money of every sale there.
Some games and companies are popular or big enough to be able to do without Steam.
Escape from Tarkov comes to mind along with other crowdfunded mmos in development.
With that said, as those games get more fleshed out it's natural for companies to move to steam as a way to market their game to a broader audience.
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Quite the oposite, what we have now (huge seamless universe with fully traversable planets and highly detailes ships and cities etc) wasn't thought to be possible back in the early days and yet here we are. Enjoying the best space sim ever and having a blast!
Last edited by MrAnderson; 2022-01-23 at 04:25 PM.
Can we at least ask that Anderson actually answers with, well, answers, instead of marketing videos? Or stops doing things like the whole "game is released/not released" and then tries to pretend he did not say anything like that despite the repeated quotes?
If he has different opinion from the rest it's fine, but there has to be one in the first place.

Haha damn that is quite the read, thanks for that
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Few points I've noticed. You can defend the game with anything you want no matter how nonsensical or how much double speak you use while also repeating the same talking points but if you're critical of the game or outright trash it that is not okay. People lave legit responses to some of the crap being spewed and instead we just get 'have a video, lolz' responses that ignore what is being said.
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Let's play fact/opinion.
huge seamless universe with fully traversable planets: Opinion. The game had a talking point of many many star systems and planets. How many are in the game right now? How many planets are 'fully traversable' and what does that even mean? You can fly around on a mostly empty planet? You are trying to claim a huge seamless universe as if there are multiple star systems and many planets, that isn't true now is it?
highly detailes ships and cities etc: Opinion. Highly detailed ships as far as the jpegs go? How do YOU define what is highly detailed? What might be highly detailed to you might not be to someone else. And highly detailed cities? Do you mean the buildings? What can you do in the cities? Are they lifeless, teaming with life, like a real bustling city but in space? I wonder about that...
wasn't thought to be possible back in the early days and yet here we are.: Opinion. Things discussed back then some of it is STILL NOT POSSIBLE and not in the game. Where is the server meshing that would let the massive be in MMO. Not in. Server caps. You are trying to speak as if everything described in the initial pitch and feature creep is all here now. It isn't. And you know it.
Enjoying the best space sim ever and having a blast!: Opinion. The best ever cannot be proven as a fact. Having a blast is your idea of fun and that is your opinion and also not a fact. It is a pretty low bar having the 'best space sim' when the game is supposed to be a MMO. Is it the best MMO. It isn't even a MMO with a 50 player server cap.
You are doing an imitation of another poster that loves to speak as if their opinions are facts. Weird.

They are making a highly detailed space game which means the current development timeframe is more than reasonable in how long it is taking, they have a running version of the game that is highly enjoyable and good quality, just because you cant understand how to do something doesnt mean it cant be done, CiG are constantly delivering good progress for us to test in the PU which is only a small part of the work being done.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Those two guys aren't going to give you a straight answer because they know it's not going to look good.
IIRC there were like 40+ star systems promised. Right now, there is just the Stanton system, with 4 planets. There used to be 5 planets but it was too much for the servers so we're down to 4. And there is a dozen moons that are nothing to write home about. The planets and moons are quite barren, with only a few copy-pasted habs and caves. Microtech has forests with no animals in them.
The Pyro system was announced half a decade ago and we're still waiting to go there.
I struggle to think of any other video game with spaceships or even interior housing that is as detailed as - and on such a large scale as - SC's ships, with all of the little doodads and drawers you can open up. Perhaps certain Skyrim housing mods might have more stuff. Maintaining such a level of detail for large gunships like the Hammerhead is quite impressive, though it remains to be seen if this will extend to the humongous capital ships that aren't playable yet.highly detailes ships and cities etc: Opinion. Highly detailed ships as far as the jpegs go? How do YOU define what is highly detailed? What might be highly detailed to you might not be to someone else. And highly detailed cities? Do you mean the buildings?
The cities are deceptively small. From a distance, they seem big, but there is a no-fly zone barrier that prevents you from getting too close to see the smoke and mirrors. Only a tiny fraction of each city is actually playable space, being mostly 2 or 3 plazas with train/bus rides that connect them. I'd say that Skyrim, Witcher, and Assassin's Creed cities are more detailed and larger.
Not much. You can walk into a bar to talk to a questgiver, and that's about it. There are pool tables but you can't play pool like you would in Yakuza. There are arcade machines but you can't play them like you would in Yakuza.What can you do in the cities? Are they lifeless, teaming with life, like a real bustling city but in space? I wonder about that...
There are a couple hundred NPCs in the playable areas, but they're usually broken, either walking in place or T-posed in chairs. When they do work, they just walk their preset patrol route around the cities. They don't even have day/night schedules like in other open world games.Are they lifeless, teaming with life

Fact/Opinion time!
They are making a highly detailed space game which means the current development timeframe is more than reasonable in how long it is taking: OPINION! They have taken more time to make this game than some of the most ambitious games in HISTORY. They dug themselves a feature creep hellhole and have failed to dig out of it.
they have a running version of the game that is highly enjoyable and good quality: OPINION! A running version of the game? How much of the game? 1% of what it is supposed to be? Even less than that? Good quality? It cannot host more than 50 people. It has many reported bugs and issues. Enjoyable? Based on what metric? Twitch stats? It has around 2k viewers most times well below games like: Rimworld, Garry's Mod, FARMING SIMULATOR, New World and so on.
just because you cant understand how to do something doesnt mean it cant be done: Opinion? I guess? Does this even make any fucking sense? I don't need to understand how time travel works to know it can't be fucking done.
CiG are constantly delivering good progress: Opinion. Nine years will tell you that the pace they are on is not typical for game development. They also fail to update the players when they say they will. Many things they've promised in their timelines vanish without a trace or are pushed back with no word.
test in the PU which is only a small part of the work being done.: Opinion. You only know what they are doing because they tell you. Does that mean it is true? Sq42 you were told was greyboxxed years ago. You are not there, you do not know how much or how little work is being done, only what they show you.
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If you drink enough Kool-Aid you become the Kool-Aid Man or something.
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Oh trust me I know, they are either paid shills, too deeply invested monetarily to give up, are dedicated fanboys/white knights, want to work for CIG but don't, are just willfully ignorant, or just like to lie for their own amusement. Pick one.
When they were singing the same praises of CIG back in 2015-2016 on these forums and here we are in 2022 with the game still not released (or released, depending on what someone says) it means I have nothing to prove because CIG has done that for us with their lack of a complete game.
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So a 'huge seamless universe with fully traversable planets' is 1 system with 4 planets. The highly detailed cities are not sounding so highly detailed.
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I mean on the one hand it is kind of neat that you can have a detailed inside of a ship to do things in but like you said we have no idea if that will be expanded upon further in other ships and how it will work. But how important is it to have a ship you can use the drawers on if you know there aren't a lot of places to like...go with it.
Really disappointing about the cities, I wonder if you can bypass the barriers to see what is really going on in the parts they don't want you to go in. This sure does not seem amazing after so many years, it is like parts of it are there but other parts are just no where to be seen, like the development is all over the place.
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To me it sounds really creepy, like one of those cheap games you find on steam with pre-fabbed NPCs you just plop down that don't interact with the player. It reminds me of a game I've seen a streamer play that was like a lot of arcade games like skeeball and other games for tickets that just felt lifeless.
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Woah careful now or he'll say the game hasn't released.
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Maybe, it really depends on what you could have done though and how many people could play together. If it was a detailed solo game with inhabited planets and a story it might have done well there too. Sadly we'll never know what could have been since it feature creeped itself to death.
There's no point in arguing with someone like that but I suppose some like to argue. If the game or the MMO was focused on it could of evolved to add more stuff over time but...... I guess the vision just kept increasing
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi