1. #14141
    Quote Originally Posted by kenn9530 View Post
    Its in the star citizen financials, the income on the website is just the crowdfunding money raised, the company itself has raised from other income and subsciption around 90 million, and has had around 50 million in other investment, so on top of the crowdfunded money they have raised an extra 140 million or so, so total amount of money is at around 580 million raised not spent.

    Other income and subscriptions does not effect the amount raised from backers buying ships and packages.
    Ah, so $10/20 sub options that apparently exist to fund Inside Star Citizen, Star Citizen Live, and Calling All Devs. Yeah, that's still crowdfunding since that's going towards promotional efforts for SC/SQ42. I'm not sure what "other income" you're talking about, and outside investment like you're talking about is just that - actual investment in the company/game, it's not revenue.

  2. #14142
    Quote Originally Posted by UnifiedDivide View Post
    So $40m more than even the highest estimate for RDR2 that you used as an example earlier? Whew.
    Raised, not necessarily spent. We don't know what they're spending now, but for context they were spending around $4M a month in 2017. And they have more staff and more external support studios working on the game since then.

    I can't imagine what their burn rate is now, nowhere near enough info.

  3. #14143
    Quote Originally Posted by Edge- View Post
    Ah, so $10/20 sub options that apparently exist to fund Inside Star Citizen, Star Citizen Live, and Calling All Devs. Yeah, that's still crowdfunding since that's going towards promotional efforts for SC/SQ42. I'm not sure what "other income" you're talking about, and outside investment like you're talking about is just that - actual investment in the company/game, it's not revenue.
    Sub options is not crowdfunding, its an optional extra service you have access to items, a monthly ship and other benefits, its just extra money generated by the company.

    https://cloudimperiumgames.com/blog/...cials-for-2020 other income is partnerships, sponsorship income and other things like local incentives for having a company in a certain area.
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  4. #14144
    Quote Originally Posted by UnifiedDivide View Post
    Before 2026, I guess, since they believe they'll be running a popular MMO in 2026.
    I mean they also said on the kickstarter I donated to 10 years ago that they would probably have about a 3 year dev time, so not sure how useful information like that is. I have a feeling that when this game finally comes out, it will be so outdated it looks and feels shit. It's like waiting for a PS2 game to come out and by the time it releases the PS4 is the current console.
    Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..

  5. #14145
    Quote Originally Posted by Vakna View Post
    I mean they also said on the kickstarter I donated to 10 years ago that they would probably have about a 3 year dev time, so not sure how useful information like that is. I have a feeling that when this game finally comes out, it will be so outdated it looks and feels shit. It's like waiting for a PS2 game to come out and by the time it releases the PS4 is the current console.
    After the kickstarter was completed the community was given an option to expand the game and they voted yes, so it evolved into the MMO and SQ42 they are currently developing so that 3 year dev time was thrown out the window.

    The graphics themselves are excellent and they have designed the systems to be easier to update as needed so as technology improves they could constantly update things like the graphics as the years progress but it will take a good few years for the current graphics to look outdated.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  6. #14146
    Quote Originally Posted by kenn9530 View Post
    It will release at some point even if a few things have to be put in later, the money is not going to dry up anytime soon and the company generates at least 10 million a year income on its own in 2019 without backers. The current version of the PU alpha is not a representation on how much work has been done, its just a small part of it.
    I love statements like this, because if they don't get server meshing working, this is literally all the game could ever be. They're incapable of adding more content, and the current game barely functions as it is.

  7. #14147
    Quote Originally Posted by kenn9530 View Post
    After the kickstarter was completed the community was given an option to expand the game and they voted yes
    This ignores the fact that Roberts just tacked on promise after promise in the form of stretch goals. Most of the scope creep happened during that time.

  8. #14148
    Quote Originally Posted by Val the Moofia Boss View Post
    This ignores the fact that Roberts just tacked on promise after promise in the form of stretch goals. Most of the scope creep happened during that time.
    The only stretch goals that really expanded the size was number of systems ships and procedural generation, all of which are required for a proper space MMO, i myself would rather wait as long as required for a complete space game rather than the dissapointment with how elite dangerous turned out.

    A freelancer 2.0 would of been nice but we need a game to keep you playing, a freelancer 2.0 wouldnt hold as many players for long especially without planet exploration and all the extras.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  9. #14149
    Quote Originally Posted by kenn9530 View Post
    a freelancer 2.0 wouldnt hold as many players for long especially without planet exploration and all the extras.
    I didn't want a game that held my attention forever.

    I just wanted a fun 20-40 hour long singleplayer campaign that was good.

  10. #14150
    Quote Originally Posted by kenn9530 View Post
    so total amount of money is at around 580 million raised not spent.
    This is just patently false.

    CIG have spent nearly every dollar they have received, their financials show this and total expenditure to date is well over $500 million.
    Claiming it is not spent is intentionally misrepresenting the state of affairs, just the usual bad faith information from someone with over $10,000 spent on what is essentially, a failure of a game.

    Quote Originally Posted by kenn9530 View Post
    It will release at some point even if a few things have to be put in later
    It IS released, how it is now is how it will be for the next 10 or 20 years with dribs and drabs added every 3 months and then at some point (far into the future) they will say it's done (probably because they are bored to tears working on the same game for 30 years rather than completing it).
    Last edited by 1001; 2022-02-08 at 07:52 AM.

  11. #14151
    Quote Originally Posted by kenn9530 View Post
    After the kickstarter was completed the community was given an option to expand the game and they voted yes, so it evolved into the MMO and SQ42 they are currently developing so that 3 year dev time was thrown out the window.

    The graphics themselves are excellent and they have designed the systems to be easier to update as needed so as technology improves they could constantly update things like the graphics as the years progress but it will take a good few years for the current graphics to look outdated.
    It's been 10 years though, MMO should have taken maybe 2 years more. No game has ever taken this long, even an MMO, and Star Citizen has more money dumped into it's production than any game ever has as well. Game should have been completed and released, MMO and all in 2016-2017
    Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..

  12. #14152
    Quote Originally Posted by kenn9530 View Post
    If you think there is more content in RDR2 then you are very deluded, there is no helping you, noone believes the lies you tell yourself.
    Just the hunting in RDR2 is far more involved, complex and thoroughly fleshed out than everything SC offers currently in its pre-alpha prototyping phase.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post

    A freelancer 2.0 would of been nice but we need a game to keep you playing, a freelancer 2.0 wouldnt hold as many players for long especially without planet exploration and all the extras.
    So as official company representative, how much do you reckon the allocated resources for direct forum PR is?
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  13. #14153
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    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  14. #14154
    Quote Originally Posted by Edge- View Post
    Raised, not necessarily spent. We don't know what they're spending now, but for context they were spending around $4M a month in 2017. And they have more staff and more external support studios working on the game since then.

    I can't imagine what their burn rate is now, nowhere near enough info.
    Well we can be certain they spend that money on both virtual and IRL baristas.

  15. #14155
    Quote Originally Posted by Vakna View Post
    It's been 10 years though, MMO should have taken maybe 2 years more. No game has ever taken this long, even an MMO, and Star Citizen has more money dumped into it's production than any game ever has as well. Game should have been completed and released, MMO and all in 2016-2017
    Well, there are a few that took that long, like FF15 (10 years), Last Guardian (9 years) or Duke Nukem Forever (15 years), although the last one wasn't one development cycle, as they restarted it quite a lot of times and handed it to different studios. But in general, while 10 years is certainly FAR from a seemingly "healthy" development time, it's not completely unknown for games to take that long. Although most that took that long failed spectacularly (probably cause they just went "fk this shit, just ship anything playable")

  16. #14156
    Quote Originally Posted by Kyanion View Post
    Dude it is your OPINION. People can and have sunk thousands of hours into the game. YOU may have got about 100 hours out of the game but that does not mean you need mods and the game is just 'average'. Holy fuck.
    This is what Kenn does guys - wish everyone would learn it. Whether its SC, tv, books, video games - everything he says is fact - including his opinions. They are always facts. Anything anyone else says, is not facts.

    This is just how Kenn works.
    Koriani - Guardians of Forever - BM Huntard on TB; Kharmic - Worgen Druid - TB
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    inactive: Frith-Rae - Horizons/Istaria; Koriani in multiple old MMOs. I been around a long time.

  17. #14157
    Quote Originally Posted by Vakna View Post
    It's been 10 years though, MMO should have taken maybe 2 years more. No game has ever taken this long, even an MMO, and Star Citizen has more money dumped into it's production than any game ever has as well. Game should have been completed and released, MMO and all in 2016-2017
    And just because its been 10 years doesnt mean it should be complete does it, they are creating 2 games and its the largest game to ever be created, space games are the most difficult games to make.

    - - - Updated - - -

    Quote Originally Posted by Val the Moofia Boss View Post
    I didn't want a game that held my attention forever.

    I just wanted a fun 20-40 hour long singleplayer campaign that was good.
    Most of us want a game to last longer than 100 hours or keep us playing forever, single player games just get boring fast.

    - - - Updated - - -

    Quote Originally Posted by Wilian View Post
    Just the hunting in RDR2 is far more involved, complex and thoroughly fleshed out than everything SC offers currently in its pre-alpha prototyping phase.

    - - - Updated - - -



    So as official company representative, how much do you reckon the allocated resources for direct forum PR is?
    Hunting in SC is more complex than RDR2 lol even in its early version, dont talk BS now.

    Whats the point in all the space gamers waiting since freelancer for a good space game to just get a single player game that you could be done with in 100 hours or so, space gamers all want a game that lasts for a long time.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  18. #14158
    Quote Originally Posted by kenn9530 View Post
    Hunting in SC is more complex than RDR2 lol even in its early version, dont talk BS now.
    There is no wildlife in Star Citizen.

  19. #14159
    Quote Originally Posted by kenn9530 View Post
    Hunting in SC is more complex than RDR2 lol even in its early version, dont talk BS now.

    Whats the point in all the space gamers waiting since freelancer for a good space game to just get a single player game that you could be done with in 100 hours or so, space gamers all want a game that lasts for a long time.
    What hunting in SC? Fevered promises of CR? Thats not hunting in SC. Thats just another system waiting to be implemented 50 years from now when first alpha version of all-allowing Jesus tech gets implemented in this pre-alpha prototype.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  20. #14160
    Quote Originally Posted by Val the Moofia Boss View Post
    There is no wildlife in Star Citizen.
    Not in the PU version. But in the super secret ultra amazing version of SC that exists only in Kenn's mind it's the best hunting in any game ever.

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