STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
So why should anyone listen to you, a random poster on MMOChamp who you yourself have said has no credibility.
Why are you telling us about what's happening / going to happen / fantasising about what may one day happen when you've told us at least once (as has your pal MrAnderson) that if you're not working on Star Citizen you shouldn't comment about its development. Maybe you are actually employed by them to attempt to promote the eternal dumpster fire ^^
Do not forget that any dissent on forums/Reddit/other media is the small vocal minority, always. Their opinions are wrong and do not count. Irony is palpable, of course.
Quite a "nice" echo of that in that last update about "passionate fans".
Is that why things like Fallout 1 and 2 still get replayed?
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Because ppl are too lazy to look up the information themselves, if you make a comment on something and you havent done at least some research then you dont have credibility and are talking BS.
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So its ok for other large scale companies to spend nearly 10 years on developing a mostly single player game, but for star citizen its not ok to take 10 plus years to develop a single player game and an MMO, talk about a double standard.
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You are just talking BS as usual, the bounty system in star citizen is far more complex than RDR2, they have different levels and security will send higher skilled patrols, areas to turn of monitoring so your criminal activities go unchecked, prison systems, surrender systems, and the usual hunting and finding the bounty target, along with generated missions for players to track down npc and player bounties based on reputation level.
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Like 1% of ppl who dont mind doing the same stuff over and over again.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
The usual response I see.
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Yes. It is. Those companies aren't crowdfunding. They are not giving a slice of the game and having a fully functional cash shop for things that aren't even in said game.
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No. It is not ok. Crowdfunded. 'Pledge' 'Cash Shops'. Need we go on?
While you are vacationing let me poke more holes in your fantasy - you have no statistics for that, there are hundreds (if not thousands) of old games and then there is stuff like moding. Have you ever seen Skyrim moding? Game is very, very alive, it was alive even before Anniversary Edition.
So no, sorry, people do replay SP games, repeatedly.
mutism is such a punishment for those people that talk but have nothing useful to say hehehe
New Inside Star Citizen is out.
Wait a minute, there are going to be missions where you kidnap people? As in kidnapping NPCs? How is that going to work? Is it going to work like Payday where aiming your gun at a civilian makes them beg for their lives, and you'll be able to coerce them onto your ship and into a prison cell that way? Or are you going to have to use that electruction gun that was introduced a few patches back to stun them and the carry them back to your ship to throw them into the cell? Are kidnapper players going to use bounty hunting ships like the Stalker that has prisoner cells?
"Salvage is intended to release later this year". Yeah, you guys have been saying that every year for the past half decade.
Also, new concept art of abandoned outposts in the Pyro star system (not yet modelled):
New interview with the planet content team. Some highlights:
Q: Will pyro have flowing lava fields?
A: Lava is planned. It will probably be added into Pyro sometime after Pyro is released. Lava will probabbly make the deadline for Pyro's release.
Jared interrupts to clarify: "We aren't saying that Pyro is coming this year. We are saying that we are working on it this year. Pryo may or may not have lava at release. It depends on when we release it and how the schedules for the various teams line up."
Q: Will there be explorable oceans? (As in underwater stuff)
A: It is an idea they're interested in but they're not working on it.
Q: Why does only microtech have clouds?
A: Clouds are a time investment (to get them to look right?) and have to happen early on in the development of a new planet. They're working on rolling out clouds on more planets. They want the clouds to feel different depending on the planet.
Q: Are Dense jungle biomes possible with the current tech?
A: No. There are multiple problems. In SC, they have to make things that work from all distances (ie, seeing millions of trees from orbit), but they're working on improving computer performance, which is a big obstacle right now. Good looking, dense forests are a high priority right now.
Q: What happened to touch bending? Ie, binding animation skeletons to plants, so that when you walk through a plant you bend the leaves on it?
A: Still being worked on. This is part of a broader effort to develop vegetation, like vegetation that changes depending on the season of the planet. New tech for vegetation is in development.
Q: Will there be planets with multiple biomes? Planets are diverse as our earth? Oceans and deserts and forests and mountains and swamps on a single planet?
A: It is a goal. We aren't there yet. Still a ways to go. We started with single biome planets. Then with Microtech, we had a two biome planet (tundras and boreal forests). With Pyro, there will be more diversity. We also want to go back and update the older planets.
Q: What is the relationship between roads, rivers, and lava tech?
A: A lot of overlap in the tech. Still lots of development is needed before we get roads to drive on.
Q: What mechanics will encourage us to use ground vehicles over flying around in ships?
A: We want extreme weather conditions to affect ships and encourage the player to land and explore more safely in ground vehicles.
Q: What are the blockers to adding more depth or altitude to planets?
A: There was an interview at Citizencon 2020 that went into this problem at length. We're still trying to address this.
Q: Caves we can fly through?
A: We've talked about it. Going to need more work to make a large cave you can fly through while maintaining visual quality. Not workin on it right now.
Q: Why are trees indestructible? Why does my tank flip over when I drive into a small tree?
A: Limitation of the game where it can't differentiate between small and large sized vehicles, like little golf carts and giant tanks. We are working on addressing this. This is why we try to avoid adding little trees for now.
Q: Will the amount of rocks on moon and planet surfaces be adjusted to make them more traversable by rovers?
A: We went back and redid the old planets and moons to try to make them a little more driveable.
Q: Progress on the Nyx star system?
A: We did lots of work on it. Looks good. Needs a polish pass. Server meshing isn't ready yet so we can't implement Nyx into the game.
Q: Favorite planet/moon in pyro?
Daniel: the one I first worked on, and I like the vibe of it.
Max: Pyro 4, because of how alien it looks and it looks nice.
Sebastian: Pyro 3, because I worked on it and the colors. Pyro 3 is the one from the 2021 Citizencon.
Q: Has there been work on ArcCorp?
A: always on our backlog to prevent it from utterly breaking but we are aware it has fallen behind in quality. ArcCorp breaks the rules of our planet tech and is very difficult to work with and is very easy to break. There will be a day when we come back to ArcCorp.
This is actually a very good thing, the last thing the team needs is more things added to their to-do list. Especially what sounds like it would likely be a major undertaking with new systems to design around it.
I dig this idea. Neat shit.
JustAlphaThings, this is kinda hilarioud.
Man...honestly wondering what happens if server meshing doesn't happen. Like, literally the entirety of the SCPU relies on this tech to function, otherwise it seems we may be stuck to 50-player servers per star system.
This is like, the third thing in the interview they've talked about needing to go back and do extensive rework on. It feels like they're building the same game multiple times with how long everything is taking, and this is why trying to build out content before core tech/features are locked is not a best-practice for project management in gamedev. The goal is you finish something and it's done outside of needing to polish it, not build something, leave it be for a while, do extensive rework on it to update it for new systems leave it be for a while, need to go back and rework it again for even more new systems etc.
Overall some good stuff though.
There's apparently no need for a game. The whales keep throwing money at it even with plain evidence that the devs won't be able to make their promised perfect dream game work this decade if that.
The dream of of what server meshing can do brings in more profits than server meshing itself would, most likely.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.