While you are vacationing let me poke more holes in your fantasy - you have no statistics for that, there are hundreds (if not thousands) of old games and then there is stuff like moding. Have you ever seen Skyrim moding? Game is very, very alive, it was alive even before Anniversary Edition.
So no, sorry, people do replay SP games, repeatedly.

mutism is such a punishment for those people that talk but have nothing useful to say hehehe
New Inside Star Citizen is out.
Wait a minute, there are going to be missions where you kidnap people? As in kidnapping NPCs? How is that going to work? Is it going to work like Payday where aiming your gun at a civilian makes them beg for their lives, and you'll be able to coerce them onto your ship and into a prison cell that way? Or are you going to have to use that electruction gun that was introduced a few patches back to stun them and the carry them back to your ship to throw them into the cell? Are kidnapper players going to use bounty hunting ships like the Stalker that has prisoner cells?
"Salvage is intended to release later this year". Yeah, you guys have been saying that every year for the past half decade.
Also, new concept art of abandoned outposts in the Pyro star system (not yet modelled):
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New interview with the planet content team. Some highlights:
Q: Will pyro have flowing lava fields?
A: Lava is planned. It will probably be added into Pyro sometime after Pyro is released. Lava will probabbly make the deadline for Pyro's release.
Jared interrupts to clarify: "We aren't saying that Pyro is coming this year. We are saying that we are working on it this year. Pryo may or may not have lava at release. It depends on when we release it and how the schedules for the various teams line up."
Q: Will there be explorable oceans? (As in underwater stuff)
A: It is an idea they're interested in but they're not working on it.
Q: Why does only microtech have clouds?
A: Clouds are a time investment (to get them to look right?) and have to happen early on in the development of a new planet. They're working on rolling out clouds on more planets. They want the clouds to feel different depending on the planet.
Q: Are Dense jungle biomes possible with the current tech?
A: No. There are multiple problems. In SC, they have to make things that work from all distances (ie, seeing millions of trees from orbit), but they're working on improving computer performance, which is a big obstacle right now. Good looking, dense forests are a high priority right now.
Q: What happened to touch bending? Ie, binding animation skeletons to plants, so that when you walk through a plant you bend the leaves on it?
A: Still being worked on. This is part of a broader effort to develop vegetation, like vegetation that changes depending on the season of the planet. New tech for vegetation is in development.
Q: Will there be planets with multiple biomes? Planets are diverse as our earth? Oceans and deserts and forests and mountains and swamps on a single planet?
A: It is a goal. We aren't there yet. Still a ways to go. We started with single biome planets. Then with Microtech, we had a two biome planet (tundras and boreal forests). With Pyro, there will be more diversity. We also want to go back and update the older planets.
Q: What is the relationship between roads, rivers, and lava tech?
A: A lot of overlap in the tech. Still lots of development is needed before we get roads to drive on.
Q: What mechanics will encourage us to use ground vehicles over flying around in ships?
A: We want extreme weather conditions to affect ships and encourage the player to land and explore more safely in ground vehicles.
Q: What are the blockers to adding more depth or altitude to planets?
A: There was an interview at Citizencon 2020 that went into this problem at length. We're still trying to address this.
Q: Caves we can fly through?
A: We've talked about it. Going to need more work to make a large cave you can fly through while maintaining visual quality. Not workin on it right now.
Q: Why are trees indestructible? Why does my tank flip over when I drive into a small tree?
A: Limitation of the game where it can't differentiate between small and large sized vehicles, like little golf carts and giant tanks. We are working on addressing this. This is why we try to avoid adding little trees for now.
Q: Will the amount of rocks on moon and planet surfaces be adjusted to make them more traversable by rovers?
A: We went back and redid the old planets and moons to try to make them a little more driveable.
Q: Progress on the Nyx star system?
A: We did lots of work on it. Looks good. Needs a polish pass. Server meshing isn't ready yet so we can't implement Nyx into the game.
Q: Favorite planet/moon in pyro?
Daniel: the one I first worked on, and I like the vibe of it.
Max: Pyro 4, because of how alien it looks and it looks nice.
Sebastian: Pyro 3, because I worked on it and the colors. Pyro 3 is the one from the 2021 Citizencon.
Q: Has there been work on ArcCorp?
A: always on our backlog to prevent it from utterly breaking but we are aware it has fallen behind in quality. ArcCorp breaks the rules of our planet tech and is very difficult to work with and is very easy to break. There will be a day when we come back to ArcCorp.
This is actually a very good thing, the last thing the team needs is more things added to their to-do list. Especially what sounds like it would likely be a major undertaking with new systems to design around it.
I dig this idea. Neat shit.
JustAlphaThings, this is kinda hilarioud.
Man...honestly wondering what happens if server meshing doesn't happen. Like, literally the entirety of the SCPU relies on this tech to function, otherwise it seems we may be stuck to 50-player servers per star system.
This is like, the third thing in the interview they've talked about needing to go back and do extensive rework on. It feels like they're building the same game multiple times with how long everything is taking, and this is why trying to build out content before core tech/features are locked is not a best-practice for project management in gamedev. The goal is you finish something and it's done outside of needing to polish it, not build something, leave it be for a while, do extensive rework on it to update it for new systems leave it be for a while, need to go back and rework it again for even more new systems etc.
Overall some good stuff though.

There's apparently no need for a game. The whales keep throwing money at it even with plain evidence that the devs won't be able to make their promised perfect dream game work this decade if that.
The dream of of what server meshing can do brings in more profits than server meshing itself would, most likely.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Talking about embarrassment, after the amazing:
I bring you, Anderson on the long run:
(A re-post… because last time posted, it totally didn’t get deleted by the moderation for being posted by a totally not alt-account, good thing I backed it up.)
Topic: “Hate”
TL,DR Ver.: Criticizing or poking fun at anything Star Citizen related makes you “hater”, however it’s totally fine shitting on other video games or users as long as its in favor of Star Citizen. A moldy strawman hypocritically flung around as a poor attempt to discredit what other users posted.
....
__________
Topic: The superiority complex
TL,DR Ver.: Reminds me of The Naked King tale, often portrays himself as quite the “intelectual”, a man of facts & logic, only here expose lies and correct the misinformation (unless such lies and misinformation comes from backers such as Kenn of course…), while everyone else is just a small brain hate fueled dirty peasant who can’t even start to grasp the magnitude of Star Citizen’s development, meanwhile his facts will just keep changing out of pure convenience and whenever confronted with it he will bury his head deep in the sand, a slimy naked coward - "Am I out of touch? No, it's the children who are wrong."
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Topic: The toxicity
TL,DR Ver.: By now you should already be aware that hypocrisy is quite the common theme, poking fun a company is toxic behavior, flaming the living shit out of you for it is just “straightnening” plain hard facts, and “facts don’t care about your feelings, liptart!”.
__________Topic: twitch lives matter
TL,DR Ver.: Did I ever tell you that Star Citizen has more viewers than two other games that shouldn’t be compared to Star Citizen unless I’m the one comparing them to Star Citizen? No? Good, because it does, it’s the most watched space game on twitch, that’s games, with space in them, almost an entire thousand of viewers, big stuff, right next to other crazy popular titles like Bloons TD 6, in case you forget I’ll next time I want to address specific topics, together with half a dozen YouTube videos.
….Zzzzz…
__________
__________
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A quick reminder that these are just a few posts found by a fairly quick search on very specific words on this thread, and to avoid being accused of taking them out of context, you can just click each individual quote and read the entire post.
Also, please don’t confuse people like Kenn & Anderson as the “Star Citizen Community”, they are just a vocal minority part of it that will turn even on other members of the community as soon as they put Star Citizen development into question. Despite whatever noble intentions presented, the truth is that they can’t keep a story straight, they will lie, spread misinformation, and show extreme toxic and hateful behavior towards other users and video games, they are everything that they are supposedly against, the only difference is that they do it FOR Star Citizen, it’s fanaticism in the most hypocritical way possible.
On another topic, what an amazing couple of weeks it has been for Star Citizen, I know I’m a bit late to the party, but holy shit CiG PR is top notch, blaming the community throwing thousands and thousands of dollars their way for their own inability to meet their own goals, bravo!
Please, I should have been permanent banned ages ago already, it’s not like it takes a genius to realize that I only pop here once in a while to have a giggle or two at the expense of a few very special individuals and that’s about it. To be fair, it’s not like there is much to discuss about this project considering how slow it moves anyway, and even if something new happens it just boils into a one-sided discussion, where the people who disagree will just repeatedly tell you that you are full of shit or just too fucking ignorant to understand anything… and then there’s the random ass moderation, that makes no fucking sense tbh, I mean, Kenn has been saying this sort of shit since 2015, why the fuck would you even bother banning him now for it? Might as well let him be, at least it’s entertaining to read and it keeps the thread alive.Originally Posted by Scrapbot
That said, it was fun while it lasted, thank you all, peace out my friends!
Last edited by banmebaby; 2023-05-20 at 04:12 PM.
Ahahahaha!
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Server meshing extended into 2023 https://robertsspaceindustries.com/i...8853/x1212.JPG
*surprise Pikachu*
It ignores such insignificant forces as time, entropy, and death
2022 was supposed to be the golden year of SC alpha
REEEEEEEEEEE
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