2022 was supposed to be the golden year of SC alpha
REEEEEEEEEEE
2022 was supposed to be the golden year of SC alpha
REEEEEEEEEEE
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it's clearly missing a "... for now!" somewhere in the sentence !

It doesn't mean anything? It means server meshing won't be in the game in 2022. I mean the reality is server meshing has been pushed back many times. But hey if you want to defend a company who lies to people that give them money, by all means. Die on that hill if you want.
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Wrong information? Server meshing will not be in the game in 2022 as shown by their own roadmap. YOU are the one spreading wrong information if you believe something else.
A lot of that is down to the fact that the roadmap has increasingly less and less use over time as CIG continues to miss dates and recently communicated that they were not sharing more detailed information about what's being worked on beyond the immediate next patch.
We're on our third version of the roadmap built from the ground up to be better, and it's still essentially as useless as the first version was. It's just been a big time sink with no actual value created for CIG or backers.
Yes and no. This is on them and how they structure/communicate around it, but also around the expectation that the "end" target for a feature on the roadmap is when it will be delivered. Will there be additional work on it? Absolutely, but that's when the tech/feature/content is ready to be shipped. If that's not what the end date denotes on the roadmap, then they have an even less valuable roadmap than already stated.
Is that on the roadmap separately? Because I didn't see it, and if it's not, then I wonder where you got his info from and/or why they wouldn't include this in the roadmap since this sounds like pretty big information, no?
They committed to an open, transparent development process. They signed up for this shit and it's way too late to back out now.
This is yet another instance of CIG putting themselves in between a rock and a hard place due to terrible planning and/or decisions.

I am looking at the deliverable line for server meshing under persistent streaming tech, which extends to the end of 2022. The only thing they have going into 2023 (and barely, at that) is their "bug fix and tech debt" team, and I doubt they are remotely likely to meet the majority of those deliverable dates for 2022. Again, based on past performance.

Ohhhh excuse me, the bar stops at around December 29 2022 give or take a day. How dare I round it to the next year.
Are you fucking kidding me?
Dude get over yourself. If a bar goes to right before Jan 2023 what do you think it means? That server meshing is going to take up almost all of 2022. Not that I have any faith whatsoever in that company to meet those goals. Due not assume you know the 'correct reading of the progress tracker' either buddy.
Last edited by Kyanion; 2022-02-17 at 10:02 PM.
It's been nearly half a decade since NPCs broke. Bartenders don't even hand you a drink and generic NPCs can't even do a simple patrol walk around the city because they're bugged out and T-posing in chairs or walking in place.
If CIG can't even get simple stuff like this right, I don't see how they could ever achieve the fancy server tech dream they've been touting.
...what? Why would they need to have the new content for server meshing? That makes no sense, and from what I recall they were specifically waiting on sever meshing before releasing new star systems.
But they don't mention static server meshing? Just server meshing in general, which includes both static/dynamic.
This is news to me, and also would be a new way for roadmaps to work because this is not how roadmaps have ever worked. Your deliverable date is when the tech/content/feature is ready to be deployed, period. Additional work and bugfixing isn't factored into that, that occurs after it's been deployed.
Except they've given no indication they read it incorrectly, that's just your assertion.
They were correct that server meshing extends to the end of the year, and that if past experience is anything to go by that CIG will not meet that target date and server meshing work will extend into 2023.
Yes, content teams. Server meshing isn't content, it's core tech needed for the content teams to build more content.
Their inability to break down static vs. dynamic server meshing more granularly is the source of these problems. Their inability to project anything accurately, meet delivery dates, and communicate clearly is the source of these problems.

Hey whatever man, you can believe whatever bullshit CIG feeds to you. They have a proven track record of missing repeated roadmap dates and pushing things back. This server meshing is a pipe dream that they can't get right. But don't worry just give them X more time and Y more dollars and that dream will be a reality!
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It is almost as if the tracker is vague on purpose. Now why would that be?
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And what if you are the one reading it correctly? If the tracker is shit how can anyone read it 'correctly'.
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You can't read it wrong if it is done in a shitty vague way.
Parts, yes. Server meshing has some major milestone aspects, none of which are broken out, which leaves us completely guessing as to the more specific status.
Honestly, I don't want them wasting more time on a fourth iteration of the roadmap, with the prior three versions all proving useless in function and persistent problems with managing expectations within their community.
I honestly don't think they are reading the tracker incorrectly though. Just very reasonably assuming that server meshing as a whole will not be delivered in 2022. Which again, based off of all previous history with CIG is absolutely reasonable.
You're repeating yourself on things we already agree upon/know. My point being that we have absolutely zero indication that static server will be delivered in time for Pyro, especially given that CIG isn't committing to deliverables more than 3 months out.
Again, the current roadmap with a lack of specificity and them continuing to miss targeted deliverable dates gives us absolutely no reason to have trust or confidence in this vague projection 10 months out.

Do you actually follow development at all, because if you actually payed attention you would know the AI will be handled in the universe simulation quanta, a background simulation that will deal with everything and only load in whatever is needed close to players, they have shown this system in action already, the AI in the alpha is just for atmosphere.
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