1. #14361
    Quote Originally Posted by Rennadrel View Post
    How can they release sequels to a game that they haven't even released yet? This seems like such a stupid concept, especially if the first part of the game is still a couple of years away. How in the actual fuck can you make sequels to an unfinished product that has yet to see the light of day? And do they not look at their social media interaction and see that engagement has tanked in the last couple of years and interest in the project is quickly waning?
    Making unrealistic promises has been the fuel to keep this clusterfuck going from the get-go.

  2. #14362
    Quote Originally Posted by Rennadrel View Post
    And do they not look at their social media interaction and see that engagement has tanked in the last couple of years and interest in the project is quickly waning?
    The only interest/engagement they and the shills care about is money coming in. That's all someone will counter your point with. "Money is going up!" as if actually counts in what you said.

  3. #14363
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    Well they are definitely past the point of no return as far as being able to retain interest outside of the whales.

  4. #14364
    Quote Originally Posted by Val the Moofia Boss View Post

    "The majority of ships are ingame and functional" is only true if you count the hundreds of basic fighter and cargo variants that are just "this ship has 4 less units of cargo space and has an additional gun, or two more missiles", variants that were notably added later to pad out the roster and disguise the fact that the majority of SC ships that were sold are either not ingame yet, or have limited to no functionality or use right now.
    Very much seems like it. Basically the functional ships are variants or those with simpler features, like dogfighting and cargo hauling, while the more complex ones are nearly all defective if not nonexistent apart from .jpgs. By sheer coincidence I'm assuming they're the most expensive ones that draw the whales in.

    As to the usual suspect who answered you; I don't care if it's 40%, 60% or 90% of the total ship roster that is flyable. The fact that some aren't is total bullshit. Selling products that don't exist is scummy no matter who does it. If Blizzard sold a mount on the cash shop but said "hey guys it's coming... at some point... oh and when it comes its unique feature may not even be in the game yet! But we ask 300$ for it right now tho" they would rightfully be lambasted. SC doesn't get a free pass on this, not after so much time and so many ships that don't do anything special except fly around and haul cargo.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  5. #14365
    Quote Originally Posted by Codexian View Post
    You are not forced to give money to regular scam artists either, yet that still doesn’t make it okay, morally or legally.

    On another topic, 3 pages of twitch views, cash amounts and a few random YouTube videos later, and I’m still trying to figure out why it’s only okay to say that Star Citizen is not yet released when it favorable to CiG, well to be fair, Neo was always well known to dodge bullets like a pro.
    The community wanted the game chris roberts wanted to create and expand on the origional pitch, the games being made now are vastly different and they are making an MMO, the origional game was going to be similar to ED for online gameplay and there was only a few ships going to be available which the largest was the constellation, in short the game size was increased due to what the community wanted so development times would increase by a large amount.

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    Quote Originally Posted by Jastall View Post
    Very much seems like it. Basically the functional ships are variants or those with simpler features, like dogfighting and cargo hauling, while the more complex ones are nearly all defective if not nonexistent apart from .jpgs. By sheer coincidence I'm assuming they're the most expensive ones that draw the whales in.

    As to the usual suspect who answered you; I don't care if it's 40%, 60% or 90% of the total ship roster that is flyable. The fact that some aren't is total bullshit. Selling products that don't exist is scummy no matter who does it. If Blizzard sold a mount on the cash shop but said "hey guys it's coming... at some point... oh and when it comes its unique feature may not even be in the game yet! But we ask 300$ for it right now tho" they would rightfully be lambasted. SC doesn't get a free pass on this, not after so much time and so many ships that don't do anything special except fly around and haul cargo.
    You are making a pledge and thats it, the reward of the pledge is access to the ship when its available, you are just supporting the games development, it clearly states if the ship is available to fly or not, the game is not fully released so it doesnt matter when the ships are available.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  6. #14366
    Quote Originally Posted by Jastall View Post
    As to the usual suspect who answered you; I don't care if it's 40%, 60% or 90% of the total ship roster that is flyable. The fact that some aren't is total bullshit. Selling products that don't exist is scummy no matter who does it. If Blizzard sold a mount on the cash shop but said "hey guys it's coming... at some point... oh and when it comes its unique feature may not even be in the game yet! But we ask 300$ for it right now tho" they would rightfully be lambasted. SC doesn't get a free pass on this, not after so much time and so many ships that don't do anything special except fly around and haul cargo.
    Exactly. There should be NO defense for ANY company that tries scummy bullshit like this. Blizz would be rightfully roasted if they did something this stupid. I don't care if your game is in EA, Alpha, whatever. If you are selling things that do not exist you are a scummy company that deserves scorn.

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    Quote Originally Posted by kenn9530 View Post
    The community wanted the game chris roberts wanted to create and expand on the origional pitch
    Wonder if the community would voice the same opinions now. Hey it is 2022 and no the game isn't even remotely close to being delivered and the SQ42 is nowhere in sight. Vote now for what we should do!

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    Quote Originally Posted by kenn9530 View Post
    You are making a pledge and thats it, the reward of the pledge is access to the ship when its available
    You are making a purchase actually. Not a 'pledge'. Of course access to the ship....that includes buggy ships that have been bugged for a long time right? Oh don't worry those will get fixed one day but here buy this new concept ship! Scummy as fuck. Stop defending scummy practices. That is just awful.

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    Quote Originally Posted by kenn9530 View Post
    the game is not fully released so it doesnt matter when the ships are available.
    How can you so blindly defend a company and not the players/customers of said game. That is just disgusting. You are fully on board with a company fucking over players as long as they get their money and development crawls forward! Hell you don't even care if YOU get fucked over, long as you one day get a game. Sickening.

  7. #14367
    Quote Originally Posted by kenn9530 View Post
    development times would increase by a large amount.
    Remember when you thought the game would be out by like 2016? That was cute.

  8. #14368
    Quote Originally Posted by UnifiedDivide View Post
    Remember when you thought the game would be out by like 2016? That was cute.
    When you shill that hard for a company you have to use blinders. As evidenced by quotes he's made in the past he obviously does not care what he said back then. But he'll call you on your "BS".

  9. #14369
    The Squadron 42 sequels were planned since the inception of the project. Just like Wing Commander saga it will have 3 Episodes. With the 2nd one to be called Behind Enemy Lines and included for the early backers.

    As for the game comunity growth; the funding, twitch/youtube/social media engagement speaks for hitself.
    Players and subscribers have all been growing with each year ,much thanks to the focus on improoving stability, optimization and QoL fixes.

    As much as that fact seems to grief the haters it's just the way it is.

  10. #14370
    How is Twitch still being used as any sort of meaningful metric?



    Its depressing how predictable the BS is.

  11. #14371
    Quote Originally Posted by kenn9530 View Post
    You are making a pledge and thats it, the reward of the pledge is access to the ship when its available, you are just supporting the games development, it clearly states if the ship is available to fly or not, the game is not fully released so it doesnt matter when the ships are available.
    Is it now? I thought the crowdfunding phase was over and they already found private investors and such. Why do they still need "pledges" that are very much framed as purchases in their own store?

    Rhetoric question, I know why, it's so that it can be a bullshit "well actually..." defense that only fools those who will believe literally anything the devs say. It's a scummy practice, no two ways about it. I'd say the same of any company that does that sort of thing.

    As for the community voting, that's always been a damn stupid idea. Of course fans would vote for more stuff, everyone wants more stuff right? But they're not devs, the vast majority have absolutely no idea what goes into actually designing and implementing features into a cohesive whole. And here's the result, almost 10 years later you have a half broken mess with a business model so scummy it ranks up there with the trashiest mobile games. But hey, the whales still throw tons of money at it, and according to some people that's what innovation is like. EA, Tencent and Activision would be quite proud.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  12. #14372
    Quote Originally Posted by Kyanion View Post
    When you shill that hard for a company you have to use blinders. As evidenced by quotes he's made in the past he obviously does not care what he said back then. But he'll call you on your "BS".
    Quote Originally Posted by Kyanion View Post
    When you shill that hard for a company you have to use blinders. As evidenced by quotes he's made in the past he obviously does not care what he said back then. But he'll call you on your "BS".
    I mean, even just skipping back to 2016 itself, we get this:
    And this:
    [...]Within the next year or so the squadron 42 campaign should be ready and shortly after that the PTU will be ready
    Then literally just a few posts later, we get this:
    We're just at ever-shifting goalposts and sunk cost fallacy on a game that never met what he ever expected to happen, but apparently needs to be defended at all costs.

  13. #14373
    Quote Originally Posted by Jastall View Post
    Is it now? I thought the crowdfunding phase was over and they already found private investors and such. Why do they still need "pledges" that are very much framed as purchases in their own store?

    Rhetoric question, I know why, it's so that it can be a bullshit "well actually..." defense that only fools those who will believe literally anything the devs say. It's a scummy practice, no two ways about it. I'd say the same of any company that does that sort of thing.

    As for the community voting, that's always been a damn stupid idea. Of course fans would vote for more stuff, everyone wants more stuff right? But they're not devs, the vast majority have absolutely no idea what goes into actually designing and implementing features into a cohesive whole. And here's the result, almost 10 years later you have a half broken mess with a business model so scummy it ranks up there with the trashiest mobile games. But hey, the whales still throw tons of money at it, and according to some people that's what innovation is like. EA, Tencent and Activision would be quite proud.
    Funding a game especially an MMO never stops, all the money is to further develop the game, you know what you are giving money for so its a personal choice to spend money buying ships or not, the player is helping the company develop and getting rewarded with something they want ingame. CiG are developing the game most space gamers want and thats and are constantly proving they can deliver a true space game that has a little bit of everything in it.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  14. #14374

  15. #14375
    Quote Originally Posted by UnifiedDivide View Post
    sunk cost fallacy
    Do you actually know what a sunk cost fallacy is?
    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  16. #14376
    Quote Originally Posted by UnifiedDivide View Post
    We're just at ever-shifting goalposts and sunk cost fallacy on a game that never met what he ever expected to happen, but apparently needs to be defended at all costs.
    Yup I fully believe one of them is paid to defend this game, one of them is just clueless and a blind defender of the game. Both of them give incorrect information and try to defend the game no matter what it does. It is just funny you can go back SIX years and see the SAME exact lines defending the game just changing the number of the year to try and make it not look as bad as it really is. But don't worry they got soooooo many people watching on Twitch!

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    Quote Originally Posted by UnifiedDivide View Post
    Going back in this thread is wild. People were so hopeful/optimistic. No wonder this thread is generally dead now.
    And some people were allowed to run unchecked in the thread which is typical of many threads here. I mean the thread is generally dead because it is 2022 and this game is no where fucking close to ever being released with the stuff they promised.

  17. #14377
    Quote Originally Posted by UnifiedDivide View Post
    How is Twitch still being used as any sort of meaningful metric?
    Its depressing how predictable the BS is.
    It's not that hard, you take online games of similar genres and specially games as a service (GaaS). The ones recurrently doing better in terms of engagement are the ones doing better in terms of player and funding. Twitch is just one of the tools one can use to observe said engagement. Which is why so many companies allocate some of their marketing budget to twitch streamers. Apex Legends marketing campaign was mostly invested in having streamers playing the game at launch for example.

  18. #14378
    Quote Originally Posted by kenn9530 View Post
    Funding a game especially an MMO never stops, all the money is to further develop the game, you know what you are giving money for so its a personal choice to spend money buying ships or not, the player is helping the company develop and getting rewarded with something they want ingame. CiG are developing the game most space gamers want and thats and are constantly proving they can deliver a true space game that has a little bit of everything in it.
    Other MMOs (those worth talking about anyway) have had actual working releases they built up on, and realistic goals. They're not trying to be the ultimate game doing everything like SC is while leaving most of it non-functional after close to a decade of development and literal hundreds of millions of budget with so little to show for it. You're not getting "rewarded" much at all.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  19. #14379
    Quote Originally Posted by Jastall View Post
    Other MMOs (those worth talking about anyway) have had actual working releases they built up on, and realistic goals. They're not trying to be the ultimate game doing everything like SC is while leaving most of it non-functional after close to a decade of development and literal hundreds of millions of budget with so little to show for it. You're not getting "rewarded" much at all.
    The goals are realistic for star citizen so what are you talking about, all current MMOs these days are just average games now, developers need to evolve and build a new generation of game, thats what star citizen is the next gen of MMO gaming, doing things other developers are too scared to even try. The current generation of games has become stagnant, it is rare something really good comes along.

    CiG have plenty to show for what they have done, its not any less than other expensive games currently made like cyberpunk and RDR2 which also cost hundreds of millions and are just one single map area following a story. The current version of the alpha is more than what many games fully released are.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  20. #14380
    Quote Originally Posted by kenn9530 View Post
    The goals are realistic for star citizen so what are you talking about
    Sure taking 9 years and still not being closed to a finished product was 'realistic' That is why they've always told the fans this could be a 10+ year project. Oh wait, they never did that.

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    Quote Originally Posted by kenn9530 View Post
    all current MMOs these days are just average games now
    What a load of shit. And wrong btw.

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    Quote Originally Posted by kenn9530 View Post
    developers need to evolve and build a new generation of game, thats what star citizen is the next gen of MMO gaming
    Next gen is getting fans to foot 400+ million of a bill and still not have a complete game after 9 years. Next gen indeed.

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    Quote Originally Posted by kenn9530 View Post
    doing things other developers are too scared to even try.
    Like failing to get server mesh implemented. Failing to release a game after 9 years. Trying to beat games like Duke Nukem Forever in total amount of years needed to launch? WOO!

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    Quote Originally Posted by kenn9530 View Post
    The current generation of games has become stagnant, it is rare something really good comes along.
    LOL yeah okay kenn. Whatever you say brah.

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    Quote Originally Posted by kenn9530 View Post
    CiG have plenty to show for what they have done
    Like the most robust cash shop in existence? They show how often they have to push back features and miss dates they set. They have a glorified tech demo with not a lot to do, but yeah sure that is 'plenty'. Not even much of a fraction of what they promised.

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    Quote Originally Posted by kenn9530 View Post
    its not any less than other expensive games currently made like cyberpunk and RDR2 which also cost hundreds of millions
    Yeah I didn't know RDR2 and Cyberpunk were used with crowdfunded money. Oh you mean they weren't!? Then who fucking cares if they spent 1 billion dollars to make a game, it is their money.

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    Quote Originally Posted by kenn9530 View Post
    and are just one single map area following a story. The current version of the alpha is more than what many games fully released are.
    Yeah RDR2 may have been just one 'single map' but it was a far more entertaining game loop than anything SC has shit out.

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    Quote Originally Posted by kenn9530 View Post
    The current version of the alpha is more than what many games fully released are.
    More spewed crap to listen to yourself I guess. More what than fully released games, More bugs? More crashes? More limitations on server size? More server meshing? Oh wait that one we can't talk about. Where is the single player game? Who knows!

    If you think SC's buggy, shitty alpha is better than fully released games then I'm sure you'd have some proof, such as things you guys love to rely on like Twitch right? So since SC is so good it must be the number one game on twitch, right? Oh, you mean it is under things like: Garry's Mod, Team Fortress 2, EVE Online (LOL EVE is even ahead of SC right now on Twitch).

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