1. #15001
    Quote Originally Posted by kenn9530 View Post
    The one whos lying as always is yourself, you constantly post crap information
    I’m not the who refuses to address a giant list of contradictions Kenn. That’s you.
    Stop throwing around baseless accusations and address the fucking posts Kenn.

    Quote Originally Posted by kenn9530 View Post
    you can max man a javelin with 12 ppl thats a simple fact, that means you can fly a javelin, have all turrets operated and all stations operated at the same time, you dont need 80 man on a javelin and that will rarely ever happen as its going to be a waste of players, you lack any ability to prove anything i have said is not true.
    You can fly a javelin with 12 people because 12 people is the MINIMUM required amount.
    The MINIMUM amount Kenn. As it’s stated on the fucking spaceship brochure.
    The MAXimum amount of crew that a Javelin can have is 80.



    It’s sad how “ignorant haters” need to keep educating you on something you are so fucking dedicated to.

    Quote Originally Posted by kenn9530 View Post
    Star Citizen isnt going to autotargetting as in they just do all the work for you, blades and NPC are heavily reduced in effectiveness and will never replace the ability of a player, the person i commented to is basically wanting AI aimbot which is not going to happen.
    Quote Originally Posted by kenn9530 View Post
    this game is not going to have AI auto targetting
    Players will always be able to hire NPC crewmen in the game, contracting computer-controlled crews to help man turrets, run consoles and fly escort.”

    Stop trying to move goal posts now, you said the game is not going to have AI auto targeting.

    Meanwhile CiG is stats that you can hire NPCs (AI) to man turrets, that’s literally AI auto-targeting, if it’s better or not that a fucking skilled player is irrelevant to the point, you were caught with your pants down making shit up as you go again, and you still dare to call me the fucking liar, you are pathetic.


    Quote Originally Posted by kenn9530 View Post
    You are unable to win any sort of discussion or argument you have to resort to things that show what kind of person you really are
    https://www.mmo-champion.com/threads...3#post53194353
    Last edited by banmebaby; 2022-07-20 at 09:21 PM.
    Ahahahaha!

  2. #15002
    Quote Originally Posted by banmebaby View Post
    Next-Next….-next… kind of gen.

    I mean, 10 years later and half a billion dollars into it…

    Jesus Tech which the entire “MMO” part of the game is relying on still nowhere to be seen.

    Over 50 planned mechanics still not even implemented, dozens of them broken or stagnant.

    1 playable yet incomplete solar system out of the 100 promised.

    Squadron 42, after multiple release windows teased, still fucking nothing.

    Right now, according to Star Citizen tracker the project is about 10% complete…

    …at this peace we are talking about DECADES, until they manage a base release with all the features they promised. Apologetics can cope however they want to, but the truth is that the life-span of a whale is somewhere between 30-70 years, Chris Roberts is no young man himself, and the rest of the game development industry isn’t slowing down for them either as we can see already with Unreal Engine 5.
    See they screwed up by constantly moving the goal for development
    Launch with one solar system and 35 ships

    For the mmo part figure out the bare minimum that the people who do mmo private servers do

    Essentially focus on quality over quantity then use the increased income as a way to boost development even getting the single player version out instead of relying on a few whales

    One way guarantees longevity and the funds to push the game further

    The other way makes you DSP

  3. #15003
    Quote Originally Posted by banmebaby View Post
    snip
    To operate a javelin 100% all you need is 12 thats it, the max crew the ship is capable of holding doesnt mean you need that amount to operate it fully with every station and turret working 100%, there is not going to be many occasions to have 80 crew on a javelin as its going to be boring for the 68 players with nothing to do so they can have 6 javelins in operation and give all players a job.

    The game isnt going to have AI auto targetting you still have to tell turret gunners to attack for the AI they dont just automatically shoot everything. The player dictates what the blades or AI can attack or not. So yes you are a liar plain and simple thats why most dont get replies anymore as they are just boring with lies.
    Last edited by kenn9530; 2022-07-20 at 09:40 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  4. #15004
    Quote Originally Posted by kenn9530 View Post
    To operate a javelin 100% all you need is 12 thats it, the max crew the ship is capable of holding doesnt mean you need that amount to operate it fully with every station and turret working 100%, there is not going to be many occasions to have 80 crew on a javelin as its going to be boring for the 68 players with nothing to do so they can have 6 javelins in operation and give all players a job.
    BASIC. READING. COMPREHENSION. KENN. DO YOU HAVE IT?

    I NEVER stated that you need the max crew amount to crew the ship.

    Quote Originally Posted by banmebaby View Post
    Also, just to put it in perspective, 80 players is a max-manned Javelin, a space-ship being sold for $3,000 ^^;
    A MAXIMUM-MANNED Javelin requires 80 players, that’s all I’ve said.

    Just as its stated on Star Citizen OFFICIAL WEBSITE.

    Now stop trying to move goal posts, admit that you were wrong like always, and go address those posts Kenn, don’t be afraid

    Quote Originally Posted by kenn9530 View Post
    The game isnt going to have AI auto targetting you still have to tell turret gunners to attack for the AI they dont just automatically shoot everything. The player dictates what the blades or AI can attack or not.
    “The game AI doesn’t auto-target, you need to tell it to auto-target for it to auto-target”.

    Good job Kenn, you never cease to amaze. Could I get a source for this information, or does it come from the same place as all that other bullshit listed on those posts that you still refuse to address?

    Quote Originally Posted by kenn9530 View Post
    So yes you are a liar plain and simple thats why most dont get replies anymore as they are just boring with lies.
    https://www.mmo-champion.com/threads...3#post53194353

    https://www.mmo-champion.com/threads...1#post53782562

    Reality paints a very different picture Kenn. Denial won’t help you, address the posts Kenn
    Last edited by banmebaby; 2022-07-20 at 09:59 PM.
    Ahahahaha!

  5. #15005
    Quote Originally Posted by Val the Moofia Boss View Post
    If so then it would be a nice improvement, but it won't noticeably change the current experience. This isn't the old days back when SC was just 3 moons and 1 space station where 50 players would bump into each other all of the time. The playerbase is now spread out across a star system of 4 planets, 12 moons, 6 major cities/space station hubs, and hundreds of smaller space stations, trading posts, drug labs, caves, wrecks, and so on. You're still hardly ever going to bump into another player outside of the 6 hubs. We need like, at least 500+ players in a single system before the MMO part becomes a noticeable thing again.
    This is why they should have stopped after 1 system

  6. #15006
    Quote Originally Posted by Ghost of Cow View Post
    The year is 2085. Kenn is on his deathbed, getting news feeds from his neural implant.

    "I can't wait..." he weakly whispers to the nurse in the room. "...it's never been done before...Jesus Tech will let us...play from...Heaven...."

    "Now now, Mr. Kenn, it's time to calm down and eat your Jell-O. Chris Roberts escaped off-world with Elon Musk years ago, they're on Mars by now." the nurse impatiently reminds him, having had this conversation several times before.

    "No, you just...you don't get how...development...works..." Kenn insists. "...it's just...too big to understand...it's never...been done before...I'll have angels...in my crew..."

    With that, Mr. Kenn slips into a deep sleep, much to the nurses' relief. Though their relief is short lived, as their next stop is the patient that saw Elvis alive last week.
    I choose to believe this is true and you're a time traveller.

  7. #15007
    Quote Originally Posted by banmebaby View Post
    In AVs you have 80 players in the same instance (around the same shown in the video), sometimes you could find the majority of those fighting at the lake, personally don’t remember having many performance issues, considering it’s a 20-year-old game, not bad.
    In a seperate small (compared to the regular world) closed off instance on another server that probably had all kinds of adjustments to handle that load. Yes stuff like that works but i guess thats not how SC want to handle this.

  8. #15008
    Quote Originally Posted by kenn9530 View Post
    What are you even talking about, this game is not going to have AI auto targetting, you just want an aimbot for your ship and remove all skill involved, thats not what star citizen is about, you will be able to hire NPCs and AI blades but they will be far less effective than a skilled player, the game has already proven you wrong about manning turrets because players do it on a daily basis and deal with smaller ships, sometimes the smaller ships pilot will win sometimes the larger ship turrets will win, thats whats called good gameplay.
    At this point the game doesn't have functioning AI period because it is broken. The reason you want AI targeting is because there is no way you will ever as a single player be able to have a full crew of players manning all turrets. But the game itself is in such a bad state they don't have the ability for AI to take over turrets and if they did, it would bog down the servers as much as or even worse than players being on the server. Therefore, this battle we saw is literally a tech demo because it does not represent the actual game play currently available in game and required almost the entire server of players to be in one place just to pull it off. So it is a tech demo of what "could happen" in the future when and if the rest of the game is finished but it isn't finished. Most players logging into Star Citizen today rarely see another player and therefore are driving ships by themselves or maybe with one or two other people and that is about the extent of any dynamic player vs player "game play", because you have a whole star system on a server with only 50 people, which in itself is nothing but a tech demo.

    And technically the star citizen devs themselves acknowledged how useless a hammerhead is currently in game on their own website:




    Quote Originally Posted by kenn9530 View Post
    You also need to realise combat is but a fraction of the games systems, not everything is about combat, and whats this talk about a tech demo, the current alpha of star citizen could be considered a game in its own right, so its just plain stupid to suggest it to be a tech demo, once armor and such is implemented some smaller ships will barely be able to damage a larger ship so certain ships will have to be used to take them on. Every ship in SC has its own role its supposed to do.
    If that is true then why are they selling so many ships explicitly designed around combat if that is only a small percentage of the game play? Why is the current game play loop of star citizen basically you logging in and going to get your combat ship and then flying around always ready for combat with other players or AI (with no crew)? If combat is such a small percentage of the game then why are you able to fly around and shoot at anything you want even in areas where it shouldn't be possible and why aren't there AI systems to automatically destroy you when that happens? If combat is such a small part of the game play then why are most missions combat oriented?
    Last edited by InfiniteCharger; 2022-07-21 at 01:56 PM.

  9. #15009
    Quote Originally Posted by banmebaby View Post
    snip
    And saying a maxxed manned javelin requires 80 men is a 100% lie because you dont need 80 men to operate it, having the capacity for 80 is different to what it needs to operate, just another one of your lies.

    I dont need to address anything, i barely tolerate your incompetant posts as it is.

    - - - Updated - - -

    Quote Originally Posted by InfiniteCharger View Post
    snip
    The AI system operating turrets will be bad, if you face a player operated ship you are going to lose the fight everytime, thats the way the game is designed to use other players and not rely on NPCs or blades.

    Its not a tech demo since it was run of the PTU so stop lying about tech demo BS, because its what can happen right now, In world of warcraft in only the cities will you see a decent number of ppl, everywhere else you wont even see close to 50 so according to you WoW is a tech demo also, you lack the ability to even understand what a tech demo is, alpha star citizen is in its own right a game on its own as if it was polished more it would function as a game with everything it currently has.

    You do know ships can serve multiple roles and many combat ships can do trading and many other jobs with ease, currently combat is one of the safer ways to make money but combat is just a part of the available paths to choose in star citizen, when all the professions are ingame there will be more spreading out doing other things, combat is always the first gameplay loop put into a game.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  10. #15010
    Quote Originally Posted by kenn9530 View Post
    when all the professions are ingame
    But they aren't. We're talking about what is in game right now.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    And saying a maxxed manned javelin requires 80 men is a 100% lie
    Can 80 people go inside the javelin or not? If they can then 80 is the max amount of people a javelin can hold. Simple as that. SC's own website claims this is the truth not whatever bullshit you are saying.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    I dont need to address anything, i barely tolerate your incompetant posts as it is.
    If you are replying and quoting specific things and commenting on them then you are addressing things. If you're not attempting to do that then you what are you trying to do? Troll?

    And then insulting other people when you're the one with a wall of posts that are filled with lies that are time and time again disproven by things on CIG's own website. I see how it goes.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    The AI system operating turrets will be bad, if you face a player operated ship you are going to lose the fight everytime, thats the way the game is designed to use other players and not rely on NPCs or blades.
    I'd LOVE to see a quote showing that to be the truth. I don't think CIG is designing AI to be bad at their assigned task, be it taking a shit, pulling covers over themselves or manning a turret. Like what would be the point of AI controlled ships if they are going to easily lose fights.

    Can you show me where CIG says they are designing AI to be incompetent and function far worse than players do? Because that is quite the funny joke if they are wasting time developing AI that will be designed to be subpar.

  11. #15011
    Quote Originally Posted by Kyanion View Post
    But they aren't. We're talking about what is in game right now.

    - - - Updated - - -



    Can 80 people go inside the javelin or not? If they can then 80 is the max amount of people a javelin can hold. Simple as that. SC's own website claims this is the truth not whatever bullshit you are saying.

    - - - Updated - - -



    If you are replying and quoting specific things and commenting on them then you are addressing things. If you're not attempting to do that then you what are you trying to do? Troll?

    And then insulting other people when you're the one with a wall of posts that are filled with lies that are time and time again disproven by things on CIG's own website. I see how it goes.

    - - - Updated - - -



    I'd LOVE to see a quote showing that to be the truth. I don't think CIG is designing AI to be bad at their assigned task, be it taking a shit, pulling covers over themselves or manning a turret. Like what would be the point of AI controlled ships if they are going to easily lose fights.

    Can you show me where CIG says they are designing AI to be incompetent and function far worse than players do? Because that is quite the funny joke if they are wasting time developing AI that will be designed to be subpar.
    Pretty sure you could show Kenn a video of Chris Roberts, with testimonials that it's Christ Roberts, stating that Star Citizen is a money scam and that the audience is all idiot and we'd be told we still don't know what we're talking about.
    Just don't reply to me. Please. If you can help it.

  12. #15012
    Quote Originally Posted by Ausr View Post
    Pretty sure you could show Kenn a video of Chris Roberts, with testimonials that it's Christ Roberts, stating that Star Citizen is a money scam and that the audience is all idiot and we'd be told we still don't know what we're talking about.
    It's Chris's game and nobody can make it the way CR is making it. CR knows best and he's going to make the game how he wants and that's what the community wants too if CR is calling it a scam its obviously a marketing thing, nobody knows the best way to make this game but CIG as they're the ones with the tools and the developers and honestly if you can't see that your just talking BS and don't have anything constructive to add to the thread ppl like you are just looking to hate on the game.

  13. #15013
    Quote Originally Posted by Henako View Post
    It's Chris's game and nobody can make it the way CR is making it. CR knows best and he's going to make the game how he wants and that's what the community wants too if CR is calling it a scam its obviously a marketing thing, nobody knows the best way to make this game but CIG as they're the ones with the tools and the developers and honestly if you can't see that your just talking BS and don't have anything constructive to add to the thread ppl like you are just looking to hate on the game.
    Haha oh man, if I didn't know who posted this I could easily imagine a certain someone making this post.

  14. #15014
    Quote Originally Posted by Henako View Post
    It's Chris's game and nobody can make it the way CR is making it. CR knows best and he's going to make the game how he wants and that's what the community wants too if CR is calling it a scam its obviously a marketing thing, nobody knows the best way to make this game but CIG as they're the ones with the tools and the developers and honestly if you can't see that your just talking BS and don't have anything constructive to add to the thread ppl like you are just looking to hate on the game.
    That sad point where people have said such crazy things in earnest that you can't tell if something is serious or satire anymore...

  15. #15015
    Quote Originally Posted by kenn9530 View Post
    And saying a maxxed manned javelin requires 80 men is a 100% lie because you dont need 80 men to operate it, having the capacity for 80 is different to what it needs to operate, just another one of your lies.
    My dude, it’s says on the official website, “MAX CREW”, 80 players.

    Do you know what a crew is? Do you know what max stands for… ?

    I never said you need 80 man to operate it, you need 12, as its implied by “MINIMUM CREW”.

    Your lack of reading comprehension doesn’t make me a liar.

    Quote Originally Posted by kenn9530 View Post
    I dont need to address anything, i barely tolerate your incompetant posts as it is.
    Stop reading and quoting them then…?

    Still pretty funny considering that my “incompetant” post is nothing but a brief compilation of your own posts, right? Regardless, you stand correct, you don’t “need” to address it, the damn thing speaks for itself, I just enjoy watching you squirm around with your head buried in the sand out of pure denial.

    https://www.mmo-champion.com/threads...3#post53194353

    https://www.mmo-champion.com/threads...1#post53782562

    There you go again, make sure to read them once more before pointing that nasty finger at others accusing of lies and ignorance, you fucking hypocrite.

    Quote Originally Posted by kenn9530 View Post
    The AI system operating turrets will be bad, if you face a player operated ship you are going to lose the fight everytime, thats the way the game is designed to use other players and not rely on NPCs or blades.
    Kek! “The AI will be bad!”.

    Source – “Straight out of my own ass, but trust me bro, the AI WILL SUCK.”


    ... no wonder that even other Star Citizen supporters are calling you out on your bullshit, even I feel ashamed for you.
    Ahahahaha!

  16. #15016
    Quote Originally Posted by banmebaby View Post
    snip
    80 men is max capacity not what it takes to actually man the ship, you have stated it requires 80 men to max crew it when that is not the case at all, the space for the 68 other crew have no roles to fill on the ship so keep talking BS like usual.

    I can say what i want about games i have significant playtime in, calling a game bad after player it a ton isnt an insult to the game, it points out the developers are not continuing to evolve thier game with things it actually needs, unlike the posters in this thread calling star citizen bad when they have not even played it or have no intention of playing it.

    The AI will be bad, its clear you dont follow the games development, and always post in bad faith because you lack any moral integrity, the devs have stated AI turrets and blades will have negative impacts and never be as good as a player can be.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  17. #15017
    Quote Originally Posted by banmebaby View Post
    Quote Originally Posted by kenn9530 View Post
    80 men is max capacity not what it takes to actually man the ship, you have stated it requires 80 men to max crew it when that is not the case at all
    Dude they even CIRCLED it in red for you. "MAX CREW". You are so wrong it is fucking mindblowing.

    - - - Updated - - -

    Quote Originally Posted by banmebaby View Post
    Kek! “The AI will be bad!”.

    Source – “Straight out of my own ass, but trust me bro, the AI WILL SUCK.”


    ... no wonder that even other Star Citizen supporters are calling you out on your bullshit, even I feel ashamed for you.
    That one made me laugh as well. Like why would the AI be designed to be awful? Oh a player shoots a gun better? Uhhh why?
    Though it makes me wonder why there isn't auto-targeting from computerized targeting systems to fire at ships but hey what do I know, only a space battle game with computers everywhere, they have worse targeting systems than we do in today's warfare, amirite?

  18. #15018
    Quote Originally Posted by kenn9530 View Post
    unlike the posters in this thread calling star citizen bad when they have not even played it or have no intention of playing it.
    Hi. I have played it for about 10 hours or so. In its current state, it's a terrible game. Nobody would pay attention to it if it didn't have hopes and dreams floating it into the sunset toward a better tomorrow. It's an empty, shallow tech demo that barely works. I spent 3/4 of my time trying to get any forward progression to stick, but kept getting cucked by bugs that killed me, my ship, or 30k's.

    It's awful. I hope it isn't someday, but right now, it's a goddamn mess.

  19. #15019
    Quote Originally Posted by kenn9530 View Post
    I can say what i want about games i have significant playtime in, calling a game bad after player it a ton isnt an insult to the game, it points out the developers are not continuing to evolve thier game with things it actually needs, unlike the posters in this thread calling star citizen bad when they have not even played it or have no intention of playing it.
    Good thing we don't all aspire to be like you kenn. Some of us don't need to play it to see it is a steaming pile of shit that is a moneypit of CR's design. 10+ years, 400+ million dollars, Perpetual Alpha = No thanks.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    The AI will be bad
    If that is true that will be a ringing endorsement for all the time and money spent on developing the AI for this game huh?

  20. #15020
    Quote Originally Posted by kenn9530 View Post
    The AI system operating turrets will be bad, if you face a player operated ship you are going to lose the fight everytime, thats the way the game is designed to use other players and not rely on NPCs or blades.
    That is obviously a false and contradictory statement. All modern games have AI whether it is a single player game or MMO and fighting them is part of modern game play. So it is not "bad" to have AI in a game, what is "bad" is that the AI doesn't exist in 90% of the game. Which means most of the "game play" that you keep talking about doesn't exist. So the ships that you can purchase today in star citizen are for the most part useless because most of the "game play" tied to these ships is not available, primarily because of the 50 player limit per server and because the AI functionality to man these ships with you doesn't exist. And yes that functionality is supposed to exist and Star Citizen has said multiple times they are working on it. So in net effect, what you have right now is a tech demo where most of the actual "game play" doesn't exist.


    Quote Originally Posted by kenn9530 View Post
    Its not a tech demo since it was run of the PTU so stop lying about tech demo BS, because its what can happen right now, In world of warcraft in only the cities will you see a decent number of ppl, everywhere else you wont even see close to 50 so according to you WoW is a tech demo also, you lack the ability to even understand what a tech demo is, alpha star citizen is in its own right a game on its own as if it was polished more it would function as a game with everything it currently has.
    It is not a game if there is no game play and most of the systems required for that game play have not been implemented, which makes it a tech demo. They have made available limited functionality in a limited environment of 50 person servers, which is nowhere near the amount of technology or players what the "live game" is supposed to have. So it is a tech demo.

    Quote Originally Posted by kenn9530 View Post
    You do know ships can serve multiple roles and many combat ships can do trading and many other jobs with ease, currently combat is one of the safer ways to make money but combat is just a part of the available paths to choose in star citizen, when all the professions are ingame there will be more spreading out doing other things, combat is always the first gameplay loop put into a game.
    Almost every ship has turrets on them, which means combat is part of the game play of the ship no matter what role it serves. Therefore most of the game is designed around combat. And when you are in an MMO with other players you know that combat is always a possibility whether you want to engage in it or not. But again, you are a single player and because of the server limitations, most ships are useless no matter what role they serve, because one player cannot perform every duty on a ship. If you are on a mining ship and get attacked, then you cannot both fly the ship and attack via turrets by yourself. All of that "game play" requires either other players or AI which doesn't exist.
    Last edited by InfiniteCharger; 2022-07-22 at 12:04 AM.

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