I can't imagine any normal person thinking it's a good thing to have to "endure" poor game design.
The idea of basical tutorial tips popping up is like an hour or two of work for one person. It removes exactly zero focus from the development of whatever the fuck they're meant to be focusing on at this point. When the experience is bad enough to turn people away, you put some quick and easy things in to help smooth the transition. It has nothing to do with hand holding or what have you.
As keeps being pointed out, it's "alpha" so the point is getting people playing and testing. You can remove whatever you add later on when you actually have the game you're meant to be releasing. Trying to pass what are tiny additions to the experience off as something that takes away focus from the "important stuff" is like using the "cost a raid tier" meme. It's dumb AF and, in this case, used as a handwave to avoid criticism of the piss poor experience being described.
Hundreds of developers and they can't manage some tooltips? Come on...