

Really is hard to defend a game that looks that fucking terrible. As some of the comments say it is really starting to look dated (ignoring how janky it is). The AI is far far far away from being decent. This is what they have to show after 10 years of work? And people have faith in this and keep tossing them money too. I just don't understand the world.


AI is so good that it looks bad.


You can play a lot of scam mmos/games that are out there. Promising you the world and in reality, it's some shit tier game. Hell, I wanna say @Kyanion particpated in a thread that kept track of one game. You probably eat up mobile games like Raid: Shadow Legends.
Why are you relating this to real life? You are so dense and inept, it's amazing.
So, you admit you add nothing of value. Save this post everyone whenever genius here posts.
Just don't reply to me. Please. If you can help it.

One of my most favorite and bizarre threads that EVER happened on this website.. Trials of Ascension had true scammy shit going on though. They had multiple people on their 'social media team' that came to threads to spout nonsense (and later admitted as much in the thread), they had people faking up MASSIVE forum traffic and generating hundreds if not thousands of fake people to make and talk in threads all with the same positive cult like tones. Ironically they ended up getting enough donations and crowdfunding they managed to hire 1 person to do some basic coding (because none of the 3 main people involved knew how to code, which was also juicy). Eventually it put out some crappy demo and a failed Steam launch before eventually dying off last I heard.

A scam takes your money and gives you nothing in return and the devs stop all support for it, you clearly dont have any idea on what is actually a scam or not, hating a company or person for developing a game that is pushing the boundries of game development makes no sense at all, game developers pushing limits on whats possible is what pushes others to do similar things and actually evolve the current stale market of games available.
You do realise the ships max crew is based on what it would take to constantly operate the ship in several shifts 24 hours a day right, not what it takes to normally operate the ship since its a game and you will never have a need to have 80 ppl or more on a javelin, when ships are made to a large scale they are based on what it would take to operate it if it was a real ship.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen

Little to nothing in return to keep you coming back. Where did I ever use the word "hate?" And more PR bullshit. Save it, kid.
Everyone but you understands the crew thing. Holy fucking shit. If you didn't already report me for calling you a genius (laughable, who gives a fuck about infractions. I'll happily take it), I'd repeat it but I guess I can't. Too many fragile people on mmochamp.
Just don't reply to me. Please. If you can help it.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.

"The AI will be so great that it will be the cause of The Singularity." is the vibe I get from some posters.
In all seriousness, I wish them well. I really do. I just don't see it ever coming to fruition. Not at their pace. As I've stated, FF14 is a game that has multiple expansions, had a full core system redesign and literally did this in the past 10 years.
The fact that SC can't even get a simple AI going(something even DOOM had back in the 90's) and the fact that core systems still are broken or outright missing.
Think of this, the AI in F.E.A.R. is some of the best I've seen in a game. It truly is. And this was done back in the early 2000s.
Once again, this stuff has already been made. There is no reason why SC is having these issues.

That or an AI program that is really terrible at it's task. Though it reminds me of this Joe Blobers person I've seen defend the game on some other sites. These people work really hard to defend the honor of SC on fansites and anywhere they can comment.
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And not infracted for it either, yet there was an infraction tossed out on someone else later. Declaring yourself a troll as they did should be an instant perma ban on this website. But nah.
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I mean after 10 years and almost 500 million dollars and that is what they have to show for it? A dated game with mobile game levels of broken AI. And it isn't like the near future gets any better for this game, they are years away if they ever get it. (which I'd bet money they never realize what they are trying to accomplish). And before the guard dog rushes to defend SC for not being the same game as FF14, need I remind them that SC is packaged as a MMO because it hosts up to ~100 players now. Hell they loved to compare SC to WoW/FF/Eve/Cyberpunk, any game that worked for them at the time.

Not true. You clearly have never heard of Enron, Freddie Mac, Lehman Brothers, Theranos or the Fyre Festival. Much like CIG all those companies did give you something in return, but it was trash or extremely sub par stuff. While their respective leaders got rich with your money (before they were caught or defaulted). Also, like CIG, many of those thought (or rather made us think) that they were pushing the limits on what´s possible in their respective fields. Those who expressed doubts and pointed to the malpractices in those cases before their collapse were not "hating", they were just doing the right thing.
Last edited by Cloverfield; 2022-08-07 at 09:00 AM.
"gives you nothing in return"
An example of the nothing in return: https://store.steampowered.com/app/8...cension_Exile/
Let me give you the TL,DR of it:
- Project started in 2001.
- Project shuts down in 2008, due the lack of funding.
- Project restarts in 2012, with the Kickstarter fever.
- First Kickstarter attempt fails.
- Lead-Developer makes a nice speech about it.
- ToA-Store opens up for business, selling inixistent items for an inixistent game.
- Second Kickstarter attempt fails.
- Lead-Developer jumps into damage control.
- It Doesn't work, they start locking and deleting threads & posts.
- Forum moderators get busy.
- The Project goals get nerfed, and the little they had is thrown into Steam EA.
During the first Kickstarter:
After the second Kickstarter:We have experience. No, we don’t have a launched title under out belt (yet!) but we spent YEARS not just building a fully-functional prototype, but learning every angle of game development, from creating the pipelines and art/coding standards to proper testing methods (white, black, smoke, etc).
Turns out the goal of the Kickstarters & donations, was to hire someone to make the game for them, as none of the 3 developers knew any basic programming, with the cash they got from the store, they hired one guy that eventually left as soon as the money started running out, meanwhile the 3 lead-developers couldn't even figure out how to turn on their own servers for the players.The three original founders are not qualified to build ToA by ourselves. How’s that for a clear, blunt, and candid statement?
We are not experts in engineering, animation, modeling, nor are we audio specialists. We are designers at heart. We each certainly have traits that lend to the support and structuring of ToA such as my web development, digital illustration and editing skills, Varl’s incredible ability to storytell and create the overaching consistent lore of the world and Loestri’s way with keeping our books in order and steering us clear of the many operational landmines we’ve avoided.
- After around 1 year in Steam EA without updates, the project shuts down.Im under NDA so I cant talk about the other expenses, but ill shoot out this number since I was given permission and I think you guys deserve to know where your money was spent in a very specific way. I have nothing to hide.
I was paid 23,000 last year at a rate of initially 500/week, 4 months later increased to 700/week. This year I was payed again 700/wk untill 2/18. I Left FC one day before the KS campaign started because me and the three owners had some disagreements/trust issues. After I left, I still consulted with them over a few things like teaching Yevi/Brax how to turn on the servers and as well as fixing some left over bugs.
In total its been just about $28,500 pre-tax.
- In 2020 a guy by the name of "Parthuin", supposedly buys them the IP.
- Today this is how it looks like...
Still on sale at Steam EA today, let's read some of the positive reviews about it, shall we?
I have to start out by saying I am very biased. I've been following this development team for about 15 years. Originally they were planning to make an MMO and I absolutely loved their design ideas.
A skill based progression system instead of levels so you could specialize the way you wanted.
A perma-death over time system so there was real risk in the game and nobody could be on top forever and you'd have the opportunity to start fresh and try something new as in rogue-like games.
A ton of races including dragons and set up so there would be real conflict and asymmetric power levels.
Deep settlement building, crafting, and religious systems.
I participated on their forums, I was even a moderator for a while. I've chatted with the developers in chat rooms and private messages. I pledged to the kickstarters for the MMO that ultimately failed. I donated money through the website so they were able to develop a demo for their second kickstarter. I watched disappointed fans turn away and trolls heap hate on them for being fake devs. I also watched them never give up. They have vision and passion and drive and integrity. They've never promised anything they couldn't deliver.
And eventually they said, "We are not giving up. We're not abandoning the fans who donated money to us and believed in us." And they started developing ToA: Exile, a survival game using some of the same mechanics they had planned for the MMO. Their goal was to make an enjoyable survival game that can stand on its own merits, and, if it does well enough, eventually get back to work on the MMO we were all waiting for for so long.
As a prior supporter and active community member, I was invited to help alpha test Exile once it was far enough along. I've enjoyed every minute of testing and I'm thrilled the game is launching in Early Access now. It's definitely Early Access, there's no doubt about that. But it's also definitely fun to play as it is, and if you get it now you'll have the opportunity to give your feedback to a development team that I can promise is open to constructive criticism and works hard to make necessary changes to the code and design.
If you like skill based progression, a deep crafting system, or if playing as a giant spider or trying to raise a dragon from weakling to powerhouse sounds interesting to you; or if you want to host your own server for you and your friends and customize it to your liking, what are you waiting for?! This game is for you!So, I have been following this game for a few years. And while I have a small amount of hours on it, that is because in its current state its not something I would want to sink a whole lot of time into. Servers may get reset, playerbase is a tad small, and my schedual does not align with peak times.
But I will say that this is a game I want to play once those issues are fixed. The graphics are absolutely beautiful, a tiny island has so much packed on it, and the 3 races, while bare for now, definatly have the obvious room for growth.
The game is going under severe balance changes, expansion, and overall continued development. The staff is very active while talking to others, and is very open to positive and negative feedback. If this game were meant to be a cash grab, I think they would of taken the investment opportunities a while ago from bigger banks.
As of right now, I do not advise diving head first into the game, but I do recomend picking it up now, just incase they ever decide to increase the price, and save it for later as I am. There is growth to be had, and I imagine in early 2019 next year, there will absolutely be a better world to explore.One way another, these guys were also clearly developing and investing on the project, and they still do have something to show for it, so was this a scam or not then?This has been a great game with lots of promise. I would love to see it move beyond the concept into a heavily-played game, but I think the devs just didn't figure out the right mix. It was also plagued by not enough game on release, and not enough
exposure (no big name to push it). The best part was we did it the way we wanted to do it, instead of it being pushed out by
some publisher in a broken fashion.
I will always miss the concept of this game, but may never find the implementation that is better than this one.
Last edited by banmebaby; 2022-08-07 at 09:38 AM.
Ahahahaha!
I kinda disagree with the start tho, I have no evidence to back it up but I assume a significant portion of potential players do not own SC and are waiting for an actual game to be delivered before diving in. Why? Because I'm one of them.
I didn't back SC at the time (nothing against SC, I don't back anything really) and I'm waiting for a product to buy. I would buy Sq42 if it comes out and is decent, I've played all the other stuff, and would atleast be interested in checking out SC itself.
But I have no interest is buying a technical pre-alpha demo and a dream.
It ignores such insignificant forces as time, entropy, and death

You have already been proven wrong time and time again because there is a large playerbase that is constantly playing the game even in an alpha so there is plenty to keep you coming back and every new big patch adds even more new stuff so everything you have said is nonsense. If you spend so much time insulting things about a project then it is hate plain and simple.
You simply dont understand what crew you can fit on a ship is not what you need to operate it.
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No a scam is something that is clear the devs have either put bare min effort in and ditched or didnt even release anything in the first place, star citizen shows a reasonable portion of it work with the community to play test and constantly gives more and more, star citizen shows the community the effort it is putting into developing the game, a scam just ignores that or fakes it.
If you dont push boundries and limitations you dont get evolution, not everything will work in a game but what does work will lead to better things in the games industry.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
