Honestly, I don't think we will see SQ42 until they are 95% sure they know the release date. They can't afford another announcement and then delay. Though if they did give us something, I'd love a demo of that mission they showed years ago. That way we could see everything that's changed side by side.
I'll believe it when we see it. What happened to those quarterly SQ42 dev streams?Originally Posted by Chris Roberts
And yet people still can't fly the $3,000 Javelins they bought.With Invictus Launch Week, we opened the doors of the Javelin for the first time to let people take a walking tour of the mighty UEE destroyer
What? Dueling against stupid bots is no fun, and you hardly get a chance to dogfight against other players.Do you want to prove your abilities as a fearsome combat pilot? The game has that for you
Grinding for hours on end for pennies sure is fun.equally if you just want to quietly mine minerals and make your fortune
And do what? Watch the NPCs walk in circles? The servers are capped at 50 players. You don't stumble upon players "hanging out" in cities or parties.or hang out in Landing Zones
Standing in the middle of a barren desert isn't very interesting, and there are very few unique landmarks in the Stanton system.find a corner of the galaxy that no one else has found
Didn't you guys literally just admit last year that the server tech isn't working out the way you had hoped and that the servers might never have more than 50 players?To do this right, at the scale that will allow millions of people to play together
What happened to that "working prototype" of server meshing you claimed to have way back in Spring 2019? Was that bullocks?With this tech in place, Server Meshing becomes possible
So server meshing is right around the corner. Right... just like the Dune worms, and the Microtech infiltration mission, and Pyro were right around the corner when you announced them at Citizencon...Our current goal is to introduce Server Meshing and 4.0 as an early technical preview to Evocati testers in PTU at the end of Q4 this year
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We are aiming for the end of Q1 2023
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Server Meshing this year, as we put them into test in 3.18 and 4.0 in PTU during the summer and winter, respectively.
"Content", as in new ships to buy?Players who are not steeped in our development process will still enjoy and experience rapid content releases every quarter
I wonder how much of this is motivated by trying to avoid the uncomfortable questions that popped up over the last Citizencons.Because of this, combined with the huge amount of work the company is trying to deliver this year, not to mention moving 70% of the company into two new offices, we have decided not to hold a physical CitizenCon this year.
"We're not going to show you, but we are working on the game guys! We're making progress! Trust us!"One difference to last year is that there will be no keynote gameplay demo to headline this event as this would pull valuable resources away from our game development teams
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we are still going to be quiet on Squadron 42 until it is time to start the release campaign.
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I don't know. That was 6,700 words to say... not much at all. Feels like more empty promises from a dev with a long, long, long history of broken promises.
That's not how proving an argument works. Therefore, you will always be wrong on this subject until you prove otherwise.
Let me guess, I'm thinking you've sunk thousands into this game and it's a sunk cost fallacy for you at this point so you have to shill the fuck out of this game to prove to yourself the cost was worth it. Unfortunately, all you can do is cry and whine about this game whenever your feelings are hurt because this game sucks ass so all you can do is pathetically lash out.
Just don't reply to me. Please. If you can help it.
Great reading about the progress in Server Meshing along with further plans to improove QoL of the live servers AND the continuous expansion of their studios and workforce.
As for the Gif it looks a lot like the Bengal battle shown in the Kickstarter pitch video but with better graphics.
The player is a French/Swiss streamer called Terada and is considered one of the best Pilots in the game.
George Lucas would be proud.
Last edited by MrAnderson; 2022-05-19 at 02:35 PM.
Reading that letter from Roberts, if they have 910 employees working for them it is costing ~$105M a year, $26M a quarter, nearly $300,000 a day.
The quarterly patches represent a couple of million dollars work, not the $26M fans are paying to bankroll the company. Games like Hellblade: Senua's Sacrifice only cost $10M to develop.
To be fair, both can happen. IF they release SQ42 and IF it's good, it will drive up confidence in the company and may lead to more whales buying their overpriced ships. But those are two big ifs, and the more risk-free approach may be to keep SQ42 a dream much like they keep most everything else about this thing a dream. Dreams keep the money coming.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Immitates kenn on his Jeckyll personality :
But hey you don't know the financials as you don't work there and you don't know the scope and their decisions or salaries. Only if you work there you can know exactly where the money goes and what is being done as the game has the largest scope of any game out there.You can't prove those figures and you are wrong. Unless you work for the company you have no understanding of their financials and unless I authorize so, you can't have an opinion.
On a more personal note :
Add on the above estimated figures, buildings and their indivisual maintenance,electricity, equipment, security protocols, cloud services, payment gateways, on,website costs, VPN and other services required for WFH/remote capabilities, all 3D programs and licenses etc costs might be very surprising at the end of the day...We have not accounted potential render farms etc etc,Cry Engine support(you must be a complete full and ignorant if you believe these companies don't have an account manager as well and require the added help at times from OG builders of engines etc).As successful as the game crowdfunded can be, operating costs eventually will catch up and the game(any game really) will start having losses until it comes out and recuperates some of the cost with sales. Hence you see most shareholder type gaming companies release broken games to be patched down the road due to budgeting need the breath of air.EA who is a kinda monster in front of Star Citizen is a huge example with battlefield, on a smaller scale CD Projekt Red and the drama with Cyberpunk etc.
500 million is a lot of money but eventually it runs out and it might not be today or tomorrow but it will catch up down the line unless a real PRODUCT not a broken playmobil that people want to invest in comes out and is playable in a GOOD state outside of those JPG whales waiting for ships to one day arrive.Shareholder company or not unfortunately it is the truth...
Last edited by - Zephox -; 2022-05-19 at 05:05 PM.
It's not that they are weren't old enough, it's because they are too old now. They've started going senile waiting for the long promised Chris Roberts game.
On another note, one poster here used to say Elite was in development for 17 years because Braben said he wanted to work on Elite IV at some point. What does this mean for SC if CR has been speaking about it for the last 50 years?