1. #15341
    Quote Originally Posted by KevyB View Post
    You're all a sad joke lmao, SC will be fine and what i decide is fine always ends up as such, ya'll can cope with your joke hate but if you can't appreciate what SC is doing then you're nothing but fake gamers that never truly understood gaming.
    Is this missing the /s or...?

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    Quote Originally Posted by Yelmurc View Post
    Chris Roberts posted a Letter from the Chairman today. Lots of good information about the current state of the game and where it's going in the future.
    https://robertsspaceindustries.com/c...m-The-Chairman
    Show me some SQ42, Chris! I just wanna see even 60 seconds of gameplay, I don't need it to be uber polished, just gimme. I'm tired of waiting through missed dates.

  2. #15342
    Quote Originally Posted by UnifiedDivide View Post
    Is this missing the /s or...?

    - - - Updated - - -


    Show me some SQ42, Chris! I just wanna see even 60 seconds of gameplay, I don't need it to be uber polished, just gimme. I'm tired of waiting through missed dates.
    Honestly, I don't think we will see SQ42 until they are 95% sure they know the release date. They can't afford another announcement and then delay. Though if they did give us something, I'd love a demo of that mission they showed years ago. That way we could see everything that's changed side by side.

  3. #15343
    Quote Originally Posted by Yelmurc View Post
    Honestly, I don't think we will see SQ42 until they are 95% sure they know the release date. They can't afford another announcement and then delay. Though if they did give us something, I'd love a demo of that mission they showed years ago. That way we could see everything that's changed side by side.
    They can't.
    Because that mission never existed lol
    It ignores such insignificant forces as time, entropy, and death

  4. #15344
    The Insane Val the Moofia Boss's Avatar
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    Quote Originally Posted by Chris Roberts
    I have been working with the Squadron 42 team side-by-side in the office as we focus on finishing and polishing the content and features of what will be an epic narrative adventure.
    I'll believe it when we see it. What happened to those quarterly SQ42 dev streams?


    With Invictus Launch Week, we opened the doors of the Javelin for the first time to let people take a walking tour of the mighty UEE destroyer
    And yet people still can't fly the $3,000 Javelins they bought.



    Do you want to prove your abilities as a fearsome combat pilot? The game has that for you
    What? Dueling against stupid bots is no fun, and you hardly get a chance to dogfight against other players.


    equally if you just want to quietly mine minerals and make your fortune
    Grinding for hours on end for pennies sure is fun.


    or hang out in Landing Zones
    And do what? Watch the NPCs walk in circles? The servers are capped at 50 players. You don't stumble upon players "hanging out" in cities or parties.


    find a corner of the galaxy that no one else has found
    Standing in the middle of a barren desert isn't very interesting, and there are very few unique landmarks in the Stanton system.


    To do this right, at the scale that will allow millions of people to play together
    Didn't you guys literally just admit last year that the server tech isn't working out the way you had hoped and that the servers might never have more than 50 players?


    With this tech in place, Server Meshing becomes possible
    What happened to that "working prototype" of server meshing you claimed to have way back in Spring 2019? Was that bullocks?

    Our current goal is to introduce Server Meshing and 4.0 as an early technical preview to Evocati testers in PTU at the end of Q4 this year

    ...

    We are aiming for the end of Q1 2023

    ...

    Server Meshing this year, as we put them into test in 3.18 and 4.0 in PTU during the summer and winter, respectively.
    So server meshing is right around the corner. Right... just like the Dune worms, and the Microtech infiltration mission, and Pyro were right around the corner when you announced them at Citizencon...


    Players who are not steeped in our development process will still enjoy and experience rapid content releases every quarter
    "Content", as in new ships to buy?


    Because of this, combined with the huge amount of work the company is trying to deliver this year, not to mention moving 70% of the company into two new offices, we have decided not to hold a physical CitizenCon this year.
    I wonder how much of this is motivated by trying to avoid the uncomfortable questions that popped up over the last Citizencons.


    One difference to last year is that there will be no keynote gameplay demo to headline this event as this would pull valuable resources away from our game development teams

    ...

    we are still going to be quiet on Squadron 42 until it is time to start the release campaign.
    "We're not going to show you, but we are working on the game guys! We're making progress! Trust us!"

    - - - Updated - - -

    I don't know. That was 6,700 words to say... not much at all. Feels like more empty promises from a dev with a long, long, long history of broken promises.

  5. #15345
    Quote Originally Posted by Val the Moofia Boss View Post
    I don't know. That was 6,700 words to say... not much at all. Feels like more empty promises from a dev with a long, long, long history of broken promises.
    He's selling the vision, not the product. And it's an effective strategy, it works.

  6. #15346
    Quote Originally Posted by kenn9530 View Post
    You have not used thier tool and know nothing about it so dont pretend you know what you are talking about. Unless you work for CiG and use thier building blocks tool you are ignorant to what is better or not. If there was a better tool CiG would use it, there is more advantages to building your own tool and thier building block tool does a ton more than just UI.

    The tool you suggested didnt even start development until around 2018 and its still getting worked on, CiG made thier own tool in a similar timeframe that does a hell of alot more than some UI elements.

    Star Citizen requires tools that didnt exist yet and those tools have to be made first before everything is going to work, the game isnt taking too long to be developed, its taking as much time as it has to. CiG needs to make many tools anyway for many aspects of the game, adding in a UI function to developing tools is the best option.
    Quote Originally Posted by kenn9530 View Post
    The coherant gameface tool is the current tool, it didnt start being that tool until the end of 2018 so everything before it is just work to actually start creating it, so you are yet to correct anyone and you are the one talking rubbish. Not many companies will want to use an indevelopment tool when they can just make thier own that will actually do what they want.

    All you have done is embarrass yourself, i have seen what each tool can do and the building blocks tool is far superior in what its able to do especially for the game its designed for.

    So CiG have made a superior tool in far less time than a company actually dedicated to making a tool.
    The double-think is overflowing out of you as per usual. Unless you want to tell us you work on Star Citizen.
    Quote Originally Posted by Kangodo View Post
    Does the CIA pay you for your bullshit or are you just bootlicking in your free time?
    Quote Originally Posted by Mirishka View Post
    I'm quite tired of people who dislike something/disagree with something while attacking/insulting anyone that disagrees. Its as if at some point, people forgot how opinions work.

  7. #15347
    Quote Originally Posted by MrAnderson View Post
    Are you not aware that they've used Cryengine and heavily modified it into a completely new engine by now that they internally called Star Engine?
    Yeah, and I play a heavily modified version of WoW but that does not make it a new game.

  8. #15348
    Quote Originally Posted by kenn9530 View Post
    Its already proven with whats available in the games that use each tool so dont need to prove anything its already there for anyone to see.

    - - - Updated - - -



    Your own opinion on the matter is not proof of something being better, CiG made their own tool for a reason because there was not a tool that could do the job and that includes the tool you seem to love, there are not many games actually use it so why would a so called superior tool not be used by more companies, the answer is its not superior and you are just talking complete nonsense.
    That's not how proving an argument works. Therefore, you will always be wrong on this subject until you prove otherwise.

    Let me guess, I'm thinking you've sunk thousands into this game and it's a sunk cost fallacy for you at this point so you have to shill the fuck out of this game to prove to yourself the cost was worth it. Unfortunately, all you can do is cry and whine about this game whenever your feelings are hurt because this game sucks ass so all you can do is pathetically lash out.
    Just don't reply to me. Please. If you can help it.

  9. #15349
    Quote Originally Posted by Yelmurc View Post
    Honestly, I don't think we will see SQ42 until they are 95% sure they know the release date. They can't afford another announcement and then delay. Though if they did give us something, I'd love a demo of that mission they showed years ago. That way we could see everything that's changed side by side.
    It's not missing a release date they are worried about, they are worried that if they release the singleplayer then people will have satisfied their space sim needs and quit spending tens of thousands of dollars on ships they promise they will eventually release.

  10. #15350
    Quote Originally Posted by qwerty123456 View Post
    It's not missing a release date they are worried about, they are worried that if they release the singleplayer then people will have satisfied their space sim needs and quit spending tens of thousands of dollars on ships they promise they will eventually release.
    If SQ42 is released and is good, they stand to make a lot more money in sales of that game that people buying ships.

  11. #15351
    Quote Originally Posted by Yelmurc View Post
    If SQ42 is released and is good, they stand to make a lot more money in sales of that game that people buying ships.
    There is much weight on that 'if'.

  12. #15352
    Quote Originally Posted by Otaka View Post
    Are you saying an interface made to make it easier to edit a system means the system is worse?
    Accessibility makes systems worse?

    Okay then.

    You cant judge a car's performance by its paintjob.
    Its not tho, chrome inspector has literally the same feature except its way more polished, more responsive and has 1000 additional features that you can use but dont have to.
    Ship has been abandoned.
    ---

    NextUI for XIV


  13. #15353
    Quote Originally Posted by Yelmurc View Post
    If SQ42 is released and is good, they stand to make a lot more money in sales of that game that people buying ships.
    They would need a fuckton of new people to end up making more money than draining whales of thousands of dollars. There's a reason why a game can fail then go F2P and make bank.

  14. #15354
    Quote Originally Posted by kaminaris View Post
    Its not tho, chrome inspector has literally the same feature except its way more polished, more responsive and has 1000 additional features that you can use but dont have to.
    How do you know its literally the same feature? have you used both?

  15. #15355
    Quote Originally Posted by Yelmurc View Post
    Chris Roberts posted a Letter from the Chairman today. Lots of good information about the current state of the game and where it's going in the future.
    https://robertsspaceindustries.com/c...m-The-Chairman

    Also this video was on the front page of reddit yesterday. Figured I'd share it to show some cool looking gameplay.
    https://gfycat.com/graciousmintygrasshopper
    Great reading about the progress in Server Meshing along with further plans to improove QoL of the live servers AND the continuous expansion of their studios and workforce.

    As for the Gif it looks a lot like the Bengal battle shown in the Kickstarter pitch video but with better graphics.

    The player is a French/Swiss streamer called Terada and is considered one of the best Pilots in the game.


    George Lucas would be proud.
    Last edited by MrAnderson; 2022-05-19 at 02:35 PM.

  16. #15356
    Reading that letter from Roberts, if they have 910 employees working for them it is costing ~$105M a year, $26M a quarter, nearly $300,000 a day.

    The quarterly patches represent a couple of million dollars work, not the $26M fans are paying to bankroll the company. Games like Hellblade: Senua's Sacrifice only cost $10M to develop.

  17. #15357
    Quote Originally Posted by qwerty123456 View Post
    They would need a fuckton of new people to end up making more money than draining whales of thousands of dollars. There's a reason why a game can fail then go F2P and make bank.
    To be fair, both can happen. IF they release SQ42 and IF it's good, it will drive up confidence in the company and may lead to more whales buying their overpriced ships. But those are two big ifs, and the more risk-free approach may be to keep SQ42 a dream much like they keep most everything else about this thing a dream. Dreams keep the money coming.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  18. #15358
    Quote Originally Posted by 1001 View Post
    Reading that letter from Roberts, if they have 910 employees working for them it is costing ~$105M a year, $26M a quarter, nearly $300,000 a day.

    The quarterly patches represent a couple of million dollars work, not the $26M fans are paying to bankroll the company. Games like Hellblade: Senua's Sacrifice only cost $10M to develop.
    Immitates kenn on his Jeckyll personality :

    But hey you don't know the financials as you don't work there and you don't know the scope and their decisions or salaries. Only if you work there you can know exactly where the money goes and what is being done as the game has the largest scope of any game out there.You can't prove those figures and you are wrong. Unless you work for the company you have no understanding of their financials and unless I authorize so, you can't have an opinion.

    On a more personal note :

    Add on the above estimated figures, buildings and their indivisual maintenance,electricity, equipment, security protocols, cloud services, payment gateways, on,website costs, VPN and other services required for WFH/remote capabilities, all 3D programs and licenses etc costs might be very surprising at the end of the day...We have not accounted potential render farms etc etc,Cry Engine support(you must be a complete full and ignorant if you believe these companies don't have an account manager as well and require the added help at times from OG builders of engines etc).As successful as the game crowdfunded can be, operating costs eventually will catch up and the game(any game really) will start having losses until it comes out and recuperates some of the cost with sales. Hence you see most shareholder type gaming companies release broken games to be patched down the road due to budgeting need the breath of air.EA who is a kinda monster in front of Star Citizen is a huge example with battlefield, on a smaller scale CD Projekt Red and the drama with Cyberpunk etc.
    500 million is a lot of money but eventually it runs out and it might not be today or tomorrow but it will catch up down the line unless a real PRODUCT not a broken playmobil that people want to invest in comes out and is playable in a GOOD state outside of those JPG whales waiting for ships to one day arrive.Shareholder company or not unfortunately it is the truth...
    Last edited by - Zephox -; 2022-05-19 at 05:05 PM.

  19. #15359
    Quote Originally Posted by Edge- View Post
    But hilarious that the kinds of promises made date back to Roberts older projects, and fuckin Derek Smart before that.
    Well yeah!

    It makes me wonder if many of the people rabid about defending SC simply weren't old enough to remember the times when Roberts did this exact same thing in the past.

  20. #15360
    Quote Originally Posted by Ghost of Cow View Post
    Well yeah!

    It makes me wonder if many of the people rabid about defending SC simply weren't old enough to remember the times when Roberts did this exact same thing in the past.
    It's not that they are weren't old enough, it's because they are too old now. They've started going senile waiting for the long promised Chris Roberts game.

    On another note, one poster here used to say Elite was in development for 17 years because Braben said he wanted to work on Elite IV at some point. What does this mean for SC if CR has been speaking about it for the last 50 years?

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