A few things I really don't get with Star Citizen are the following :
Ok let's forget its shit tons of problems, shit tons of broken promises and all other hiccups with roadmaps being destroyed/then blamed at the players that it is their fault to SQ42 releasing at the next millenia as there is no clear indication and unfortunately the dumbness and how gullible today's players can be in video games who are throwing tons of money in the hopes of this Sci-Fi scenario game eventually getting ALL of its ''promised'' points released.
I can't help but wonder though, when you sit down and read on it, how the hell can it even compare in terms of ''fun'' and action and other factors with Eve Online(hey hey before you two[you know who you are] go on and start creating a new argument of 1000000 pages again, my goal is really not to say X is better of Y is better but actualy do a legit comparison on a few things that I am reading in terms of ''space'' genre.
- Star Citizen has a 50 player limit and ''server'' meshing apparently in production for so long. I wonder, when EVE online almost 10 years ago had one of the largest battles out there in any game with OVER 7500 people battling across different areas and at the same system at any point there were around 2600 people at ONE SYSTEM battling with a crap ton of ships how can you even seriously compare or even consider that a 500 million game can't handle that load.
- RIght now and lets take it as a fact, even if the game is running smoothly, any LOGICAL gamer would actually look back and properly complain on the status of the game. You can claim as much as you want that game is still in production but other games like Vanilla WoW pulled out a considerably successful game with 150.000.000 original budget with LESS people. Let's take aside that there are issues etc with ''technology'', would it not be more logical to actually hire people that do know what they are doing? No, it would be unacceptable for ANY company if you hired people and non stop breaked internally deadlines or could not hold on to general goals.
- Eve online with a much smaller budget has access to 7800 star systems.No mans Sky has 18 quintillion planets available for exploration(Remember you two before you start arguing again like little children, we are not talking about game types). Both of them combined budget is 1/4th of what Star Citizen has right now. Complexity aside as you like to put it, the games are out, they work as intended and people can play them.
- Server meshing and feel free to correct me can be described as individual phasing between 2 servers.Hasn't WoW already implemented server ''meshing'' by combining different server instances into one and regardless of each individual players location, they both can be active and participate in things but each one of them is on their own ''home'' world?
- Painful point but blatantly true. Not an attack to anyone as everyone has the right for redemption, but other than Chris Roberts getting his name printed on paper due to his original contribution from Freelancer that was eventually saved in the end by Microsoft, from 2003 till Star Citizen went into kickstarter, if he was such a hot name why didn't he land a job anywhere or no company made the effort to hire him should he have been that ''genious''?Again everyone makes mistakes and errors in a career sometimes due to external factors other because people do dumb things. However the question remains.. What happened those ''missing years''?Do note speaking only gaming wise. For all the production stuff he did and has been confirmed online, the production company he set up had managed to do 3 films out of which the most known one Lucky Number Slevin was delayed 4 times due to project management issues. Setting things aside, yes CEO blabla, but if history has shown anything is a bad record for project managing things whenever he was involved. Is it not worth actually rather than hyping people and eventually falling down to just sort things out and release something worthwile? And no , I don't consider a patch hey we added one extra thing we promised 10 patches ago we would progress. Real stuff.
- SQ42. While I do hate it as personally from a development perspective I have been involved as well on some mess ups of games due to this ''mentality'' , but a business operates by milking money towards people. While eventually released products many times don't break even game development, it is far easier to milk periodically any consumer be it gamer, or day to day customer with stuff. Any company in the beginning will face a loss, but in the long term they make more money out of desperation or people just forgetting and reinvesting when news come out. Call me bad , WoW does it all the time, day to day services do it all the time and every time most if not all of us(including myself) say fuck it seems good let's do it again and reinvest. SQ42 falls under that category as well. Like it or not, it is MUCH more profitable for them just now to simply milk people for the long term. Game can't be released and I will give you the simplest of reasons on the WHY. Today's gamers are much more vicious than 10 years ago. Any old schoolers would know we were fed with crap and because we did not know better, we accepted it. Today it takes you less then a day to get review bombarded and your whole name smudged if you overpromise and underdeliver. - Cyberpunk is a HUGE recent example.
If you do feel and believe that Chris Roberts or any developer nowadays doesn't think twice before releasing early or not ready games with all promised featuresyou are mistaken.(Not talking about EA,Ubisoft and other giants that can handle the loss and anger due to addicted player base).It is easier to promise an extreme concept than deal with the outrage of people if you fail miserably as that ''fail'' will eventually kill both your prospects for distribution on platforms or ''destroy'' your name whatever you want to call it and make you lose a lot of faith.
-Personally I sat down and watched a couple of the videos shown on this thread from the ''huge Youtubers etc". Makes me wonder, have the people that posted these videos not seen teh huge difference of VIEWS on those videos against original content of what those people had in their channels? Paid marketing is really good and everyone does it, but don't promote as a success that people with consistent viewerships on their channel content get PAID the damage created to promote said games. Again if you claim otherwise, then you are beyond dumb as all these youtubers make money out of sponsored content and believe me at times they get PAID the difference of viewerships to recover lost income from advertisements etc.
- I will make it clear . I am one of the people that would eventually like to see the game come out and personally even though I am conscious not everything will go in it as money and patience does dry up at some point to see it succeed. I am one of the THOUSANDS online that don't believe it can happen with current leadership and teams. No I am not better, but the negative reactions existing online, exist for a reason.Nobody woke up one day and said, from today onwards I will start hating on the game.I can see the game succeeding with maybe a larger company absorbing or taking control of the game, which does bring me to the last point.
You should be very conscious and be troubled, that a 500 million game with tons of potential for advertising,marketing and more things has not even been remotely approached with a stick by any of the larger names to help out and fast track a couple of things. It is a rule out there when you are successful and you are printing money, other successful people would like to join and make the printing amount even bigger.