1. #16181
    Quote Originally Posted by Orange Joe View Post
    which are?
    SQ42 you are a soldier you can only do one thing and follow the story, you are not flying around the universe in SQ42 you are just there for the war, SC MMO you have a whole universe at your fingers to choose whatever you want to do, two completely different games, not a hard concept to grasp, GTA 5 the gameplay in the story is the same as everything you do in online mode.

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    Quote Originally Posted by Bebethebebe View Post
    You mean the missions where NPC just stand still because the server can't handle processing their behaviour?
    OR you mean clicking corpses?


    There isn't any content actually, there aren't much around.
    Content is content regardless of it working properly at the time or not, so whats your main account since you obviously didnt just happen to come into MMO champ to talk BS about SC by chance, did you get tired of no responses.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  2. #16182
    Quote Originally Posted by kenn9530 View Post
    SQ42 you are a soldier you can only do one thing and follow the story, you are not flying around the universe in SQ42 you are just there for the war, SC MMO you have a whole universe at your fingers to choose whatever you want to do, two completely different games, not a hard concept to grasp, GTA 5 the gameplay in the story is the same as everything you do in online mode.

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    Content is content regardless of it working properly at the time or not, so whats your main account since you obviously didnt just happen to come into MMO champ to talk BS about SC by chance, did you get tired of no responses.
    my other accounts are banned so noneed to mention them.
    And talking BS is the only thing me and Chris Roberts can do, we both do what we do best.

  3. #16183
    Quote Originally Posted by Bebethebebe View Post
    my other accounts are banned so noneed to mention them.
    And talking BS is the only thing me and Chris Roberts can do, we both do what we do best.
    I think he believes that you are my alt account.

    I “trolled” him, aka, quote his constant contradictions, without a way to answer them, he got upset and supposedly blocked me, thus little remark: “did you get tired of no responses”, even though he has responded to my posts multiple times after making the claim =S But he does like to point it out time to time anyway =D
    Ahahahaha!

  4. #16184
    Quote Originally Posted by Yelmurc View Post
    Few SC videos in case anyone is interest in the new ships or the ship pipeline.

    Drake Cutter and 600i Rework


    Hour long talk about the ship pipeline.


    RSI Galaxy and Anvil C8R


    If you're interested in the RSI Polaris next Thursday, they will be talking about its rework on Inside Star Citizen
    Never heard of this game before and the top video was just very enjoyable to watch, the guys seemed super passionate about the game, some unreal details going into it and just a very positive vibe so watched a starter guide, realized its a full on p2w game with some ships costing 90 dollars lmao.
    Instant turn off, instant garbage game for me.

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    Quote Originally Posted by kenn9530 View Post
    It doesnt matter if a company has released a game or not, ppl here are trying to say how long its taking to develop is too long, when there are other games just taken as long to develop. There is no timescale on how long a game should take to develop, it takes as long as it takes or you get half assed buggy games for a year or 2 after release.

    Do you not follow development server meshing 1st version is coming with pyro next year.
    Standard development time for major AAA titles is about 2 to 5 years. Same for wow, same for gta, same for any game. Or the cost of development vs ROI doesn't add up.
    GTA is different because GTAV is making them so much money it doesn't make sense to release gta 6, it never did.
    Rockstar have also released like 6 games in that time same time frame.

  5. #16185
    Quote Originally Posted by tomten View Post
    its a full on p2w game with some ships costing 90 dollars lmao
    Lol, 90 dollars? Dude, Javelin costs 3,000$ ;D

    But I recommend just buying a Legatus pack, best deal you can ever make.
    Ahahahaha!

  6. #16186
    Quote Originally Posted by tomten View Post
    its a full on p2w game with some ships costing 90 dollars lmao.
    It is P2W to a certain extent. Bigger ships have more HP and firepower than smaller ships, but you're not supposed to be fighting small ships with a bigger ship. Bigger ships are sluggish, so if a big ship only has one player on board, the pilot, then it doesn't matter if they have a ton of firepower. They will never line up a shot on a smaller ship. The pilot of a bigger ship could bring along additional players to man the turrets so he could actually kill a small ship, but that isn't very much different than if those players had each brought their own small ships and ganked that small ship player anyway. A big ship is going to make much more profit fighting other big ships anyway, so big ships have no reason to engage small ships. Small ships aren't going to be able to penetrate a big ship's shield and hull before running out of ammo so again, no reason for the small vs big ship matchup to happen in the first place. So owning a $3,000 Javelin doesn't mean you're going to beat a guy in his $45 Aurora. You two are simply never going to fight each other in the first place.

    What you do have is some P2W within the same weight class. If you have a $180 Super Hornet, you're going to eviscerate most other small ships in the game. But not all ships are meant for pure space combat like the Super Hornet. Some ships like the 350r are meant for racing. The Cutter is designed for cargo hauling. And so on.

    Right now, the only ship that is very obviously P2Wish is the $300 Eclipse, a small bomber with torpedoes that can one shot anything up to a capital, and can two or three shot capitals. That is the only ship in the game that can punch beyond its own weight class. It can only carry three torpedoes and rearming is very expensive, so you're not supposed to be fighting other small or medium sized ships. It is meant for fleet battles, but those can't happen in the current game right now (the Javelin and Idris can only be flown by NPCs right now), so the Eclipse is used for farming big NPC bandit ships like the Hammerhead.

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    I suppose the other form of P2W was LTI. Earlier on in the project's lifespan, Chris Roberts promised early backers that their ships would get Lifetime Insurance, so you could never lose your ship (whereas ships without LTI can be lost forever if they were uninsured when they blew up, including ships you bought with real money). LTI was highly valued by the community, but later on I think it was changed to not actually be lifetime insurance, just that you wouldn't have to pay as much for the insurance. Right now insurance hasn't been implemented ingame so if you blow up your ship, you can just respawn it in a few minutes at any space station, and you only lose it when a server reset happens.

  7. #16187
    Quote Originally Posted by tomten View Post
    Never heard of this game before and the top video was just very enjoyable to watch, the guys seemed super passionate about the game, some unreal details going into it and just a very positive vibe so watched a starter guide, realized its a full on p2w game with some ships costing 90 dollars lmao.
    Instant turn off, instant garbage game for me.

    Standard development time for major AAA titles is about 2 to 5 years. Same for wow, same for gta, same for any game. Or the cost of development vs ROI doesn't add up.
    GTA is different because GTAV is making them so much money it doesn't make sense to release gta 6, it never did.
    Rockstar have also released like 6 games in that time same time frame.
    You dont Win a game just by owning ships, most ships require other ppl to actually use them, SC is a game where you are strongly encouraged to play with others.

    There is no standard development time, GTA 6 taking 10-12 years, cyberpunk 9 years, RDR2 9 years to PC, 8 years for starfield, so plenty of cases of long development cycles and those are primarily single player games with online bolted on, SC is 2 games a single player campaign and large scale MMO, so not many games actually take 5 years, only glorified DLC companies can make within 5 years, WoW expansion is glorified DLC.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  8. #16188
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    What's the current release date at?
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    Quote Originally Posted by Kokolums View Post
    The fun factor would go up 1000x if WQs existed in vanilla

  9. #16189
    Quote Originally Posted by Sting View Post
    What's the current release date at?
    In a perpetual state of 2-3 years off.

  10. #16190
    Quote Originally Posted by banmebaby View Post
    Lol, 90 dollars? Dude, Javelin costs 3,000$ ;D

    But I recommend just buying a Legatus pack, best deal you can ever make.
    Wait what? Really? What the fuck?
    The video i saw just showed off endless of ships for various ranges of money, starting from like 45 bucks that are good "starter kits" and the most expensive was 90 and it felt so disgusting lol...
    I haven't been so excited for a game only to get instantly disgusted by it, was very surreal experience lol...

    Can you give me the rundown of why that would even be worth it? For online epeen?

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    Quote Originally Posted by kenn9530 View Post
    You dont Win a game just by owning ships, most ships require other ppl to actually use them, SC is a game where you are strongly encouraged to play with others.

    There is no standard development time, GTA 6 taking 10-12 years, cyberpunk 9 years, RDR2 9 years to PC, 8 years for starfield, so plenty of cases of long development cycles and those are primarily single player games with online bolted on, SC is 2 games a single player campaign and large scale MMO, so not many games actually take 5 years, only glorified DLC companies can make within 5 years, WoW expansion is glorified DLC.
    GTA6 haven't been in development for 10-12 years, it just haven't been a gta game for that long. Cyberpunk never took that long. You can't count a console port as a game release when its major platform is consoles. I could keep going on but you're just being disingenuous at this point...
    There very much is a standard development cycle for AAA games and its 2-5 years(google it) and showing an outliner doesn't prove otherwise.

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    Quote Originally Posted by Val the Moofia Boss View Post
    I suppose the other form of P2W was LTI. Earlier on in the project's lifespan, Chris Roberts promised early backers that their ships would get Lifetime Insurance, so you could never lose your ship (whereas ships without LTI can be lost forever if they were uninsured when they blew up, including ships you bought with real money). LTI was highly valued by the community, but later on I think it was changed to not actually be lifetime insurance, just that you wouldn't have to pay as much for the insurance. Right now insurance hasn't been implemented ingame so if you blow up your ship, you can just respawn it in a few minutes at any space station, and you only lose it when a server reset happens.
    Wow, just wow... I'm getting lost for words lol...
    On surface, it looked so cool and just something I wanted to start but after watching that starter video and reading here...it just feels... like a scam of sorts.
    Having to insure ships for what I assume is real money, losing ships on server resets and finally...
    Losing ships in a game, that you bought for actual money.. Yeh, i dont even know what to say anymore xD
    Last edited by tomten; 2022-12-02 at 10:38 PM. Reason: spelling errors

  11. #16191
    Quote Originally Posted by tomten View Post
    Can you give me the rundown of why that would even be worth it? For online epeen?
    Capital ships like the Idris and the Kraken were pitched as being mobile bases for organizations (guilds). People would be able to land their small to medium sized ships there to repair, rearm, and refuel. Capital ships have enough fuel to cross huge star systems like Pyro whilist carrying smaller ships inside (small ships by themselves would run out of gas trying to cross Pyro). The Javelin was pitched as being a battleship for organizations, which would allow them to go up against a Bengal carrier and capture it for themselves. Bengals are supposed to be the largest capital ship in SC that players can acquire, but was never sold for real money.

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    Quote Originally Posted by tomten View Post
    Losing ships in a game, that you bought for actual money.. Yeh, i dont even know what to say anymore xD
    The devs have backtracked and have said that it would be really cheap to insure your ships with ingame credits. The backlash of people permanently losing ships they bought with real money would be too immense.

  12. #16192
    Quote Originally Posted by Val the Moofia Boss View Post
    The devs have backtracked and have said that it would be really cheap to insure your ships with ingame credits. The backlash of people permanently losing ships they bought with real money would be too immense.
    The concept is sooo cool but the execution is just lame. There's no other way around it, yes, everything costs money, companies need to make money, bla bla bla. I still dont accept it.

  13. #16193
    Quote Originally Posted by tomten View Post
    GTA6 haven't been in development for 10-12 years, it just haven't been a gta game for that long. Cyberpunk never took that long. You can't count a console port as a game release when its major platform is consoles. I could keep going on but you're just being disingenuous at this point...
    There very much is a standard development cycle for AAA games and its 2-5 years(google it) and showing an outliner doesn't prove otherwise.
    GTA 6 has been in development since 2012 and wont release until at least another 2-3 more years so its already been 10 years and cyberpunk was announced in 2012 so its already been in development at least 1-2 years and released in 2020, its just the facts on how long games have taken to develop. I provided you several cases of games taking 8 or more years to develop, there is no standard development cycle because if there were why do we have many that have gone far beyond that time, the answer is depending on the game it may require alot more development or not, you cant just stick a number and say thats how long it should take since every game is different.

    You are the one being disingenuos ignoring how long several large scale games have taken to develop, SC is a large scale game, many other games are just sequals that require far less work than a new IP.

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    Quote Originally Posted by tomten View Post
    The concept is sooo cool but the execution is just lame. There's no other way around it, yes, everything costs money, companies need to make money, bla bla bla. I still dont accept it.
    The LTI is basic insurance so will save you a little bit of money, there will be other forms of insurance you can buy for different levels, LTI was just a small benefit thats all.

    Chances are there will always be away to recover your lost ship regardless of insurance, probably cost alot more to recover if you forgot to insure, but there will be plenty of warnings so you would be stupid to fly an unisured ship in the first place.
    Last edited by kenn9530; 2022-12-02 at 11:10 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  14. #16194
    Quote Originally Posted by kenn9530 View Post
    Content is content regardless of it working properly at the time or not
    SC everyone.

    Tell that to games like New World.

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    Quote Originally Posted by kenn9530 View Post
    SC is a game where you are strongly encouraged to play with others.
    SC is also a MMO with a hard server cap under 150 people. SC is also a game with ships requiring a chunky percentage of said players to pilot/function. SC is also a game that melts down when all those massive amounts of people get in the same area. Lolz.

  15. #16195
    Quote Originally Posted by Kyanion View Post

    SC is also a MMO with a hard server cap under 150 people. SC is also a game with ships requiring a chunky percentage of said players to pilot/function. SC is also a game that melts down when all those massive amounts of people get in the same area. Lolz.
    You mean like this:


    Or this:


    So much for your melting...

    It works pretty much just as well as Planetside 2... with several times the complexity in game design, and in alpha state.

    Any other disingenuous lies?

  16. #16196
    Quote Originally Posted by Otaka View Post
    You mean like this

    It works pretty much just as well as Planetside 2... with several times the complexity in game design, and in alpha state.

    Any other disingenuous lies?
    What's the server cap again bro? How's that a lie?

    Oh so you found a few videos of it working. Want to post some of the ones of the server melting down as people meetup or you just going to be one sided. Bet I know which one it is.

    Planetside 2 is 10 years old. Is that really a crowning achievement when a game that has been in development 12 years and over 500 million is barely that?

  17. #16197
    Quote Originally Posted by kenn9530 View Post
    GTA 6 has been in development since 2012 and wont release until at least another 2-3 more years so its already been 10 years and cyberpunk was announced in 2012 so its already been in development at least 1-2 years and released in 2020, its just the facts on how long games have taken to develop. I provided you several cases of games taking 8 or more years to develop, there is no standard development cycle because if there were why do we have many that have gone far beyond that time, the answer is depending on the game it may require alot more development or not, you cant just stick a number and say thats how long it should take since every game is different.

    You are the one being disingenuos ignoring how long several large scale games have taken to develop, SC is a large scale game, many other games are just sequals that require far less work than a new IP.

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    The LTI is basic insurance so will save you a little bit of money, there will be other forms of insurance you can buy for different levels, LTI was just a small benefit thats all.

    Chances are there will always be away to recover your lost ship regardless of insurance, probably cost alot more to recover if you forgot to insure, but there will be plenty of warnings so you would be stupid to fly an unisured ship in the first place.
    Just because they announce a game doesn't mean they're actively developing it.
    If you think a publicly traded company can waste resources for 10 years without anything to show for it? I got a bridge to sell you.

    You never save money by spending money lol. Just the fact you have to insure ingame property that you bought for real cash is ludacris.
    The audacity of the devs is astounding.

  18. #16198
    Quote Originally Posted by tomten View Post
    Wait what? Really? What the fuck?
    The video i saw just showed off endless of ships for various ranges of money, starting from like 45 bucks that are good "starter kits" and the most expensive was 90 and it felt so disgusting lol...
    I haven't been so excited for a game only to get instantly disgusted by it, was very surreal experience lol...

    Can you give me the rundown of why that would even be worth it? For online epeen?

    The most expensive pack I've seen was at 40,000$ (legatus), and if I'm not mistaken, is only available when you spend at least 1,000$ in the project... then you can also buy unlimited amounts of in-game credits ^^; Now obsly I can't tell you what sort of impact this sort of shit will have at the complete version of the game, it's not like I can see into the future, at least not that fucking far into it... but if there are plans for a player based economy then that's already fucked, as you'll have big guilds of whales with almost unlimited resources and fleets of ships available with life-insurance at day 1.

    Best advice I can give you is to give those free flights events a go and see it for yourself, I still remember what happened with Freelancer, thus I'm not throwing C.Roberts any fucking money until he releases a feature complete version of the damned thing.
    Ahahahaha!

  19. #16199
    Quote Originally Posted by kenn9530 View Post
    When was the last time you tried it, there is a ton of ground content added in the past several patches, you can loot gear and do all sorts, even more ground locations and salvage getting implemented in a few weeks, along with soft death mechanic where the ship doesnt blow up it becomes non flyable.

    I base any game of what i can test and what i have tested is pretty good overall.
    If you are a decade into developing your MMO and the best you have for your online shills to brag about is "you can loot gear" and "we got missions that maybe kinda sorta work", then I am sorry to say, but you have fucked up, and you have fucked up REALLY REALLY fucking badly.

    Like, there are other fully functioning MMO's out here which have gone from 0 to full release in less time than this. WAY less time than this. Tower of Fantasy started development in 2018, and they now have a massively successful fully functioning game that works on multiple platforms that release a year ago. 4 Years to full product. Meanwhile SC still doesn't have properly functioning core gameplay elements.....

    Maybe if they actually spent more time getting the game itself to work, and less time focusing on constantly increasing the incomplete feature bloat, they would have a product worth release, instead of an incomplete buggy mess perpetually "in development" where nothing ever gets finished because they are constantly distracted by some new shiny shit they decided to add at the last minute.

  20. #16200
    Quote Originally Posted by Surfd View Post
    If you are a decade into developing your MMO and the best you have for your online shills to brag about is "you can loot gear" and "we got missions that maybe kinda sorta work", then I am sorry to say, but you have fucked up, and you have fucked up REALLY REALLY fucking badly.

    Like, there are other fully functioning MMO's out here which have gone from 0 to full release in less time than this. WAY less time than this. Tower of Fantasy started development in 2018, and they now have a massively successful fully functioning game that works on multiple platforms that release a year ago. 4 Years to full product. Meanwhile SC still doesn't have properly functioning core gameplay elements.....

    Maybe if they actually spent more time getting the game itself to work, and less time focusing on constantly increasing the incomplete feature bloat, they would have a product worth release, instead of an incomplete buggy mess perpetually "in development" where nothing ever gets finished because they are constantly distracted by some new shiny shit they decided to add at the last minute.
    This pretty much sums up my feelings on the matter but just more elegantly written.
    12 years development for ANY game is just nuts... I'd even go as far as saying any game that doesn't go into alpha/beta for public around year 3-4 will never come to fruition or become a failure.
    Any serious publicly traded company will have Investors, boards of directors, finance, budgets, deadlines etc they're held too and if that doesn't produce? They will just cut development. Maybe later sell the IP associated with the game.
    And if rockstars case, because @kenn9530 will bring it up... They are making money, tons and tons of it. They can't release anything new with so much money and content already being produced, yes, gta gets regular events added, one notable lately with dr dre, snoop dogg, real fun heist. And thats brings in cash.
    Releasing GTA6 now? It will kill most, if not all of that, effectively killing a revenue stream for no reason. While they also know they have a massive hit just by naming it GTA6 from rockstar... Which means board of directors choice is to delay it until GTA5 is no longer profitable on the same scale GTA6 will be.
    They have also released several other game hits while doing this... So its like the worst example you can come up with.

    And cyberpunk was announced but didn't got into real development after funding was secured, which was years later. It also was failure by all standards, refer back to my first point.

    Google it.. "standard development time for AAA titles". And check like ubisoft, microsoft, blizzard, activision, nintendo and so on.

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    Quote Originally Posted by banmebaby View Post
    The most expensive pack I've seen was at 40,000$ (legatus), and if I'm not mistaken, is only available when you spend at least 1,000$ in the project... then you can also buy unlimited amounts of in-game credits ^^; Now obsly I can't tell you what sort of impact this sort of shit will have at the complete version of the game, it's not like I can see into the future, at least not that fucking far into it... but if there are plans for a player based economy then that's already fucked, as you'll have big guilds of whales with almost unlimited resources and fleets of ships available with life-insurance at day 1.

    Best advice I can give you is to give those free flights events a go and see it for yourself, I still remember what happened with Freelancer, thus I'm not throwing C.Roberts any fucking money until he releases a feature complete version of the damned thing.
    Wait...what? Now im even more confused...
    This is not a game I can just go play now whenever i want? Its not even finished yet?
    But people preorder ships or some shit? What?
    Or is it beta? Closed beta for money?
    This just gets more confusing by the hour...

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    Quote Originally Posted by Surfd View Post
    Maybe if they actually spent more time getting the game itself to work, and less time focusing on constantly increasing the incomplete feature bloat, they would have a product worth release, instead of an incomplete buggy mess perpetually "in development" where nothing ever gets finished because they are constantly distracted by some new shiny shit they decided to add at the last minute.
    I was struck by just how nerdy and quirky they all were as personalities. Didn't realize now they're all probably the same right? No real business manager or pressure to perform? So its probably literally just that... They are so much in love with this game (the passion i felt from watching video) and they this amazing idea (what drew me in) but its an empty sandbox, isn't? They're so caught up in their own hype, every single fancy idea, such as a brand new ship that "just is the best we've ever done" gets all attention and there's no one there to slap his hands, say no!, go focus on the code from last week, you go fix the bugs, you go fix the current projects etc.
    And get their shit together.
    Nah its all nerds with love and passion for what they're doing... This is their childhood memory kidspark in virtual reality, their wet dream come true and its fundraised too isn't it? And now they're just selling the hardcore fanbois 40 000 dollar ships to help them continue living the dream.
    This game will never make it to market.

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