1. #16201
    Quote Originally Posted by banmebaby View Post
    ... and where is your proof?!?! huh?!
    Heh man that wall of quotes just highlights how stupid this entire thread is huh? All the lies kenn and Anderson have said over the years defending this game and their shitty practices. It's pathetic.

  2. #16202
    Quote Originally Posted by Kyanion View Post
    Heh man that wall of quotes just highlights how stupid this entire thread is huh? All the lies kenn and Anderson have said over the years defending this game and their shitty practices. It's pathetic.
    - “You might want to go through my post history more thoroughly!”
    *goes trough his post history more thoroughly*
    - “Bro, you are just an obsessed troll!”

    ??? ¯\_(ツ)_/¯

    I don't think it's just about defending it, it's also about being against you and everything you say regardless what that might be.
    You can see that on those last quotes about GTA...

    Quote Originally Posted by kenn9530 View Post
    GTA 5 is a single player game with online built in on the exact same map so hardly even remotely similar as GTA is the same gameplay in the story and online, SQ42 is a single player story set in a small section of the universe where the MMO is many star systems and gameplay options not going to be available in SQ42, so SQ42 is a story where you play a pilot in a war and the PU is either you playing a retired pilot making a living or a civilian doing whatever you want.
    Quote Originally Posted by kenn9530 View Post
    The two games are the same using pretty much sharing all of the same assets, its basically the same as what GTA 5 done where you get to follow the story mode or at some point can just jump into the multiplayer. Creating a story campaign is still a fair bit of work but they are not two completely seperate games and many of the story mode missions can be adapted for the PU.
    Quote Originally Posted by kenn9530 View Post
    GTA 5 and its online are no different for each other, while star citizens 2 games are very different.
    Quote Originally Posted by kenn9530 View Post
    SQ42 and SC are essentially one game, SQ42 is going to be ready first anyway
    If you say its two games, he will argue that's just one, if you say it's one game, he will argue that its two completely different games, the dude doesn't really stand anywhere, he doesn't have an opinion of his own, he will just be against whatever you say, for the sake of it, because you are an "ignorant hating troll" or whatever :/
    Ahahahaha!

  3. #16203
    Quote Originally Posted by banmebaby View Post
    If you say its two games, he will argue that's just one, if you say it's one game, he will argue that its two completely different games, the dude doesn't really stand anywhere, he doesn't have an opinion of his own, he will just be against whatever you say, for the sake of it, because you are an "ignorant hating troll" or whatever :/
    It's the ultimate bad faith poster that used to get perma bans on this site, but nah, free to spout whatever bullshit and lies they wish.

  4. #16204
    Quote Originally Posted by Kyanion View Post
    It's the ultimate bad faith poster that used to get perma bans on this site, but nah, free to spout whatever bullshit and lies they wish.
    The owners of MMO-C have an incentive to not ban Kenn. This thread has 2.2 million views and it's only because of the constant back and forth between Kenn/Anderson and everyone else. Remove Kenn and Anderson from the equation and Star Citizen falls off of the front page and will get maybe a couple posts whenever a new patch hits once every few months, and the forum will pull in less ad revenue.

  5. #16205
    Quote Originally Posted by Kyanion View Post
    It's the ultimate bad faith poster that used to get perma bans on this site, but nah, free to spout whatever bullshit and lies they wish.
    Thank fucking god for that, its very entertaining and the reason why most of us are here ;D

    … and but to be fair, something did happen around here because I haven't gotten myself an infraction for quite awhile despite my usual goofs, its almost like fun is permitted now as long as you stick to the rules.
    Ahahahaha!

  6. #16206
    Quote Originally Posted by banmebaby View Post
    Thank fucking god for that, its very entertaining and the reason why most of us are here ;D

    … and but to be fair, something did happen around here because I haven't gotten myself an infraction for quite awhile despite my usual goofs, its almost like fun is permitted now as long as you stick to the rules.
    Oh I enjoy the comedy as well, it just is amusing to see the shit people can get away with here now

  7. #16207
    Quote Originally Posted by Val the Moofia Boss View Post
    The owners of MMO-C have an incentive to not ban Kenn. This thread has 2.2 million views and it's only because of the constant back and forth between Kenn/Anderson and everyone else. Remove Kenn and Anderson from the equation and Star Citizen falls off of the front page and will get maybe a couple posts whenever a new patch hits once every few months, and the forum will pull in less ad revenue.
    I have never once recieved a perma ban so I know he cant be talking about me, when he himself is the ultimate bad faith poster, I rarely break forum rules while many others in this thread break them all the time, moderation on this website is basically down to how the mod is feeling and not if you have actually broke the rules or not.

    Wave 1 3.18 has hit the PTU today.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  8. #16208
    The Lightbringer Proskill's Avatar
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    https://youtu.be/4ecgo3K5z_g

    So apparently the server meshing has been supposed to come out since 2015. I didn't know that, that's a long time. What's the problem really? Why is it taking so long?

    Inb4 CR and CIG is incompetent etc etc

    Does anyone actually understand what are the obstacles? Some programming engineer here?
    Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC

  9. #16209
    Quote Originally Posted by Proskill View Post
    https://youtu.be/4ecgo3K5z_g

    So apparently the server meshing has been supposed to come out since 2015. I didn't know that, that's a long time. What's the problem really? Why is it taking so long?

    Inb4 CR and CIG is incompetent etc etc

    Does anyone actually understand what are the obstacles? Some programming engineer here?
    Server meshing was not supposed to come out in 2015, they had only just implemented planet tech at that point, the road to server meshing started in 2017/2018 and its many different features all working together, server infrastructure is one of the hardest things in online gaming and takes the longest time to get right.

    2018 was the first step with Object Container Streaming to get server meshing started.

    https://robertsspaceindustries.com/c...-Streaming-Q-A
    Last edited by kenn9530; 2022-12-19 at 06:36 PM.
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  10. #16210
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    Why don't they let us play Pyro separately from Stanton? The same way we play Stanton now. Without being able to travel between them. Only by choosing which system we want to play in the menu screen, like it is today. No need server meshing for that, right?
    Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC

  11. #16211


    Delayed to January on live servers.



    PTU testing was shut down due problems.

    Also flying trains:

    https://m.twitch.tv/clip/GentleOddBe...1NCMM3LxB6MpWO
    Last edited by banmebaby; 2022-12-20 at 02:07 PM.
    Ahahahaha!

  12. #16212
    Quote Originally Posted by Proskill View Post
    Why don't they let us play Pyro separately from Stanton? The same way we play Stanton now. Without being able to travel between them. Only by choosing which system we want to play in the menu screen, like it is today. No need server meshing for that, right?
    Because, despite working on it for years, it's still not ready for deployment.

  13. #16213
    The Lightbringer Proskill's Avatar
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    is it not possible to buy vulture now? was it available to buy during black week? why do they do this ships are available only for some time when announced? id like to get one now, when 3.18 is around the corner...
    Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC

  14. #16214
    Quote Originally Posted by Proskill View Post
    is it not possible to buy vulture now? was it available to buy during black week? why do they do this ships are available only for some time when announced? id like to get one now, when 3.18 is around the corner...
    Most ships are only available during sales events, it will probably be 4.0 when you can buy an ingame vulture, there is just a very limited number of ships available most of the year.

    im pretty sure everyone has one in the PTU and a reclaimer so you can test it out but you wont have one in live.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  15. #16215
    I hope that 3.18 will see a complete overhaul of all ship weapons, and that next year we will finally be able to see the techs that we have been promised for 3 years (engineering gameplay, hacking, spreading fire... .).

  16. #16216
    Quote Originally Posted by kenn9530 View Post
    server infrastructure is one of the hardest things in online gaming and takes the longest time to get right.
    No it isn't. Adding shit to cart in AWS or Azure, where plenty of massive online games are hosted, is fucking easy bruh. You want on premises? Solved problem. Plenty of devops with cisco certificates will build you server architecture.

    Unless idiots in cig are designing their own CPUs for servers lmao.
    Last edited by ldev; 2022-12-20 at 09:00 PM.
    My nickname is "LDEV", not "idev". (both font clarification and ez bait)

    yall im smh @ ur simplified english

  17. #16217
    Quote Originally Posted by ldev View Post
    No it isn't. Adding shit to cart in AWS or Azure, where plenty of massive online games are hosted, is fucking easy bruh. You want on premises? Solved problem. Plenty of devops with cisco certificates will build you server architecture.

    Unless idiots in cig are designing their own CPUs for servers lmao.
    So according to you who knows nothing about game development its easy to create architecture that will allow hundreds if not thousands of players to play in the same area and retain good gameplay performance, CiG have nothing to do with the physical servers as amazon own all the servers they use, its all the backend server architecture that even companies like blizz still not able to be completely free of issues.

    If it was easy to setup proper server meshing other companies would have done it by now, server meshing would improve most MMOs that allow a reasonable amount of players in the same area yet they dont do it.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  18. #16218
    Quote Originally Posted by kenn9530 View Post
    So according to you who knows nothing about game development
    And what do you know, game dev kenn? You know what CIG spoonfeeds you and you believe it.

  19. #16219
    Quote Originally Posted by kenn9530 View Post
    If it was easy to setup proper server meshing other companies would have done it by now, server meshing would improve most MMOs that allow a reasonable amount of players in the same area yet they dont do it.
    Why, when other developers have chosen engines and game designs that don't require them to spend nearly a decade working on tech to do what they can already accomplish? It's wholly unnecessary in a great many MMO's that have extremely functional alternatives that work within the scope of their titles.

  20. #16220
    Quote Originally Posted by Edge- View Post
    Why, when other developers have chosen engines and game designs that don't require them to spend nearly a decade working on tech to do what they can already accomplish? It's wholly unnecessary in a great many MMO's that have extremely functional alternatives that work within the scope of their titles.
    They have not spent a decade working on server meshing and no company is going to be able to do what CiG can do with thier tech, the first step to server meshing was introduced in 2018, at most they have been working on it since a few years prior, work on developing a game comes first before server meshing could even start, since they cant begin without an adequate baseline.

    Most games dont offer the gameplay that takes more than a small group of players and even then many games have performance issues due to the amount of players in one area, star citizen is offering gameplay that will use a large amount of players working together while most other games dont, so its needed for star citizen and the tech could help other MMOs in the future.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

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