The newest Letter from the Chairman is out. Basically it goes over the progress of this year and what is coming next year including the FPS mode Battle Arena...
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The newest Letter from the Chairman is out. Basically it goes over the progress of this year and what is coming next year including the FPS mode Battle Arena...
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Almost 14 petabytes of data, that is a lot.Star Citizen’s backers downloaded 13.7 PETABYTES of data from Star Citizen’s CDN during 2014 up from just ONE Petabyte in 2013.

10 for the writers, part two.
I must be doing something horribly wrong when playing, because I cannot believe that it would be THIS hard to actually hit things in the game. Or that the damage they do is almost nothing. I'm flying an Avenger that I've kept the gatling in the nose, but mounted M3A lasers in the wings.
Is there some sort of "target lock" aim assist I'm completely missing out on? Because I can be leading what seems an optimal solution from 150m away and hit them maybe 10% of the time still. Or I can be straight up their ass at 400m and still not score a single hit when they aren't even evasive. The Gatling also seems absolutely worthless. I get 500 ammo in it, but it seems to take around 100 ammo to finish something off even after pelting it with the laser cannons a few times to drop shields. So my "dogfighting" consists of "tethered duels" where we swing back and forth in near-misses every 10 secs.

Are you using the lag pips or the target lead indicators? You can switch back and forth in the settings.
Here's just a quick google of the lag pip method, which I find to be the best when using a joystick.
https://www.youtube.com/watch?v=xmWgklMv1yE
Also, this is only the first iteration of the Avenger, and it was rushed out for 1.0, so there might actually be some problems with it and it's weapons.
Finally, make sure the lasers you are using are the "Suckerpunch" ones. They only drain shields at the moment, and do no hull damage.
The Avenger is a police ship, meant for diabling vessels, not destroying them. It is also a civilian model; thus a lack of competent hull penetration capability without using missiles or other weapons. Save your gatling for when his shields are done (using the lasers).
Target lead indicator is the best to go if your missing alot, but lag pipes have a much higher skillcap and will work wonders once your used to them.
I have no idea when UEC will be earnable in AC, so I actually bought a pair of M3A Laser Cannons from Voyager Direct and swapped those for the Suckerpunch Cannons. Not really willing to spend any more than that on a temporary solution.
How do you tell when their shields drop btw? It's incredibly hard to hit with the cannons. They seem to literally go through enemies most of the time dealing no damage, even from 100m. Also -- how often does your ammo get replenished for ballistic weapons? Do you just get 1 extra clip per wave you complete or something? Because They seem to refill ammo randomly on wave start, but not always.
As for the armament: They've currently gimped the nose turret by only giving it a Size3 gatling using Size1 (20mm) ammo, when it's really supposed to have 35mm ammo (Size3) and a larger main gun. It's incredibly durable atm, and fast though with a shield generator larger than on the hornet. If I have shields All Forward I can basically ram a Vanduul and survive with incidental structural damage.
One trick I've been learning to be better at is: After taking damage, they will turn and boost away. If you match their turn and boost as well, you can generally lace them with a couple good cannon shots or linked gatling+cannon fire and pop them quickly. And I got a bit lucky with a Priest in that I got him hung up on debris after a turn, and burned him down with linked fire in about 7 seconds flat, which was nice.
I might see if I can strip weapons off those week trial ships and try them out on the Avenger, but I'm imagining they are probably specially marked to not allow that. We'll see. (IE: Laser repeaters vs. cannons)
Last edited by stellvia; 2015-01-17 at 04:46 PM.
When you lock onto a target, you can see their shield levels in the targeting UI. When on of the sides of their shields collapse, you will get both an audio heads up telling you it is down, and the target UI will show a gaping hole in their shields.
- - - Updated - - -
After last week's technical fiasco, Bridger has uploaded a fixed version of 'Tales of Citizens #20'!
Good news everyone!
The first episode of Squadron 42 is set to release this fall, and an alpha launch of the Persistent Universe before the end of the year!
CR's segment at 39 minute mark.
http://www.twitch.tv/baftalosangeles/b/613912563
With the release of AC 1.0 here's a new trailer for it...
AC 1.0.1 with a ton of bug fixes is coming this week.
Also here is the updated roadmap for 2015 for the game...
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Last edited by carnifex2005; 2015-01-21 at 11:17 PM.