Last edited by Rukh; 2020-02-23 at 12:51 AM.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
I didn't use NMS as an example of a failed project. Feel free to point to where I said that.
Myobi figured it out pretty nicely with the quotes.
I was going to repeat myself here but I re-read my other post and it sums everything up nicely.
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The NMS "fans" like me, you mean, refunding the game and never looking back all the while thinking Sean Murray is a piece of shit who conned his own customers on purpose?
I'm happy for the new NMS fans. I for one won't ever support HG again unless Murray leaves. I have more self-respect than that.
This topic is legendary.
%1 info about game.
Same people fighting over same stuff with same arguments.
Chris Robbers is Robbing people! OMG!! Then go complain to the government not here.
People are happy for being robbed or raped or whatever.
At least bring some other info, argument so we will read something new.
Hell with the repeating posts.
Precisely why I stopped posting here as much as I did five years ago. It's just the usual posters coming here to shit over and over again. Even when you reply to them in good faith with evidence to support your claims, even when you voice your own concerns, you'll be labeled as a delusional fanboy supporting a doomed project. Moved on to discussing it with various Discord groups, where I found civil (and rational) conversation.
Thw thing is that the point is moot. NMS, Fallout, Anthem and many others were developed in secrecy behind closed doors and people only found out what kind of game they were playing after release.
Star Citizen has been in open development with playable version for years now whille doing several free-flys a year where anyone can play for themselves without spending a penny.
The continuous hype around Star Citizen has as much to do with what they have delivered already as with what they have promised.
That is why it's hype has continuously increased along the years as the steady incremental growth in players and funding shows.
Last edited by MrAnderson; 2020-02-23 at 01:35 PM.
No matter what you show you'll never be able control everyone's expectations aka please everyone hence it's irrelevant to try or care about it because it's fundamentally utopian.
With that said it's completely acceptable that for some gamers Star Citizen is the best game to portray the "real life but in space" experience due to the sheer freedom it's gameplay systems and graphical fidelity provide.
Just like for someone else that game would be Kerbal, NMS, Elite, EVE etc.
It's has as much of variable as the human being in itself.
Last edited by MrAnderson; 2020-02-23 at 01:34 PM.
Eh, its alright, I guess. It just has no "character". Maybe it's because its an Anvil ship, but I feel that they could have done so much better. The Carrack is one of the most bland looking ships in the game, and you'd expect something that's trying to be a Serenity to have a bit of character instead of a long box with a pointy nose. I appreciate what the ship is trying to accomplish, but the design itself is quite lacking. But you can't fault SC for their variety of ships, so maybe we'll see a better Serenity-style ship in the future.
It's the silhouette. Iconic spaceships have very distinct silhouettes. You can't mistake the Enterprise, the Millennium Falcon, or Serenity for any other ship.
Contrast that with the Carrack's silhouette. It doesn't look very distinctive. As you say, it's mostly a box shape. There are tie fighter wings on the sides, but they aren't prominent enough to change the silhouette.
Exactly, and they can do interesting silhouettes (eg: Origin, Drake, CO, Esperia), they just, for some reason, chose not to. The only thing I can think of is that this is an Anvil ship, and most of their ships are fairly plain looking, outside of maybe the Hawk and Crucible. If that was what they were going for, they nailed it.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
That's nice and all but the initial thing I responded to claimed NMS was an example of a game that everyone finally abandoned and stopped defending and that is clearly false. It's not a game that "Crashed and burned" as I quoted. Its a game that had major problems that were turned around. Where Star Citizen is right now, reputationwise, NMS actually would be an example of what they SHOULD do, not an example of a failure.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
So... to be perfectly blunt, my biggest problem with Star Citizen is that to play the game, you basically have to "buy" a ship. But since I haven't gotten to play with a ship, I don't know what to even look for. So what winds up happening, is that I just don't pay to play the game, because the choice they've offered is insurmountable.
I would be *WAY* more interested if they just said "Hey, drop $20 and you can play the game, you just don't get a ship to start out with".
The fact of the matter is, if I get a ship, I want it to feel like MY ship. Like I earned it for myself, and actually chose it. But without playing the game, you have no way to knowing the value of any of these ships. It's weird, but that's just how the game feels right now. I want to jump into the alpha/beta/whatever it is now, but I also think it's crazy that I'm first asked to make such a potentially important decision, with no context.
How about no? How about developers just start releasing games in a decent state at launch? How about developers being honest about what they are selling you instead? At best, NMS should be an example of what you should do AFTER fucking up big time...
No duh thats obvious dude, credit is still where credit is due. The fact they were able to redeem the game itself is still a good thing. Try to lighten up a little.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
All true, but when being presented with different options, you're still asked to make a choice. In all honesty, I'd almost be more inclined to spend $40 if it *didn't* come with anything, simply because it removes that aspect of decision-making. Am I going to reflect back in a few months and think "Man, I should've picked one of the other ships"? That's my concern.
As for the free-play weekends, I did indeed jump into one back in November. I was extremely impressed with what I experienced, even though my laptop really couldn't run it very well (I plan to upgrade my desktop at some point, so not a huge concern). I still wasn't able to experience flying a ship, though, which was a bit of a bummer.
All in all, it left a positive impression, but I still can't justify dropping the money when I don't know which ship I "should" pick. Like I said, that's why I think they should consider offering a lower package that doesn't include anything, just to get a more "pure" experience, and not being weighed-down by "did I make the right choice?".
Your starter ship isn't that big of a deal. It's your starter ship. It's okay if you start with an Aurora, because you're going to upgrade out of it once you earn enough UEC ingame to rent or buy bigger ships.
Before the Star Citizen/SQ42 package split, the base package into Star Citizen costed $45 and came with the Aurora (has a bed, can carry multiple people, and has a cargo bay). Today, the cheapest Star Citizen packages are $45 and come with either an Aurora or the Mustang (single seater fighter, no bed or cargo bay). If you had to pick between the two, I'd say go for the Aurora, for the advantages of being able to haul stuff, carry passengers, and using the bed to log off away from a hangar.
If you are willing to throw in an extra $20, you can upgrade your Aurora/Mustang to either an Avenger or an Origin 300 variant, which have the agile characteristics of fighters and hauling capabilities. The 300 series has a really nice, unobstructed cockpit view, and also has a bed for logging out. IMO, the 315p is the best, as it comes with 12 SCU of cargo space, making it the most versatile ship for me. I can make a lot of money off of hauling and quickly upgrade to a rental Freelancer, or I can do combat missions.
That being said, I will once again say that like all early access games, you should only throw money at the project if you are satisfied with what you see right now. Assume that the current version of the game is the final version. If you don't like it right now, you should hold off.