1. #12721
    Quote Originally Posted by kenn9530 View Post
    Its simple math if ED has 500k monthly active players then on average 16.6k players could be playing on any given day, that 500k number doesnt mean 500k different players.

    The graph shows in SC a consistant 20k-30k most of the year and a few spikes during events.

    Your comparing 740k unique accounts to 500k monthly active users.

    It just shows the active playerbase in SC is at least a little higher than the active playerbase in ED.
    500k unique players is exactly what they mean by 500k monthly users/monthly active players. It doesn't mean 16k players logging in 30 times a month.

    So Elite Dangerous has 500k unique accounts playing in a month, Star Citizen has 750k unique accounts playing in a year. We don't know for sure how that compares but it certainly looks like Elite has a healthier population, especially when you work out how SC's playerbase play on average less than an hour a week.

  2. #12722
    Quote Originally Posted by Dhrizzle View Post
    500k unique players is exactly what they mean by 500k monthly users/monthly active players. It doesn't mean 16k players logging in 30 times a month.

    So Elite Dangerous has 500k unique accounts playing in a month, Star Citizen has 750k unique accounts playing in a year. We don't know for sure how that compares but it certainly looks like Elite has a healthier population, especially when you work out how SC's playerbase play on average less than an hour a week.
    Since when was it stated the 500k MAU for ED was unique accounts, there is not data that backs that up anywhere it just states how many times the game was played that month. Unless it is actually stated as 500k unique accounts then it cant be considered like that, some companies will calculate MAU differently but dont just assume thats the case.

    In general MAU is the amount of times players logged in and played that game, thats why WoW has sometimes 30 million MAU when it doesnt have even close to that in unique acccounts playing.
    Last edited by kenn9530; 2021-05-19 at 03:08 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  3. #12723
    Just to add some more data here. EVE Online shows their concurrency, they have also announced the number of monthly users as 300k at the time of this article

    We can then look at this website and see that for a playerbase of 300k monthly users there is an average concurency of 30k for the period.

    In very rough terms what can we conclude that means for 500k monthly users?

  4. #12724
    Quote Originally Posted by kenn9530 View Post
    Its simple math if ED has 500k monthly active players then on average 16.6k players could be playing on any given day, that 500k number doesnt mean 500k different players.
    That's EXACTLY what it means, 500k different players. They might be alt accounts, but it's still 500k different accounts that had some sort of activity. Every company releases these from time to time and if they say "10000 players" they mean unique accounts logged in/played, not 10 accounts logging in a thousand times


    Your comparing 740k unique accounts to 500k monthly active users.
    740k per year apparently vs 500k per month. You can't argue against that, when it's the numbers both have publicly announced.
    500k per month, could mean they also only have 500k players per year, 600k players per year or maybe that they might have 3.92 million per year, we can only speculate on that part (and i have no doubt we will see a paraphrased "they only have 500k players in absolute total!!" a few times...), but i kinda doubt that the yearly playernumber is not higher than the monthly one.

  5. #12725
    Quote Originally Posted by kenn9530 View Post
    Since when was it stated the 500k MAU for ED was unique accounts, there is not data that backs that up anywhere it just states how many times the game was played that month. Unless it is actually stated as 500k unique accounts then it cant be considered like that, some companies will calculate MAU differently but dont just assume thats the case.

    In general MAU is the amount of times players logged in and played that game, thats why WoW has sometimes 30 million MAU when it doesnt have even close to that in unique acccounts playing.
    Your confusing Blizzard with WoW.

    Blizzard had 27 mil MAU. That is across WoW, Starcraft, Hearthstone, HotS, Overwatch and Diablo.
    So yes, it is entirely possible those numbers are unique users.
    It ignores such insignificant forces as time, entropy, and death

  6. #12726
    Quote Originally Posted by kenn9530 View Post
    Since when was it stated the 500k MAU for ED was unique accounts, there is not data that backs that up anywhere it just states how many times the game was played that month. Unless it is actually stated as 500k unique accounts then it cant be considered like that, some companies will calculate MAU differently but dont just assume thats the case.

    In general MAU is the amount of times players logged in and played that game, thats why WoW has sometimes 30 million MAU when it doesnt have even close to that in unique acccounts playing.
    Oh god. Blizzard's MAU was for all of their games not just World of Warcraft. Holy fucking shit dude...

    The number of players accessing Blizzard games has declined by approximately 29% over the past three years, the company’s latest data has shown.
    https://massivelyop.com/2021/05/04/a...s-down-to-27m/

  7. #12727
    Quote Originally Posted by kenn9530 View Post
    Its simple math if ED has 500k monthly active players then on average 16.6k players could be playing on any given day, that 500k number doesnt mean 500k different players.
    I am in tears. So simple but you got it completely wrong.

    What a beautiful self own.

  8. #12728
    Quote Originally Posted by Shakzor View Post
    snip
    It still doesnt mean different players, if a player has 10 alt accounts it still the same player though so my point still stands, even 500k different players still equates to a 16.6k average per day, so falls short of the 30k average star citizen has in 2020. The graph shows a pretty consistant playerbase throughout the year so there is a reasonable level of hardcore fans who play on a regular basis.

    Quote Originally Posted by masterblaster0 View Post
    I am in tears. So simple but you got it completely wrong.

    What a beautiful self own.
    Why dont you try and back up the BS for once instead of posting nonsense.

    A player can only be counted playing a game once per day, so if only 500k are recorded the average playerbase per day is 16.6k over one month. A player with 10 accounts will be 10 different logins but still the same player, so what i said was correct.

    Quote Originally Posted by Gorsameth View Post
    Your confusing Blizzard with WoW.

    Blizzard had 27 mil MAU. That is across WoW, Starcraft, Hearthstone, HotS, Overwatch and Diablo.
    So yes, it is entirely possible those numbers are unique users.
    My point is players with multiple accounts are still one player. So my point stands firm. Currently no real reason to play more than one account in SC but there is plenty reasons in ED.
    Last edited by kenn9530; 2021-05-19 at 03:48 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  9. #12729
    Y'all, let's take a bit of a step back and chill. This topic is getting discussed to death and there's nothing happening with it other than going in circles. Maybe it's time to realize that nobody is changing minds and leave this be for a bit until there's something new to discuss. Thanks y'all, stay fluffy.

  10. #12730
    Quote Originally Posted by kenn9530 View Post
    Why dont you try and back up the BS for once instead of posting nonsense.
    You first. Otherwise, per your own rules, you're not worthy of a response.

  11. #12731
    Quote Originally Posted by kenn9530 View Post
    Since when was it stated the 500k MAU for ED was unique accounts, there is not data that backs that up anywhere it just states how many times the game was played that month. Unless it is actually stated as 500k unique accounts then it cant be considered like that, some companies will calculate MAU differently but dont just assume thats the case.

    In general MAU is the amount of times players logged in and played that game, thats why WoW has sometimes 30 million MAU when it doesnt have even close to that in unique acccounts playing.
    That's absolutely nonsense. Monthly Active Users or Monthly Active Players is the number of players or users who were active that month. Some services (like Twitter) only count users who reached a minimum level of activity but no-one counts the same user multiple times if they log in multiple times.

  12. #12732
    Well, at the rate it is going, SC will eclipse Duke Nukem Forever as the longest development cycle for any game. At least that game released. Took 15 years but it released.

  13. #12733
    Quote Originally Posted by Edge- View Post
    Y'all, let's take a bit of a step back and chill. This topic is getting discussed to death and there's nothing happening with it other than going in circles. Maybe it's time to realize that nobody is changing minds and leave this be for a bit until there's something new to discuss. Thanks y'all, stay fluffy.
    Sorry, last time I will mention it.

  14. #12734
    Quote Originally Posted by gondrin View Post
    Well, at the rate it is going, SC will eclipse Duke Nukem Forever as the longest development cycle for any game. At least that game released. Took 15 years but it released.
    Not a very flattering comparison for Star Citizen.

    Also at least Duke Nukem was bounced around between studios as an excuse, it wasn't in active development for 15 years. SC has been worked on by the same studio from the onset and from the looks of it will easily blow past the 15 years line.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  15. #12735
    Quote Originally Posted by kenn9530 View Post
    Most of the playerbase is PC, of 1.3 million that bought horizons only 200k are from console players, steam charts are around 9k players so even if that was the same on both consoles thats still a very small playbase actually still playing.

    SC has already stated it has 30k players on average each day with 100k each day when an event is active.
    While there sadly is nothing like Steam Charts for SC, thanks. ED number count is as you said.
    See, was it so hard to make all answers like this, at least?
    Quote Originally Posted by Shadoowpunk View Post
    Take that haters.
    IF IM STUPID, so is Donald Trump.

  16. #12736
    Quote Originally Posted by Easo View Post
    While there sadly is nothing like Steam Charts for SC, thanks. ED number count is as you said.
    See, was it so hard to make all answers like this, at least?
    Keep in mind that ED is also on EGS and Frontier's own store, so those numbers are not included. Not to mention it's on both Microsoft's and Sony's consoles as well.

  17. #12737
    Quote Originally Posted by Nerraw View Post
    Keep in mind that ED is also on EGS and Frontier's own store, so those numbers are not included. Not to mention it's on both Microsoft's and Sony's consoles as well.
    So... potentially much closer to the 30k of SC (for which we do not have access to see it).
    Quote Originally Posted by Shadoowpunk View Post
    Take that haters.
    IF IM STUPID, so is Donald Trump.

  18. #12738
    No. SC's numbers are for daily logins. Elite's numbers are for peak concurrency which is probably less than 1/10th of their daily logins.

  19. #12739
    Just saw a post on sc forum that server meshing is being done by a company which isn't even a year old and lacking numbers.
    Turbulent used to do the SC website and forums which were really bad and now they will do the star systems and some features too.

    Just LOL

  20. #12740
    this after crying to much for doing everything themselves, lol ^^

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