1. #13101
    Quote Originally Posted by zantheus1993 View Post
    It would have been ready years ago if the devs didn’t constantly add anything and everything they can think of lol

    They blew the original funding goal out of the water and found they can just keep getting more and more money and never fully release the game

    Oh the ships we already sold aren’t all feature complete and testable??? Well have 4 more

    The planets are about 10% explorable?? Have more planets

    The npcs are glitchy??? Well there’s more coming

    It’s been 9 years and it’s sad that an indie game got more funding than AAA titles and is still no closer to release because the devs are incompetent
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
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  2. #13102
    Quote Originally Posted by kenn9530 View Post
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
    Yeah it's really funny, how none of these "core aspects" are ever available to anyone, it's almost as if there's just nothing to show.

  3. #13103
    Quote Originally Posted by XDurionX View Post
    Yeah it's really funny, how none of these "core aspects" are ever available to anyone, it's almost as if there's just nothing to show.
    I dread to think how many times everything has been scrapped and redone. What a colossal waste of money.

  4. #13104
    Quote Originally Posted by kenn9530 View Post
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
    And by the time he is done, Andromeda will have collided with the Milky Way. Thing is, there were games made by one person(Stardew Valley, Cave Story) that were released in a shorter timeframe then SC.
    Last edited by gondrin; 2021-06-03 at 08:41 PM.

  5. #13105
    Quote Originally Posted by gondrin View Post
    And by the time he is done, Andromeda will have collided with the Milky Way. Thing is, there were games made by one person(Stardew Valley, Cave Story) that were released in a shorter timeframe then SC.
    SC is a space game which is one of the hardest games to make as space games need more of everything or they just dont feel like an actual space game, also they are making a AAA quality game so that makes it even more challenging ontop of everything, the game takes as long as it takes because it is unable to be made any faster.
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  6. #13106
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    Quote Originally Posted by kenn9530 View Post
    SC is a space game which is one of the hardest games to make as space games need more of everything or they just dont feel like an actual space game.
    Where did you hear this dumb shit? MMO net code is the hardest code to write regarding multiplayer games. The game creation doesnt really require custom code, maybe custom scripts, but not code. The CryEngine handles all of that. You can modify the Cryengine to do more, but you cant change its underlying framework, which is why so many games using the cryengine chose not to do multiplayer. The custom net code you build, still has to plug into the engine, which is still limited by the frameworks bottlenecks. I can send you a link to download and play with the cryengine if you want, and I think once you poke around inside for a few hours, you will stop making dumb comments like this. Just click download and you should be able to use the engine for free as long as you dont publish anything. I havent used it in years because UE is leagues better in every imaginable way, but to each their own. /shrug


    Quote Originally Posted by kenn9530 View Post
    also they are making a AAA quality game so that makes it even more challenging ontop of everythingr.
    AAA means production value, has nothing to do with how code is written or used.


    Quote Originally Posted by kenn9530 View Post
    the game takes as long as it takes because it is unable to be made any faster.
    No, the feature creep and dip shit management is why its taking so long.

  7. #13107
    Quote Originally Posted by MrAnderson View Post
    Could be worse, could be better.
    At least we get to play
    the best Space Sim Ever.
    Yup. FDev kinda shit the bed with the Odyssey expansion but Elite: Dangerous is still fantastic for anyone who wants to explore a realistic-seeming cosmos.

  8. #13108
    Quote Originally Posted by kenn9530 View Post
    unable to be made any faster.
    [citation needed]

  9. #13109
    Quote Originally Posted by kenn9530 View Post
    NPCs will be contolled via quanta, currently they are not using quanta in the PU so the actual system is completely different to how NPCs currently operate.
    Sweet, so Star Citizen should be playable shortly after quantum computing reaches broad uptake at consumer level. So some time around 2040?

  10. #13110
    Quote Originally Posted by Dhrizzle View Post
    Sweet, so Star Citizen should be playable shortly after quantum computing reaches broad uptake at consumer level. So some time around 2040?
    Quantum is a game system service that deals with the economy, AI and whatever the AI gets up to, controls what missions players will be offered and how much they get paid, controls all AI interactions, its the service that will bring the universe to life and what will keep it functioning.

    Currrent quantum they use for testing handles around 10k, they are developing the system to be able to handle up to 100k, each quanta is an npc which will only be needed to be loaded into the server when a player is actually close enough to them, npcs are flying around the universe and the one that just blown your ship up could be hanging out in a bar with a bounty on his head.
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  11. #13111
    Quanta is just another pipedream to keep people waiting indefinitely. Tony Z started talking about subsumption AI all the way back in 2015, from that point on CIG and the fans played it up constantly about how wonderful subsumption AI would be and what it would bring to the game.
    5 years later they delivered a bartender that can barely do its job.

    Quanta will just be a repeat.

    Quote Originally Posted by TonyZ
    The next major update will be Subsumption, which will showcase some of the hard work that’s been going into the development of systems that will allow us to construct environments filled with intelligent NPCs going about their business and that really feels alive. We’ll be aiming to deliver a completely new environment – Nyx – with that release as well. Final Frontier will follow and enable you and your friends to accept some simple missions while planetside and then head out into space together to accomplish them. Quantum will unveil the full-blown solar system navigation map and allow easy access to any part of the current system, including cities on three other Stanton planets: Hurston, Microtech, and Crusader.
    https://robertsspaceindustries.com/c...en-12-Released

  12. #13112
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    Quote Originally Posted by MrAnderson View Post
    You backed a Chris Roberts game thinking there was "nothing too ambitious originally"? How naive. Someone didn't do his homework.

    A Chris Roberts game is by default an ambitious game.

    That's what you pledged for that's what you're getting, even if you didn't realised it at the time or now, eventually you will.
    I did back a ambitious Chris Roberts game (the original pitch WAS ambitious, I just said "nothing too ambitious", which it now is). And they could've pulled the original pitch (even with all the stretch goals of 65 million), but instead they've changed the whole design and goal of the game. It's not the same game, it's not the same ambitions.

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    Quote Originally Posted by kenn9530 View Post
    Chris is building his dream game and thats what you were backing, and we already know chris likes to have as much as he can possibly put into a game as possible so the game takes as long as it takes to be made, dont complain about NPCs when the system that actually controls npcs is not available to players currently, the npcs are one of the core aspects of the game to make it an actual living universe.

    How are the devs incompetent, they are making the most complex space game ever created and doing things no gaming company would even dare attempt, its a CR dream game so thats what you were buying into.
    The problem with SC development is that during any given time half the system are coming up in upcoming patches. Some of them have been like that since forever. It's the same idea as fusion energy being "always 30 years from now". The promise is great, but theres always "yea but the upcoming thing will fix everything". So far, the game is pretty much as playable and working as it was when PU was originally released. Sure, it's alpha, I get it. But getting the excuses of "we have this thing in the works that will solve the problem" is getting old when there's been nothing to back up the claims of such awesome systems that fix everything.

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    Quote Originally Posted by kenn9530 View Post
    SC is a space game which is one of the hardest games to make as space games need more of everything or they just dont feel like an actual space game, also they are making a AAA quality game so that makes it even more challenging ontop of everything, the game takes as long as it takes because it is unable to be made any faster.
    If it's a space game, why do we need all the non-space gameplay? Sure, add it in a patch later, but come on. Tanks and bikes in space game?

  13. #13113
    Quote Originally Posted by Kilpi View Post
    The problem with SC development is that during any given time half the system are coming up in upcoming patches. Some of them have been like that since forever. It's the same idea as fusion energy being "always 30 years from now". The promise is great, but theres always "yea but the upcoming thing will fix everything". So far, the game is pretty much as playable and working as it was when PU was originally released. Sure, it's alpha, I get it. But getting the excuses of "we have this thing in the works that will solve the problem" is getting old when there's been nothing to back up the claims of such awesome systems that fix everything.

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    If it's a space game, why do we need all the non-space gameplay? Sure, add it in a patch later, but come on. Tanks and bikes in space game?
    Its a simulation game set in the future so not everything is based around flying space ships, tanks would be much cheaper to create than space ships so makes sense for ground combat, SC gives the players options.

    SC is the most complex game every being created, it takes time to develop things for it and it has to be done a little at a time, we are all backing the game chris roberts wanted to make, and we can see the clear progress the game is making with the constant updates, the team is fairly small for a project of this size so only so much work can be done
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  14. #13114
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    Quote Originally Posted by kenn9530 View Post
    Its a simulation game set in the future so not everything is based around flying space ships, tanks would be much cheaper to create than space ships so makes sense for ground combat, SC gives the players options.

    SC is the most complex game every being created, it takes time to develop things for it and it has to be done a little at a time, we are all backing the game chris roberts wanted to make, and we can see the clear progress the game is making with the constant updates, the team is fairly small for a project of this size so only so much work can be done
    Why does space sim have to have ground combat? There wasn't such things originally. Scrap procedural planets and no need for ground vehicles.

  15. #13115
    Quote Originally Posted by Kilpi View Post
    Why does space sim have to have ground combat? There wasn't such things originally. Scrap procedural planets and no need for ground vehicles.
    A space game would not be much of a space game if you couldnt land and explore planets as exploration is mostly about the planets, with planets there is going to be vehicles needed and there is always going to be some form of combat on the ground so a few ground vehicles are needed, small vehicles/ships can be made fairly quickly.
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  16. #13116
    Simulation game where 99% of content is purchased outside of the simulation. Such immersion there.

  17. #13117
    Quote Originally Posted by kenn9530 View Post
    A space game would not be much of a space game if you couldnt land and explore planets as exploration is mostly about the planets, with planets there is going to be vehicles needed and there is always going to be some form of combat on the ground so a few ground vehicles are needed, small vehicles/ships can be made fairly quickly.
    A space game would very much be a space game if i the only thing i can do is to just fly in space. Ground combat and whatever, is not needed to be a "space game". It can make it better (CAN, not WILL), but you also never heard anyone complaining that racing simulations don't let you step outside your car or that flight sim doesn't let you walk around the airport. Those games focused on their simulation part first and everything else comes after, something that Star Citizien seemingly fails to do.

    You do not NEED to have EVERY system you can think of at launch. Any half competent studio would release a game with the feasible features fully functional (like the flying, landing on the planets for trading and such) and give their playerbase a roadmap of what's ahead in the future (like advanced NPC behavior or swimming) and update and patch in all they want in the future. If normal MMO devs would've never stopped trying to put in every system they could think of, the games would've never released, because every dev team always thinks of new systems that would've fit in their game, but half competent studios know what to focus on and that patches and updates to games exist and that additional content can be brought at a later date.

  18. #13118
    Quote Originally Posted by kenn9530 View Post
    Its a simulation game set in the future so not everything is based around flying space ships, tanks would be much cheaper to create than space ships so makes sense for ground combat, SC gives the players options.
    Options that don't work right, options that people paid for in certain ships that still aren't in the game. Options after 9 years still aren't in the game. Woo.

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    Quote Originally Posted by kenn9530 View Post
    SC is the most complex game every being created
    Is it though? Making AI tuck themselves into bed and take shits isn't exactly what many games need. Adding pointlessly stupid shit like this is just bloat and feature creep.

  19. #13119
    Quote Originally Posted by Shakzor View Post
    A space game would very much be a space game if i the only thing i can do is to just fly in space. Ground combat and whatever, is not needed to be a "space game". It can make it better (CAN, not WILL), but you also never heard anyone complaining that racing simulations don't let you step outside your car or that flight sim doesn't let you walk around the airport. Those games focused on their simulation part first and everything else comes after, something that Star Citizien seemingly fails to do.

    You do not NEED to have EVERY system you can think of at launch. Any half competent studio would release a game with the feasible features fully functional (like the flying, landing on the planets for trading and such) and give their playerbase a roadmap of what's ahead in the future (like advanced NPC behavior or swimming) and update and patch in all they want in the future. If normal MMO devs would've never stopped trying to put in every system they could think of, the games would've never released, because every dev team always thinks of new systems that would've fit in their game, but half competent studios know what to focus on and that patches and updates to games exist and that additional content can be brought at a later date.
    And without planets and walking around on the ground one of the main aspects of a space game would be very limited, exploration needs planets. CiG do give the playerbase a road map and whats coming in upcomming patches along with features focused for SQ42 or the PU. Chris Roberts is the one making the game so its up to him to decide if certain features are needed or not, the first game pitched would just of been freelancer 2.0 and while that would of still been good it would of been nothing special, we are actually getting the game we really want instead of just something much less.
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  20. #13120
    Quote Originally Posted by kenn9530 View Post
    CiG do give the playerbase a road map and whats coming in upcomming patches along with features focused for SQ42 or the PU
    Haha really? We're not going to discuss things that have shown up on the roadmap only to be taken down and never mentioned again. We going to talk about missed roadmap dates?

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    Quote Originally Posted by kenn9530 View Post
    the first game pitched would just of been freelancer 2.0 and while that would of still been good it would of been nothing special, we are actually getting the game we really want instead of just something much less.
    Who is this we? Even some of the backers of the game that have been disillusioned with feature creep have given up. Not all of the backers of SC are on the same page. Do you even see the official SC forums on their own site? Not exactly brimming with confidence over there.

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