Just like many other posters here that is just here to insult the game or anyone who supports the project you are unable to provide anything tangible to back up your negative views about the game/company, the only reason you are in here is to spread bad information and provide as many insults to the company as possible just like most of the other posters who have no credibility.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Just like the one other poster here that is just here to defend the game and insult anyone who criticizes the project you are unable to provide anything tangible to back up your views about the game/company, the only reason you are in here is to spread bad information and provide as many insults to other posters as possible just like the one other poster who has no credibility.
I'd say it's been doing alright considering how the hype remains growing after all these years. From the first crowdfunded trailer till now it has came a long way and it's still the best option for playing an all encompassing online universe. Star citizen, even despite all its issues, is still a remarkable technological achievement. And that many have heard of, but not many have actually played, which leads to a lot of people not understanding or appreciating the sheer scale and fidelity of the game. As of now it is probably the largest high fidelity open world in gaming history.
And Since they keep iterating on the game and implementing the features they want for the game and the community seems to enjoy them enough to keep backing their efforts like the continuous growth of funding show with every year breaking funding records. Funding show's no hints of slowing down anytime soon, in fact it's much more reasonable to assume that will continue to grow as the game gets better and more players join in. So they are in the best place they have ever been. Specially since the recent influx of so many new players.
3.17 patch has been in evocati for quite a while and brings some pretty important stuff to the game, namely the refuelling mechanic, the ability to sell items (full loot pvp yay), network improvements and the quanta economy tied to the back-end for the economy simulation. Along with that comes some always welcome QoL fixes, a new cargo ship, addition of clouds to another planet and the first iteration of rivers.
They added water in game, groundbreaking stuff, so cool.
My nickname is "LDEV", not "idev". (both font clarification and ez bait)
yall im smh @ ur simplified english
On a 80x80 km flat map yea. Standard stuff.
On fully realised proc gen planets that can have hundreds of rivers per planet. A completely different ballgame specially when going for realistic graphics along with scalability and performance.
Also, it's all further work towards procedural lava rivers, roads and so on.
Wowza wowza wowza. This world doesn't deserve chris roperts.
Also, 80x80km flat map, so like WoW could have done in 2004 - just add more zones and you can fly from bottom to the top, streaming zones. Mind = blown.
And with next gen scalability - like 7 people too! Jesus, developers must be eating some serious brain food, like walmart instant noodles.
Mighty impressive.
And procedural generation rivers! Wow, I hope No Man's Sky 2 will have this in 2030. Because right now that's completely different ballgame. Unprecedented.
What christ roperts CAN'T accomplish once he sets his mind on am I right? Phew lad, nothing, the sky is not the limit for this genius.
Last edited by ldev; 2022-04-03 at 02:50 PM.
My nickname is "LDEV", not "idev". (both font clarification and ez bait)
yall im smh @ ur simplified english
I'm not sure you're following. If making procedural planets with AAA graphical quality was an easy thing to pull off we would've seen more games using it I think.
Last ones to try to pull it off were Bioware in Mass Effect: Andromeda and Ubisoft with Beyond Good & Evil 2.
Hoping that Bethesda went for it with Starfield to see how they tackled these challenges.
Conclusions are your own people on whether or not you can still sit down and listen to those 2 posters or like most following the thread have them for entertainment purposes....
Oh and
Sorry to bring you back to reality MrAnderson as it seems you are still somewhere in the Matrix, but Beyond Good and Evil 2 has the same release date like Star Citizen which is somewhere in the next century. Maybe slight difference being that Star Citizen kinda has something to show off just to not get even more bad press like Beyond Good and Evil 2 as that game is somewhere lost in most probably one of the imaginary planets of Star Citizen...Who knows maybe one day someone will find a trace of it....
Last edited by - Zephox -; 2022-04-04 at 05:05 PM.
Both can sell. See, Space Engine and Microsoft Flight Simulator.
If you're able to mesh booth's formula together with a online persistent universe with fps/economy/rpg elements and they will sell even more as Star Citizen funding shows.
You're mixing technology and concepts of how procedural generation can be used. And there are multiple levels of usage and dependencies.
In Star Citizen, all the assets are still handcrafted (armour, weapons, ships, cities, interiors, trees, bushes, rocks). As in, they are made by hand by an artists. But they are made in a way that they can then be leveraged by an algorithm to be reproduced and placed with automatization and a set of parameters.
But although all those interiors, trees, bushes, rocks are modelled and textured by artists hands, they are still then placed in the world thanks to an algorithm to create procedural generated space stations, planets, derelicts and so on thanks to their modularity. That's why they take longer to create, because they have to build them as individual but inter-usable pieces so that they can be used across the universe multiple times.
To create planets of The Ground, trees, rocks, bushes textures that cover all those planets and moons in a realistic way they use procedural generation to leverage their assets. It's with that tech that you're able to fill up complete planets with an algorithm or else players would need have a 100000000TB disk to hold every single texture of every single planet and moon for km2's like they do for other AAA games of much smaller areas and much bigger sizes and all without loading screens.
^ See above ^
Last edited by MrAnderson; 2022-04-05 at 06:25 PM.
3.17 testing still going in the PTU (open to all) but should go Live this week. Some nice stuff in the new patch and going on under the hood to the back-end with improvements to performance and economy side of things.
LVLCAP explored a bit of the planets (and moons) of Star Citizen
@XDurionX 20 minute videos* but close enough my friend.
Ahahahaha!
3.17 patch intensive testing still ongoing, lot of fixes and performance seems to be getting better for a Live release.
New ISC showed some glimpses of Pyro looking very grimy and sinister.
A way darker vibe than the Stanton System, should be interesting setting.
I still remember when cig shills were telling me how "rendering to texture" is revolutionary tech. Like, plenty of Playstation 2 games utilized rendering to texture lolololol.
My nickname is "LDEV", not "idev". (both font clarification and ez bait)
yall im smh @ ur simplified english