Originally Posted by
ChocoboMog123
Hitting a breakpoint increases the duration of your dot. Increasing the duration means you refresh it less often. Refreshing it less often means you have more GCD's for other spells.
I was personally of the persuasion that between three dots and a constant want for Haste, Haste plateaus shouldn't make much of a difference at all. But, Simcraft is showing otherwise. It may be due to how dots are timed on Simcraft versus practical application (refreshing a dot that hit a breakpoint under lust gives it more Lust time in Simcraft, this can be emulated outside of that breakpoint, to some extent, on live through simple human decision making), or it may be that the extra time gained from not refreshing dots really is that good.
Here's some simple math:
At 3040 Haste, Unstable Affliction gains its 8th tick and has a duration of ~14.932 seconds. Over a 300 second fight, you must cast it 20.091 times.
At 3029 Haste, Unstable Affliction has a duration of ~13.067 seconds. Over that same 300 second fight, you must cast it 22.959 times.
1 Haste saves you about 2.049 GCD's.
Also, comparing Haste's statweight to Mastery's is a bit silly. Use reforge plots.