People who drop dungeons before the end should have their account permanently closed.
People who drop dungeons before the end should have their account permanently closed.
No, because they choose to use the LFD system to find their groups. At that point, it should be assumed that you are there to complete the dungeon, not dick off after the piece that you want doesn't drop.
And when someone does leave a group, they are not only wasting my time, but the time of 3 others as well. It's incredibly rude and selfish.
Last edited by Chaochamp; 2012-10-11 at 10:27 PM.
It is a balancing act, you reward players with something, it affects another thing. If you reward a player for staying 100g for example, that can drive inflation in AH cause it is just another way you can get easy gold. Obviously that is just a simple example, but you need rewards enough for people to stay and those rewards could be harmful in the long run. The only solution I can make is only for people who drop out who don't get the gear they want after a certain boss and that is the end boss of a instance has the whole loot table of all the other bosses and some new items as well. It would definitely solve the problem of people leaving if their loot doesn't drop or at least for the most part it does.
I am a software developer.
THIS IS AN EXTREMELY high level description of how EVERY tiny, itty,bitty little code chaneg gets implemented:
"SQA encompasses the entire software development process, which includes processes such as requirements definition, software design, coding, source code control, code reviews, change management, configuration management, testing, release management, and product integration. SQA is organized into goals, commitments, abilities, activities, measurements, and verifications"
The above is JUST the QA process, AFTER it has gone through Business Requirements, Technical Analysis, System Requirements, Test Case Scenarios, Test Planning, DEVELOPMENT, CODING, etc etc. Let's not forget that JUST testing it includes:
-Regression testing
-Smoke testing
-Black boxing
-White boxing
So, yeah. Numbnutted little vidiots ALWAYS think a programming solution is EASY and EXPEDIENT JUST because it's a SMALL THING.
The SMALL part is ONLY in the actual gameplay, not the fucking programming and development. So, yes, a stupid, minor little change takes HUGE amounts of effort from sometimes DOZENS of people for WEEKS at a time.
Someday, when you grow up, if you decide to continue your education and get out in the real world, you may even have a career that involves such complex methodologies, so you can assure your TEN MILLION PLUS subscriber base doesn't have THEIR RECREATIONAL GAME BROKEN because a few whiny assholes decided they needed a change and needed it INSTANTLY.
For clarification: MAYBE a change is needed in the programming, I don't agree, but maybe. HOWEVER: It's not just a "little code change" or a "tweak" in the system. I'm just fucking tired of so many people thinking it's "just that easy" when they really have no idea how the process works.
#1 is a bad idea. Sometimes something comes up and someone tries to squeeze in one more boss. I know I do that. If possible, I stay with the group if I have time for the boss, and then bail. I should not be punished for having a legit reason for leaving the group.
Putin khuliyo
Seriously, someone help me understand the issue with droppers. I never drop, but when people do the spot gets filled in 30 seconds. Why are people freaking out? I would rather they leave than stay and ark or just grief, because that would happen.
And what about an honest DC? How do you differentiate that from someone pulling their cable?
"Peace is a lie"
That's fine, you won't unless you take a piece of loot off of that boss.
Number 1 isn't for everyone in general, just people to need on a piece of loot and quickly leave.
Well that's cool and all, but all of my experiences with people leaving have been tanks. This usually leads to the next tank just leaving due to the boss that they wanted the loot off of already being dead. Every time this has happened it usually takes 4 minutes for the tanks to cycle through until we get a tank that actually wants to tank.
Tankity tank tank tank.
Last edited by Chaochamp; 2012-10-11 at 10:41 PM.
The only other thing I can think of is increase the deserter time to at least 30 mins and make it account wide. However that would piss a lot of people off lol.
Oh, they did exactly as much work, yes? And what about the next boss, that someone out of the group needs an item? You just looted something and then get your ass out of it because you don't want to waste time for your team members. That is the seed which really destroys the community and should therefore be punished.
The dungeons are boring and easy and most importantly, it's my time. Why should I be punished for wanting to do a specific boss for a specific item and then leaving after that boss is dead? Such a completely childish, crybaby attitude to have. Sorry that a 2 minute wait is apparently killing you.
Last edited by foxHeart; 2012-10-11 at 11:11 PM.
Look! Words!
I don't see the problem with dropping group at all, especially as DPS. It might be selfish, but "hey, you can't leave, it could take us a whole thirty seconds to get a replacement" is selfish too.
Most times, the wait is less than a minute, if not just instantaneous. Get over it. Most people can hold their breath longer than it takes to find a new member. lol
Also, heroics are so easy that you can often continue w/o heals or dps or even tanks, given the right trash. l2resourcefulness
Look! Words!
Might as well make afking punishable too. Or anything that inconveniences players in any way, really.
Well, how hard is it to put in the extra 5 minutes to finish the dungeon? Perhaps you should be more grateful to the people who helped you get that piece of loot - and help finish the dungeon, instead of spitting in their face and leaving right after you win it.
In the end, you're completely screwing 4 other people because you're either lazy or selfish, which should be punished in an environment such as the LFD groups.
Last edited by Chaochamp; 2012-10-11 at 11:30 PM.
I think we have different definitions of "completely screwing".
"Completely screwing" is me pulling the entire instance because I'm being forced to stay with people like you.
Like I said, dungeons are meant to be played through in full. That is the intention when Blizzard makes the content. If people don't like running dungeons, that's fine. But the ones who do shouldn't be punished, as they currently are, however indirectly. It is the ones who stick through the entire thing, like we're meant to, who should get faster loot. Enough about that.
If you wan't to get a quick piece of loot and get out, maybe you are in the wrong business? Perhaps dungeons and raids isn't for you? It's all about the hard work, you know. Not just getting instant loot. Obviously no one wants to do the hard work if it isn't rewarding, which is why I want Blizzard to change things so that all of us want to go through the hard work.
No. The solution here is for you and all others like you to be less butthurt about completely meaningless shit. Do I get angry over someone leaving my group after a boss? No, because I understand why they leave. People want to get geared, they don't want to waste their time in dungeons that they don't need to even be in.
"Completely screwing over". Because a 30 second wait is just that. Oh dear Jesus, the melodrama people serve up to prove bad points. lol
Look! Words!