Skedone, out of respect to Fuzzzie let's just drop the personal part. If it wasn't aimed at me and Fuzzzie, then fine.
As to your other points. Anytime I have problems I pull out anything not on Fuzzzies mod list which is really only a few minor mods. I use Fuzzzies configs so no issues there that would be unusual. But I don't think Fuzzzie is guaranteeing that all of the mods on the 1.6 list play together nicely, they just should load. There is a big difference between the game starting and things not crashing after you start building things.
Let me give you just a couple of examples of my frustration with 1.6. Take IC2 and BC. Try placing a liquid pipe on a geothermal generator and see what happens. Nothing happens. They don't connect. It is a documented bug on the IC2 forurms. Does it happen in the experimental version. Who knows. I load the experimental version and get a crash talking about bad recipes before the game even loads. I have tried removing mods one at a time to see where the conflict is, but that sort of gets back to my point that things aren't playing together nicely. I wouldn't even mention the IC2 exp issue but it goes back to my point that there are just to many unresolved issues with this version of MC.
Take Modular Power Suits. I can't get it to work with Forestry. I know others have posted here that it works fine. I even got on IRC and talked to one of the mod authors of MPS and he confirmed it is a known bug. Why it affects some people and not others I have no idea. But I have already spent a day trying to debug it and gave up. I just pulled MPS since I can play without it and would rather have Forestry.
I know you have said your version works fine. And I am glad for you. This isn't my first rodeo and I think I do a pretty decent job of debugging stuff. I have been playing computer games before there were any graphics and all you had was a mainframe to play. (Maybe because the personal computer hadn't been invented yet).
My point though is that in general stuff should pretty much just drop in place, with of course issues about ID conflicts and such. But when I drop in a mod, then spend the next 3 hours trying to figure out which other mod (or in worse cases, mods) it isn't working with and then having to decide which of those mods I no longer plan on using, or will trash my world by taking it out, then I consider that messed up.
But again, that is just me. I respect your opinion on the issue. I too am playing 1.6.2 and have 80+ mods loaded. I just don't like the effort it is taking to make them work together and the holes in the existing mod availability. Unfortunately, if some of those missing mods don't come out soon we are going to be looking at a 1.7 release and then the game starts again. It isn't a wonder so many modders are burned out.
Best regards