Originally Posted by
gnorrior
To the first guy, yes I just randomly picked a post to quote, nothing personal.
We have the ability to tank heal.
We are not designed to generate chi and waste it. Thats what you sound like you're supporting...so no. Mana -> chi -> mana is inherently MANA NEGATIVE. The best you can get is around 6k mana cost/chi generated (using jab.) So no, spamming just to generate mana tea to drink it...makes no sense. Being the most mana efficient and putting out as much throughput as possible though, makes sense. As such jab is the best chi generator.
I'm pretty sure jab/serpent's zeal is signifcantly higher HPS than soothing mist, but I could be wrong. Either way their healing is both worthless comparing to RnM and what we can do with chi.
How can you not jab on Will? You can't do the safety dance? Then roll out during it and stack with ranged. Or jab the myriad adds all around. You'll gain more chi running around trying to jab then you will with soothing, because thats how bad soothing is.
SCK is actually only ~35k HPS increase (around 140k jabx2/chi burst, around 175k sckx2/chi burst.) It's also slightly less efficient. (This is guessing at stats, and actually weird, I'm looking at the MW calc I linked before, normally sckx2/chi burst is more efficient and stronger than jabx2.)
Anyway, SCK is an HPS increase, and an HPM increase, yes. But the healing is not bursty. Most of the time I generate 4 chi with jab while having RnM on 14+ targets before burst. Then upliftx2/rnM/expel harm/uplift and most of the raid is topped. If I used SCK I would do...significantly less healing (and likely more overhealing). SCK is more of a sustained healing spell, so on will and spirit kings it rocks, sure.
Also serpent's zeal sure as heck does not "significantly outperform uplift per chi spent". First off you shouldn't be using uplift unless you have 10+ targets with RnM. IF you have 10+ targets...then your raw healing from uplift is around 500k+. A blackout kick is around 460k including 30s of complete uptime on target, never missing a white hit, etc. Chi burst does 400k healing per cast. That means that if you miss, say, 4 seconds of white hits on the boss in the entire 30s of serpent's zeal, then its a healing loss.
Don't get me wrong, I use serpent's zeal and keep it up because I have extra chi during downtime which means that while theres no need for 400k healing, I can use my chi more efficiently (at the time) and increase my healing slightly for the next 30s (which will help during burst).
But serpent's zeal is in most cases actually a healing loss, in reality. This is using the numbers for my 481 ilvl monk, stacking crit and avoiding mastery (mastery sucks for everything which isn't SCK. I'm considering a spirit/mastery only build for SCK/chi burst. But atm I prefer crit stacking since it gives FAR more powerful healing with chi burst, uplift (and equal with RnM.) Those three spells are normally >80% of my healing. Crit also increases my dps on fights that matter, I did 7 mil~ on our H Gara kill, while healing the raid [probably lower than someone purely fistweaving, I only got to really dps during beginning heroism and burn phase). (PS Uplift on 25m gara is such a PITA. Getting RnM on voodoo doll targets can be nearly impossible with raid damage spiking random people lower than voodoos, but I digress.)
Also tigers palm sucks. Don't use it. It's benefit to healing is worthless. Only time I've used it was for DPS increase to try to pump out that extra "100k" during gara.
PS did you know healing sphere does 110k~ HPS, at 9Healing per mana, which is significantly more efficient and slighty higher HPS than both surging mist and soothing mist.
PSS your uplift #'s are wrong, mine average 30k before crit w/o overhealing.
PSSS Spellpower loss from cranedancers to any epic raid weapon is too significant of a loss to every other heal to we have for cranedancers to be worth it in raids. In heroics and challengemodes you are correct however, cranedancer's allows you to pull 40k HPS~ and 20k-30K dps in heroics purely from fistweaving.