Yes but that int there was part of an INT/VIT random roll so not all bad.
Yes but that int there was part of an INT/VIT random roll so not all bad.
I don't even know why I keep doing this to myself arg -.- FRUSTRATION after frustration
/wrist
So I decided to start my quest for a Hellfire Ring, and I had a couple of questions:
-Do you NEED to farm the keys on Monster Power levels?
-And subsequently, do you NEED to kill the uber bosses on MP levels to get them to drop their special item?
1) Key farming can even be done on mp0 however each MP adds the chance obviously
-----
1 10%
2 20%
3 30%
And all the way til 100% via MP 10
The Uber bosses use the same formula via the keys so yes the higher the MP the better
- Both MP Zero's chance of an Key/Organ is default set to 5%.
Last edited by Resentful; 2012-11-19 at 01:22 AM.
No you do not however the drop chance of every piece is significanlty improved.
SourceOriginally Posted by Blizzard Entertainment
To prevent frustration if you can't solo farm with MP I'd advocate farming out the mats for 3 machines yourself on whatever MP you can handle and then paying for a high MP run through of the ubers to get your organs (5% chance of a piece is not worth a machine imo).
So it is a 10% increase per level from no MP which is 5%.
So say MP5 would be 55% chance for Key/organ drop. I thought MP5 was 50% drop.
Not that it matters hugely but just wondering.
Also has there been any official word on if MF has any effect on Key/organ drops. I have not seen any.
It's 5% with no MP, 10% with MP1, 20% MP2, 90% MP9 etc. There has been official word a while ago, MF does not affect any of the keys/parts in any way.
I've only bothered to farm one set on MP8, I'd rather not bother spending the time killing a random skeleton with 50m health on MP10, the int ring I got had vit/crit dmg and some other stuff, very useful for my follower, all in all I'd rather not waste time doing it as my rings are far better than anything I could possibly get.
Because level 1s can use it. It's a bonus. I think the part where you commented on your sanity is key to comprehending your post; half of it is pure gibberish trying desperately to look like English.
The Hellfire Ring is great for anyone below Paragon level 100, even with unlucky rolls.
Keep it civil
Last edited by Darsithis; 2012-11-20 at 02:15 PM.
I'd love to give it to you, but unfortunately, hellfire ring cannot be traded, sorry
I have 9 Machines right now so if anyone here feels like they can carry through MP10, Hit me up.
I have a pretty geared CM Wizard buddy too which makes it basically a breeze.
“Alcohol may be man's worst enemy, but the bible says love your enemy." ~Frank Sinatra
35 exp means i can change my gem in my hat to something more useful and not really feel slowed down on paragon, of course i can keep my exp gem to max efficiency for paragons but after a while I really don't care, I'd rather not feel gimped and just enjoy the benefit of the more exp and a useful gem. I think paragons tend to have a softcap around 70 anyway in terms of benefit to gear, I stopped equipping mf at plvl 5 /shrug. I think its good and its the only item you can reroll if you don't like the one you have.
Just got this one on my first try
Hellfire Ring
+27 Maximum damage
+199 Strength
+75 Vitality
Attackspeed increased by 9%
Critical Hit Chance increased by 4.0%
Increase Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack
Guess I was really lucky
I made it up to MP7 without spending too much (around 10-20 mil) to gear out my monk. Anything more requires hundreds of millions per piece. I'm open to helping people for free if I've got time. Just PM me your schedule and let me know or ask in this thread. I can certainly handle KW on MP7. Not entirely certain how I'd fair against the actual UBERS boss though but I'm open to helping.
By the way the way it works is NV and MF do not affect key chance nor does the amount of people in the group. The only thing that counts towards the KW dropping a key and the organs dropping is MP level. That is MP1=10%, MP2=20%...MP10=100%.
Last edited by NightZero88; 2013-06-11 at 02:00 PM.
No, I got it 100% right. I said
This is 100% accurate. NV, MF and number of players in group do not affect key or organ drop at all. The only thing that counts is MP level. Yes you need 5 stack of NV but that doesn't change your drop chance it is a requirement which I never even mentioned in my post.By the way the way it works is NV and MF do not affect key chance nor does the amount of people in the group. The only thing that counts towards the KW dropping a key and the organs dropping is MP level. That is MP1=10%, MP2=20%...MP10=100%.