How opposed would the community the to changing how abilities are used to more of a GuildWars system or closer to Diablo type set up? This such that,
Players would basically have a limited amount of ability slots, and could only be changed when out of combat, say they had:
4 Damage slots (or possibly 3 damage, and 1 heal slot for hybrids, 2 damage and 2 heal slots if a healing spec, perhaps)
1-2 Offesnive slots
1-2 Defensive slots
1-2 Control slots,
Maybe totalling to 8-10 slots total, with some give and take here and there.
This would do several things:
1. Increase character customization/play style. (Not suggesting removing specs, this is in addition to.)
2. Reduces all the CC abilities in PVP, so PVP is more based on playing your character correctly rather than spamming several CDs or CCed 100-0%.
3. Allows blizzard to keep everyone's "favorite spells", which is why they failed at downsizing abilities the first time, and just make them optional choices.
4. Oddly, even though more options, it could increase balance (due to having to figure out how fewer abilities will be chained to achieve more of a balance. Balance is always easier based around fewer abilities per person, not how many characters there are.)
Personally, I'd be down for it, what about everyone else?