1. #1

    25 HM Stone Guard - tile painters

    Hey all,

    Going to start our heroic progression tonight. I was wondering what sorts of strategies others employ for painting the tiles. Do you use one painter per side or more? We have three warlocks and were thinking they might be well suited for the job.

    Just trying to get a general sense of how many should be devoted to this function, and what sort of stacks we should be aiming for.

    Thank you!
    Ashin, Stormreaver
    South of Heaven

  2. #2
    We have just any ranged who's near them go ahead and do it up. Obviously hit the color that's active, as that'll save a lot of damage.

    The stacks go up rapidly, and you can be at 80 or so in no time, repeat after the power-downs as necessary.

  3. #3
    Deleted
    Quote Originally Posted by ashin View Post
    Hey all,

    Going to start our heroic progression tonight. I was wondering what sorts of strategies others employ for painting the tiles. Do you use one painter per side or more? We have three warlocks and were thinking they might be well suited for the job.

    Just trying to get a general sense of how many should be devoted to this function, and what sort of stacks we should be aiming for.

    Thank you!
    We used hunter for this, worked fine. Have your warlocks place demonic gate in the middle on each side and let painters use it to shorten distance. Fight is very forgiving on DPS, so you dont have to be perfect with this.

  4. #4
    Use all ranged (and whatever melee are near if its a good colour combo). Basically you want as much of the raid as possible to do one set each, then get 1 or 2 others to keep doing it.

    We found we needed it more for the healers than the dps, especially in week one when our tanks were getting rocked in bad gear.

  5. #5
    I am Murloc!
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    We use every ranged that can do it - and have melee help out, if there's a lot of chains. The sooner you reach 100+, the better. At least that's what it seems to me as a healer - with that many, I can afford to spam big heals on tank and don't worry about mana. If it takes too long, things can get quite messy - healers going oom, runners getting chained and dying, too high damage from stacks.

    'Course, with gear going up, less and less tiles will be needed... but then again, why do that. It's pretty trivial to do and will make the fight shorter.

  6. #6
    We use every dpser available to light them in the beginning and whenever they reset. They always pick the debuff that we have the damage reduction on. If the boss is about to overload, we wait for the petrification after that. Even with each of the players only clicking the crystal once, we manage to light loads of tiles on one side of the room and a handful on the other as well. We also have four assigned mobile people, with backups in case they're chained or dead, who keep on lighting the rest.

    Warlock gateways help a lot.

  7. #7
    Same as above, we use all DPS to get tiles, make sure to have the mages blink, warlocks port, and hunters disengage to get the further back tiles. That will allow the melee and other ranged to get the tiles closer to the crystal easier. Also after power down any people with chains shouldn't worry about lighting tiles, because of this we made the hunters do crystals twice in a row to make up for people being chained.

  8. #8
    We shoot for
    120 stacks on the first set.
    100+ stacks on the second set
    70+ on the third set

    If you have jasper, anyone that can be mobile while dps'ing/healing who don't have jasper chains need to run tiles, We also have the off tank that only has 1 dog running tiles as well.

    If you don't have jasper then it's considerably easier and you have all ranged dps run tiles, including the off tank and any mobile healers, such as priests and druids.



    Just remember when cobalt is petrifying have pallys use freedoms on people and have shamans user grounding totems and have a few ranged run through cobalt traps and break them to free up valuable room on the floor.

    Break jasper chains only when jasper is petrifying.
    Last edited by Tholyn; 2012-10-24 at 03:35 PM.

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