Originally Posted by
Dracodraco
Well, considering you don't even know how AOE healing works between 10 and 25 man, mr vanilla raider, I'd say you should probably read up more on stuff before getting into an argument. AOE heals diminish in power after the 6th target, which basicly means that it doesn't matter if you're hitting 6, 10 or 25 people - the overall healing will be the same. Looking up our hpally (in 489 average) vs one of my 10 man raider friends (in 483 avg), ours radiance ticks for about 3.7K, while my friend's ticks for about 8.7K. 3.7K*2.5 (the power it would have if it hit 10 target instead of 25)=9.2. Which is accountable for due to higher gear level.
Comparing resto shamans, same thing happens - my friend's guilds shaman is in 481 ilvl, so is ours. Ours Healing Rain ticked for an average of 1.6K per. The 10 man shamans ticked for 6.3K. You don't even need to do the math to see that the 10 man is actually getting almost 4 times as much bang for their buck here. Which is kind of odd, but my point still stands - AOE healing is no more effective in 25 mans than in 10 mans due to maximum healing power on the spell. Actually, Resto Druids and Disc Priests (whose AOE is capped, or wildly inefficient, like mushrooms for druids), become alot *stronger* in 10 man due to their capped AOE spells like Effloresence, Wild Growth and Prayer of Healing needing to be *strong* to work out in a 25 man enviroment compared to other healers. While in 10 man, they absolutly stomp on other similiar things. Our alt raid in DS had me healing with a shaman and a disc priest. When we got to the point where we had enough gear to stomp everything, the priest would stop me and the shaman from healing due to divine Aegis spam on one group, never letting them take damage.