I have seen people complain about glass cannon specs and bunker specs. I have never died to a bunker spec so I really don't care about them in hot join. But I hate getting one shot. I do not call people names or get mad at the player. But it is not fun. I have got really good at beating one shot specs. Most the time I can kill a glass war or thief. It just sucks when I am in the middle of a good fight and suddenly I go from half hp to dead. I know that the spec is not op and I can beat them all the time 1 v 1. But it really is not fun at all. I wish no one played one shot builds. But I can see why they are popular. I would strongly suggest if you do not want to get called names then do not play a one shot build. It is not fun to get one shot. And people will get mad not just because you beat them but because you ruined the fun.
gw2 is a great game
to be fair what i loved about WoW was the banter. people get far too cut too easily
this game sucks
if you dont like it
dont do it
Oh my faith in humanity has disappeared long ago, but this doesn't stop me from enjoying the game I am playing. Sorry to hear that though.
I think this basically sums it up.
---------- Post added 2012-10-29 at 12:04 PM ----------
I don't think this problem is as dramatic as you make it sound. The classes are simply different and are better geared towards a different playstile. Of course, 100% balance is impossible to achieve, but it can get pretty close to it. The thief, for instance, has very high single-target burst, but so-so sustained damage and will go down quickly if focused. It is far from being as OP as people make it sound. For some time, its burst was too high, but this has been addressed last week. The problem with it is that it makes too easy to kill bad players, who don't know how to move and dodge. But that's their problem, not the thieves.
Overall, the professions in GW2 are not finished yet. How could they been? The game is only out for two month, the balancing is far from done. ANet is looking at the statistics and making adjustments. Recent changes to Thief etc. seem to confirm this. So far, the only profession which appears 'done' is the Warrior (the most balanced profession overall) with the Thief close behind. Guardian needs some minor tweaks, IMHO, but its also basically done. Others I haven't played much, so I can't really comment.
I think there are different specs you can use depending on what spvp your doing. In 5v5 some bunker specs are really good but not as good in 8v8. Mesmers are OP as shit in the khylo map because of instant treb repairs. I wouldnt worry about what other ppl say just do your thing. Unless your in a premade group with a guild or somthing and they need to to be a certain spec with certain weapons just do what works for you.
'Learn to move' is all good and well, but in the typical sPvP scenario, things aren't always that simple, are they? 1 vs 1 is rare, as is your endurance being at 100. But I digress.
My statement is just observation of this, and other MMO's historically trying and ultimately not being able to actually attain a balanced state. Things will always tilt in favor 1 way or the other, or you will see particularly low #'s of a certain class.
Again here, ANet has done a very smart thing by making PvP only require a minimal time investment to attend. You get to see imbalances far quicker, since folks can just try something themselves if they're so inclined, rather than spending days / weeks getting to the starting point.
Every game I've played has had its share of trash talkers... Heck, I've even been trash talked in online chess. Either trash talk them back or just block them. If they ruin your motivation to play, they win.
@op
Welcome to the 7th generation of video gaming, its not about having fun anymore!
enjoy your stay.
The only thing that irritates me is when in WvW or just random PvP games, people will chase you all over the map. Like, groups of people. Is it really going to take 5-10 people to down 1? I mostly get annoyed when it's my team doing it, because it's time wasted when they could have been capping something, or defending.