Don't change our fist of the North Star ability. Just need to make its range 1000 yards and apply touch of death after ten seconds.
Don't change our fist of the North Star ability. Just need to make its range 1000 yards and apply touch of death after ten seconds.
If it's going to turn into anything it has to be a cleave. It's the one thing we really lack.
Give a diff major glyph for it..
Does x amount of damage to a single target instantly and stuns for 3 secs.
course for balance lower damage slightly...say FoF does 120k(random number), with glyph 100k total
Maybe just nerf its damage(ever so slightly) so its not a part of the normal rotation and give the damage to .. i don't know rising sun kick?
Would still be as useful for pvp as is now and wouldn't run the risk of being op,like it would if it could be cast while moving.
Rising sun kick doesn't need to do more damage, it does enough as it is. Damage should be moved to Blackout Kick, or Tiger Palm if they find a way to make it useful for WW past the inital stack of Tiger Power.
I thought that was what zen flight was for?
honestly though I'd be perfectly fine with it if you could cast it while moving, its rather punishing to cast it then the tank move the bosses out of range of it, might also help in pvp but I have no experience with pvp so thats a guess.
Fists of the monkey king.
Useable within melee range-15 yards. Sucks the target and two nearby targets and stuns them and deals moderate damage that can be aoe over the duration. Can minor glyph away the sucking part but it will only be melee range. Or just visit a trainer to change how it works.
Something usefull for both pvp and pve i guess.
Touch of 5 Steps
3 chi. 30 sec cd
make the target bleed(same damage of FoF) and all around for 5 sec. after 5 sec all the targets affected are stunned for 4 sec.(your character is in zen state and can not take any action and blocking all physical attacks for 4 seconds)
just let FoF do 100% more damage if it hits 2 targets or 200% more damage if it hits 3 targets -> cleave problem solved.
oh, and they should fix the haste scaling problem. currently FoF only does 4 ticks when you reach a certain point of haste rating, which seems to be around 14,3%ish haste.
I'm all for constructive discussions but this topic has gone beyond flogging a dead horse. I must have seen 20-30 seperate posts about this and it has been pitched to Blizzard time and time again and their response has been and will be "we like FoF and the way it works". The simplest answer is to make a glyph to remove the stun but let it cleave properly, but still, you're better off putting your efforts into something that actually has a chance of changing because Blizz have really set their stall out on this one.
Most of FoF's problems would be fixed if it could be channeled while moving.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I guarantee if they just changed the sound it comes with to more of rapid chain of punch sounds (from Indiana Jones) no one would have a problem with this ability anymore. Guaranteed.
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