1. F2p
2. F2p
I find it odd that people post in this thread just to point out how wrong others are and not forward their own opinions, automatically assuming everyone that opposes your view is wrong. Hopefully, as your life goes zooming past you can come to the realization that we are all hard-wired to be the centre of our universes and that escaping that hard-wiring is nirvana.
For the most part, I'd shamelessly rip off Rift. Reduce the number of 'classes' to 3 or 4 tops, but simply add more 'specs' so that everyone *could* change to a healer/tank/dps later in the game as needed.
I'd rip off (what I remember of) Eve's economic system. ie... players can gather and build from a fairly limited number of base materials that can be traded with both buy and sell orders on markets.
If I couldn't do away with servers entirely, I'd hide them from the players' view by providing them with the same play experience regardless of where they created the character 6 years ago.
I'd create an endgame with guilds in mind. Allods Online's ship battles would be a nice start. If its a total revamp though, I wouldn't mind seeing some form of Guild Fortress. No, not just a 'hangout' that separates the guild from the general population.... but an actual Fortress where the guild queues together to help fight off attacking PvE and PvP foes and their choices (and contributions) help make a more effective defense.
A reboot in the manner you describe it? Hell no. That's some of the most awful ideas I've ever read. I'd play a "reboot" as in Vanilla, updated to the systems we have today. That could be interesting. But what you described sounds terrible, and elitist. Go away.
Games been going downhill since they took out armor penetration and defense. The 31pt skill tree also blew.
There are very little choices to make in wow today.
And you managed to list nothing.... O_o
1) Damage normalization.
- How would this be bad? Your Obliterates/Eviscerates no longer hit for 100k but 10k. Who cares as long as the mob/players health also scales down 90%?
2) Re-evaluation of classes.
- You're absolutely right about classes not really feeling unique anymore, aside from aesthetically of course. Everyone has a stun or heal or silence or interrupt or burst button. I've been saying for a long time they need to REMOVE more abilities then they are starting to create. Or start replacing them with cooler/better ones as the game progresses. It's getting ridiculous, ESPECIALLY for PvP. People's bars are starting to spill over with macros. Like UH DK's for example.
Just gonna go ahead and say 3) The only classes that can heal themselves should be hybrids, and they should be punished for healing instead of DPS'ing.
And I also don't like the current trend of being awarded a heal for DPS'ing... it should be a backup plan not a part of your rotation.
A reboot for me would have to include a jump forward in time. Some systems would have to be in place to retain the value of my past accomplishments. Basically adding my achievements and activities in a lore book, statue in a city and have NPCs actually reference my old character when I am doing quests on my new ones. This is the only way I'd even consider a "Reboot".
1) Redesign classes based on their previous incarnations, give "Paths" to follow instead of specializations to choose. Make it so involved and story related that there is no way to change your path.
Ex: Paladins need to stop healing and tanking and become a straight up DPS class (holy warrior). I think DK's can be merged into this
class as one of the Paths. DKs would be Paladins that turned from the Light and embraced the darker energies of the universe, sacrificing their life in the process to become undead.
Ex 2: Druids/Shamans become merged and can be Archdruids or High Shaman. Both sides have nature oriented magic, but shaman can focus on the animalistic nature of the earth with archdruids crossing into almost the arcane.
Ex 3: Mages can be Battlemages (tank class) or Elementalists (healers)
Basically it needs to be a more involved system with typical class roles being redesigned. This is what a real reboot would do.
All of these designs would have to be prefaced with a long time jump to provide or how things evolved this way, but I think it's actually a better system than we have now.
2) Full character progression from everything available in the game
Just my two pence.
The game is not going to get any better, face it or quit.
Whoever claims that it's at it's best clearly didn't play before or has no clue about how MMORPG should be.
A reboot? neither. It had it's time, there's no point doing it all over again.
On the reboot, I would love to see 10 man only raiding. One size only so they can focus on making quality raids. I would also like to see more variety in gear. I really hate only seeing 2 varieties of gear per armor type per expansion minus raid/vp/jp gears. More variety more options for mogging.
If only healers can heal, then they either need to make mobs easier or make people group, which would make more people bitch.
If you really think all classes are homogenized then you probably haven't played most of em. All my classes play differently from each other.
Also try comparing a demo lock aoe to a ret pally or any other class.
As for my idea for a reboot id wait till they made 2-4 more warcraft games to get more lore so people wouldn't bitch when something wasn't in the original games and now in the mmo. Also I would steal the companion character idea from Granado Espada/Atlantica Online(you play 3 chars at once) or SWTOR. Add gambling(race track and casino), maybe add a third faction(old god worshipers or burning legion followers) so the ally/horde rivalry could be toned down a bit cause your leaders would have to be pretty fucking stupid to try fighting some big bad thing intent on destroying you and the world and another group of people that the big bad thing is trying to kill as well. At least wait until you kill the more immediate threat before you try killing the other faction. I would possibly combine/cut down on skills for some classes so you dont have 6 action bars full of skills and NEVER require a spec to keep a 30-60 second skill buff up in order to do somewhat decent dps.(I can forgive monks because its tied to an actual attack)
I would add mixed race models and allow players to play them as it would be set 100+ years in the future.
I would remove addons and voice chat options. I'd also have all raids of an expansion give the same item lvl gear (keeping down on item lvl inflation) and just give different allocations of stats and have different appearances. And since most players who claim they raid for the challenge actually do it because the gear is better, want to be special snowflakes and will cry that it gives the same item lvl, I will put in more titles, mounts, pets, and a single relic slot which will give you like 5 more points of your stats for each raid you complete and will reset every expansion.(After your first new expansion raid)
Heroic gear will be 10 item lvls above dungeon blues, LFR 5 above Heroic, Normal raid 5 above LFR, and heroic will be the same as normal but will add more stats to your relic. Also raids will give special shit for your companions, either for looks or stats or even new companions.(stats will be only slightly better than non raiding)
If anyone reads this whole thing I will give you 5$ because I didn't even read it all.
I fully understand your point in that, but I personally (mostly) disagree. Simple answer: the Game is nearly 8 years old. Back in time, MMOs for the most people was "somehing new"...to play with so many people online on one server. You will never get that feeling again, that's impossible.
Then, you want BC-Style Raid-Tier, where not the massive of players get it. I think it's against the rules of an MMO. Yes sure, there must be a challange in some way to not be crazy and it feels 'special' to achive something that not everybody has. But, let me tell you something: I've I was a casual player, I want to see the content. I pay for it, like everyone else...and I am a casual player, because I didn't want to spend my freetime fully for playing WoW and forget the real life or other stuff I would do.
For the 'hardcore' players there are other difficulties, so thats why Blizzard spend Hardmodes.
You point of normalize the damage: that's the problem of a long time running MMO which is expanded pretty often. The system doesn't allow it, to make a other solution, because you are leveling up, you get more and more hp and more damage to kill the mobs. You cannot change it in the actual game and a reboot whould be no reboot if there is another system for it.
For me, I don't want a reboot of Warcraft. I think after WoW, they must create a new universe and making new cool stuff. Not this sh*t like every Moviecompany does...another sequel, another reboot blabla...they need new ideas and that's the main problem.
^^