There are plenty of battle pets schemes through the internets but all they just linearly copies info from game or based on standart table with many empty cells etc. Using of such schemes is very time-consuming, not allowing to quickly give info on battle pets teams "on the fly" — just in the middle of one pet battle and another one.
And i was seeking for clear understandable and quick operational one, so i decided to compile my own.
This table allow quick info on building team versus another predefined team or part of it, or versus popular pet-team setups.
When you play at day you gain more random foes, but if you play later night you often stands against same player again and again.
This is good if you are doing well, but if not —
Central vertical column represents offensive dependencies:
receives extra damage from
/*/
receives extra damage from
And horizontal rows represents defences of pet families:
strong defence against /*/ strong defence against
For example:
Aquatic have strong attack vs. Elems
Aquatic have strong defence vs. Undead
Aquatic have weak attack vs. Magic
Aquatic have weak defence vs. Flying
For additional clarification how this scheme was created: we all know there is two rings — offensive and defensive (see Arkenaw post below)
If we try to combine both circles we get this 3D-system:
Then if we want to represent it on 2D space — we cut it virtually 10 times and receive that first image
Of course there many pets with different abilities, some of them from other families, but in general it gives you info about setup that will be more prepared versus some teams
I also made "color-lite" version:
http://i46.tinypic.com/28ku4p0.jpg
And grayscale version for printing (this can be helpful if you don't want to alt+tab):
http://i49.tinypic.com/18hmk7.jpg