1. #1

    Garalon (10N) help and tips required!

    Sup. We just had some tries on Garalon, and concidering we're a pretty serious guild, I think he'll go down pretty soon. However, we had some problems with dying from wierd sources. Like three times we changed the debuff, the player who had the debuff first moved away and into the raid (without debuff), however like 5 seconds after handing over the debuff, he got it again and therefore wiped the raid. There are some other problems we have with this boss (for example, wiped on 17% due to enrage).

    Raid comp:
    Guardian Druid
    Blood DK

    Resto Druid
    Resto Shaman
    Holy Paladin

    Affli Warlock
    Boomkin Druid
    Fire Mage
    Hunter (dunno spec)
    Warrior (dunno spec).

    http://worldoflogs.com/reports/h7b75ks6ij9wfkk5/ <-- log from tonights tries.

    On pull, we let our Rdruid take the boss and paint the floor. At around 15-18 stacks, the Resto Shaman takes over and paints. Then Mage, Hunter. Restodruid if healing is low, otherwise Warlock.

    We pop BL and every DPS cooldown in the beginning of the fight (+ prepot ofc) to get as much as the boss' health down.

    We take down all the legs before switching to the boss, and as soon as a leg pop we kill that one.


    We are aware of some just stupid mistakes (standing in pool and dying, running under the boss wiping the raid ect) but is there something else we might fail with?
    Last edited by Ninsew; 2012-11-05 at 10:43 PM.

  2. #2
    Deleted
    Get cleaving Melee's Rogue/Warriors etc, The 100% dmg they do on the legs hits the boss for 100% more aswell

  3. #3
    Deleted
    We didn't have healers kiting the feromones whatsoever, we used 1 tank and a fury warrior in prot stance in order to help out with the DPS a bit.

  4. #4
    A pretty serious guild isn't at 2/6 on Monday of the first week. Just saying.

    You guys need to figure out the buff swapping so as not to kill your raid. They need to be clean. We noticed Blink and similar abilities were causing strange behavior, so we stopped using them. Also, why aren't you having tanks handle the debuff at all? They're not doing much else except standing in a cleave that's in the perfect kiting spot anyways. You can have your tanks take it to 25-30 stacks pretty easily too.

    As far as DPS, only damage legs if you're in the weakened zone. Otherwise it's the same as just hitting the boss and you're taking away cleave/bonus damage. Your Warrior should get priority on legs so he can cleave to the boss at 100% increased damage with Sweeping Strikes. Your Mage needs to do the same, especially with Combustion. Other than that, you have some really good multidot classes. Have them dot legs that are not reserved for your Warrior from a weakened zone.

    In summary:
    Clean switches
    Consider using tanks for the debuff
    Do not touch legs without being in a weakened zone
    Let your Warrior cleave as much as possible - reserve legs for him
    Your ranged should clean up additional legs from inside the weakened zone
    Make sure your mage combusts legs and spreads to boss

  5. #5
    Quote Originally Posted by Squirl View Post
    A pretty serious guild isn't at 2/6 on Monday of the first week. Just saying.

    You guys need to figure out the buff swapping so as not to kill your raid. They need to be clean. We noticed Blink and similar abilities were causing strange behavior, so we stopped using them. Also, why aren't you having tanks handle the debuff at all? They're not doing much else except standing in a cleave that's in the perfect kiting spot anyways. You can have your tanks take it to 25-30 stacks pretty easily too.

    As far as DPS, only damage legs if you're in the weakened zone. Otherwise it's the same as just hitting the boss and you're taking away cleave/bonus damage. Your Warrior should get priority on legs so he can cleave to the boss at 100% increased damage with Sweeping Strikes. Your Mage needs to do the same, especially with Combustion. Other than that, you have some really good multidot classes. Have them dot legs that are not reserved for your Warrior from a weakened zone.

    In summary:
    Clean switches
    Consider using tanks for the debuff
    Do not touch legs without being in a weakened zone
    Let your Warrior cleave as much as possible - reserve legs for him
    Your ranged should clean up additional legs from inside the weakened zone
    Make sure your mage combusts legs and spreads to boss
    First of all, thanks for reply

    I didn't mean going for server first, however this was our 2nd raid for this week due to people having RL probs, so we did MV 6/6 + first two in one raid. But that's going oftopic.

    Blink might have something to do with that, because it seemed like the "bug" or whatever mostly happend when our mage was switching..

    We tried making the tanks take debuffs, but they said it was really hard for them due to the small cleave they need to stand in (however it didn't seem so small to me, getting hit by it a few times when painting the floor :S). Do you have any tips on how to do it as a tank, or is it just trial and error?

    And awesome, we'll try your DPS tips. We mostly went "okey, DPS the legs, its awesome if you get inside the weak zone but its not required". Maybe we should try that tomorrow.

    Again, thanks a lot

    ---------- Post added 2012-11-05 at 11:51 PM ----------

    Quote Originally Posted by Johri View Post
    We didn't have healers kiting the feromones whatsoever, we used 1 tank and a fury warrior in prot stance in order to help out with the DPS a bit.
    Are you saying you one-tanked it and had a DPSing warrior switch to prot stance right before the boss did his cleave? because, that would be awesome DPS increase and that could really help us out.

    We only used the healers when they could do it without suffering from reduced healing output (when everyone was at fine health and they had no mana problems).

    ---------- Post added 2012-11-05 at 11:53 PM ----------

    Quote Originally Posted by Johri View Post
    We didn't have healers kiting the feromones whatsoever, we used 1 tank and a fury warrior in prot stance in order to help out with the DPS a bit.
    Are you saying you one-tanked it and had a DPSing warrior switch to prot stance right before the boss did his cleave? because, that would be awesome DPS increase and that could really help us out.

    We only used the healers when they could do it without suffering from reduced healing output (when everyone was at fine health and they had no mana problems).

  6. #6
    Yeah, he can be done without tanks on 10m. You just need someone with plate or a rogue to stand in his cone. Some guilds even have an H pally do it. We beat prenerf enrage by around 30s with 2 tanks and 3 healers, though. Just need to optimize your cleaving and it's not necessary—usually you trade out for a non-cleaver too. Overall DPS is the same or worse than optimizing cleaving in this case.

    I don't see how your tanks are struggling with holding a debuff. It requires no extra effort except staying away from each other. The cleave is not tiny either. They might be standing too close to the boss.

  7. #7
    Deleted
    ---------- Post added 2012-11-05 at 11:51 PM ----------



    Are you saying you one-tanked it and had a DPSing warrior switch to prot stance right before the boss did his cleave? because, that would be awesome DPS increase and that could really help us out.

    We only used the healers when they could do it without suffering from reduced healing output (when everyone was at fine health and they had no mana problems).
    No, he just stayed in prot stance for the entire fight. It gave us enough of a DPS increase in order to get him down before enrage, and it kept his dmg taken managable for us. Was certainly a good thing though, just like having healers dps a bit when they can.

  8. #8
    Deleted
    We 2 tanked and 3 healed this fight. Our Resto Druid took the debuff first, then passed it to a dps, who then passed it to a healer. That way we made sure, that there would always be 2 healers healing full time. We had our Rogue and Warrior dps cleaving and the 2 tanks could take down 1 leg together really fast.

    Except for the Warrior and the Druid, your dps seems a bit low. Don't know what kind of gear you guys have but all bar 1 of our dps were doing between 90 and 105k. Your Warlock for example, is doing 60k. To compare, our Lock did 90k. You need to up the dps, if you want to beat the enrage timer.

    @ Squirl: The thing about having your tanks take the debuff, is that it's very easy to pass it to the other tank, resulting in a Crush. Stand too far away, you can't hit the boss and in general it seems more "messy" than just having the healers or ranged kite. In any case this will be a matter of choice, who you have soaking the debuff. It won't make or break the fight imo.

  9. #9
    Quote Originally Posted by Danishgirl View Post
    @ Squirl: The thing about having your tanks take the debuff, is that it's very easy to pass it to the other tank, resulting in a Crush. Stand too far away, you can't hit the boss and in general it seems more "messy" than just having the healers or ranged kite. In any case this will be a matter of choice, who you have soaking the debuff. It won't make or break the fight imo.
    It allows your DPS more uptime. Our tanks didn't mess up passing it once, just ranged a few times. If they're having a hard time with it, I suppose it isn't worth it though.

  10. #10
    Quote Originally Posted by Danishgirl View Post
    We 2 tanked and 3 healed this fight. Our Resto Druid took the debuff first, then passed it to a dps, who then passed it to a healer. That way we made sure, that there would always be 2 healers healing full time. We had our Rogue and Warrior dps cleaving and the 2 tanks could take down 1 leg together really fast.

    Except for the Warrior and the Druid, your dps seems a bit low. Don't know what kind of gear you guys have but all bar 1 of our dps were doing between 90 and 105k. Your Warlock for example, is doing 60k. To compare, our Lock did 90k. You need to up the dps, if you want to beat the enrage timer.

    @ Squirl: The thing about having your tanks take the debuff, is that it's very easy to pass it to the other tank, resulting in a Crush. Stand too far away, you can't hit the boss and in general it seems more "messy" than just having the healers or ranged kite. In any case this will be a matter of choice, who you have soaking the debuff. It won't make or break the fight imo.

    We're all in 480ish gear, no heroic-pieces.
    Im the warlock and since I was raideleading, I mostly payed attention to the mechanics of the fight rather on my rotation the first tries.

    ---------- Post added 2012-11-06 at 08:36 AM ----------

    Okey guys, thanks for the anwsers.. We now have 3 options.

    a) Stick with 2 tanks 3 healers, just up the DPS with better cleave ect

    b) stick with 2 tanks 3 healers, letting the tanks take care of the debuff (+1 healer 1 DPS)

    c) go with 0 tanks 3 healers, letting our hpala and our warrior take the cleave the boss does, and some other people taking the debuff

    We just have to figure out what way's the best

  11. #11
    Herald of the Titans Drunkenfinn's Avatar
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    We 2 tanked and 3 healed this fight with almost the whole raid being below ilvl380 (most being around 375-379). Kind of cheesed it with 2 Rogues, 1 Warrior and 1 DPS DK, though.

    Have both tanks and 1 healer + 1 ranged do the Phermone kiting. Or if you're adamant on 2 healing then you should probably use 2 tanks 2 ranged to kite.
    I'd say have your Fire Mage and Warrior DPS the legs while the rest of the raid tunnels the boss. You can kill all 4 legs at the start as a group and then just let those 2 take it from there. Make sure they Cleave and spread dots off the leg onto the boss with the 100% extra damage.

    The Boomkin can multidot the legs if he wants as it adds to his DPS with more Starsurge procs.

  12. #12
    Deleted
    Quote Originally Posted by Squirl View Post
    It allows your DPS more uptime. Our tanks didn't mess up passing it once, just ranged a few times. If they're having a hard time with it, I suppose it isn't worth it though.
    Well I might actually wanna test this, since it honestly didn't occur to us doing it this way.

    Still though, I'd say that it comes down to your raiders. If you have really strong healers, maybe drop one. If your tanks are good, let them kite for more dps.

  13. #13
    Thanks for anwsers guys, will try this shiet tonight.

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