Kripp is currently streaming, showing the P2 for all those who don't know it, his guild is constantly reaching P2 but dying very soon after
Link: http://www.twitch.tv/nl_kripp
Kripp is currently streaming, showing the P2 for all those who don't know it, his guild is constantly reaching P2 but dying very soon after
Link: http://www.twitch.tv/nl_kripp
Hardest First boss of an instance in the history of WoW? Yes, well, here's what he has to say about it! http://imgur.com/CZfbZ
Last edited by Shampro; 2012-11-08 at 06:48 AM.
Hahaha that img Is it really that bad?
Retired... but for how long? WAS DRAGGED TO THE LEGION HYPETRAIN!!!
http://eu.battle.net/wow/en/characte.../Vashiq/simple
Utter, complete, arrant nonsense. Claiming that EVERYONE sucked back then (and we're talking about the best guilds in the world, Nihilum, Death and Taxes etc is ridiculous. They raided HUGE hours, they were full of amazing players, well-led and well-practiced. Astonishingly enough, it doesn't take years upon years for people to master the mechanics of WoW. It didn't then and it doesn't now. It may for you, but don't speak for everyone else.
Of course Naxx was harder than others. But I presume you weren't around for progression during AQ. Yeah, C'thun was almost completely impossible to kill until fixed, but TE and C'thun were very difficult fights that many good guilds wiped on for months on end. And don't tell me this is nostalgia talking - I was raiding in 2 guilds 6 days a week.
My guilds weren't even CLOSE to world-first, and we raided 4.5 hours every single night except maintenance. And you're telling me it wasn't until late BC that guilds woke up early to raid? LOL! Nice one! I think the overall standard in top tier guilds is no less or no better than it used to be. It was a hell of a lot more difficult to co-ordinate people in 40man vs 25/10man. Again, not nostalgia, I've raid-led both extensively.
People sucked at the game in Vanilla? Nice claim. I presume you're trolling. If it takes longer than a week for you to master a class/spec, and I mean MASTER, you're doing something TERRIBLY wrong. If it takes you longer than another month to get it perfectly while multi-tasking, then it's YOU who SUCK at the game. No offense. Yours is probably the most blatantly foolish post I've read on these or any forums today.
Does HoF require progressing on heroic in order? I assume yes if guilds aren't skipping this and going on to the next ones.
Well, you'd have to kill the first boss in normal, which means no more tries on him until next week. 2nd(sort of), 3rd and 4th boss are DPS checks also. They need the gear to have any chance at Garalon, he will be the cockblock of the tier unless his HC version is significantly easier than normal in mechanics.
He isn't entirely wrong. The quality of players overall has definitely improved since vanilla. For not any reason other than how easy it is to obtain information about your class and about bosses. Especially early in Vanilla there were very few resources for players to access for strategy information, etc. Things like wowhead and wowwiki/pedia didn't get mainstream until TBC.
Bosses are also more difficult. Blizzard themselves have said this. They are constantly having to find new ways to stress players with difficult boss mechanics because the players are becoming better overall.
This isn't to say there weren't hard or complex bosses in vanilla or that there weren't good guilds in vanilla, because there certainly were, but overall the quality of play of the player base has increased as well as the complexity and difficult of raid bosses.
How do you define a "quality player"?
I would say the quality of the playerbase is about the same. There has always been 1% super pro players, 20% decent players, the rest casuals who don't care and mediocre players. Much of the 2005 and 2006 top-end raiders were former EQ players who knew what they were doing. They have made combat faster and DPS rotations more complex over the years, but with tradeoffs like players not having to worry about aggro any more and the combat log working properly so everybody can read step-by-step guides on how to do super dps.
Go wipe on LFR garalon for a few hours and then see if you really think "the quality of players overall has definitely improved"
There will always be idiots.
But the core of raiders the game has is significantly better then the core of raiders back in the Molten Core days. You know, back when it was about twenty decent players with twenty others filling the ranks.
The main difference is a lot of the old raiders don't raid anymore. Cutting the chaff, so to speak. The fewer people you have in your group, the more likely you are to have a higher overall standard.
Its why 10 man is considered 'easier' - the best players in the guild will be there, especially in a heroic raiding guild. The fights themselves often aren't easier by design, but its easier to get 10 skilled players then it is to get 25 skilled players.
Take an example of my current guild. We are by no means awesome, but our 10man group has killed 2 bosses in HoF normal + Stone Guard heroic. The other 10man group is still struggling with Elegon, for like 4th week in a row. If we were running 25man, we would still be stuck @ Elegon.
Why shouldn't it be possible? Was possible for every Raid in the past 2 Addons, except for the final bosses. Its still possible for Mogu.
Only reason people are not skipping the first boss is because they cant clear the instance in this ID, leaving them open for other guilds to surpass them at the end of next week.
If you skip a boss, you lose at progress. Unless everyone has to skip that boss.
yes in MSV you could skip some, but in HoF: is it possible to skip the first boss? (aka run past him)
Last edited by Swirling Black Lilly; 2012-11-08 at 09:18 AM.