Originally Posted by
Zdrasti
Still love the game and expect I won't complete all content for many months to come. Besides the personal fun I have whenever I actually have time to play (job keeps me rather busy), is just how alive all zones still feel this far after launch. GW2 has no LFG and so dungeon runners generally group up in LA. Despite that mechanic forcing people into one zone, there's still TONS of people running around the other zones.
The other point I want to make is how simultaneously great and primitive the combat system is. On the great side, it's engaging active and a ton of fun. On the primitive side, it really feels new and like they haven't entirely figured out it's potential. It kind of reminds me of early raids in WoW, where things worked and people had fun, but oh boy did things get better once the designers figured out what else they could do. Since I enjoy this basic model so much, I am very optimistic for what GW2 combat will eventually evolve into.