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  1. #301
    Quote Originally Posted by krethos View Post
    Holy shit, This is a valid point. I cannot think of 1 spell since Vanilla that is not the slightest bit different to how it was.
    pretty much everything has had scaling changed or Cd's increased decreased etc.
    Kidney Shot doesn't changed a bit, and afaik Safe Fall is also unchanged.


    Quote Originally Posted by Ninaran View Post
    Combat Rogue rotation.
    You have 2 more cds to use, AR's cd is reduced by your finishing moves, you have to keep track of your insights and there is TotT also.


    Quote Originally Posted by Blacklion View Post
    Attunment for BwL and MC
    In the beginning, you could only enter from BRD and UBRS. The porting npc and orb was added in a later patch.

  2. #302
    The Unstoppable Force Kelimbror's Avatar
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    There honestly hasn't been a single thing in this thread that can't be refuted as changed. It's kind of sad to know that every single thing has been tweaked or added to in some way. There might be a lot of old instances that haven't changed since they launched, but I'm not positive on that. Before Cata there were a lot of things that hadn't changed, but most everything that was untouched was corrupted with Deathwing's bastardry.

  3. #303
    Deleted
    Mages are still OP!

  4. #304
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Seliar View Post
    Kidney Shot doesn't changed a bit, and afaik Safe Fall is also unchanged.
    Safe Fall got a glyph that increased the distance you could fall. Kidney shot had a damage modifier put on it, had times tweaked over the course, etc.

    I meant it when I said there is basically nothing that hasn't changed. If it is a spell, it has definitely changed.

  5. #305
    The Patient
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    "Collect x number of _________" quests.

  6. #306
    High Overlord Gren's Avatar
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    Troll Mohawks!!!
    Cthulhu 2024, why vote for a lesser evil

  7. #307
    Bloodsail Admiral Snakez's Avatar
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    The ugly trees

  8. #308
    Quote Originally Posted by Joshdatroll View Post
    "Collect x number of _________" quests.
    Mobs for these quest are still missing a full set of (teeth/hooves/tongues) or have none of the required body part for the quest.
    Quote Originally Posted by Domiku View Post
    p.s. i want to see Sylvanas take a pounding.
    Quote Originally Posted by Olianda View Post
    This could NEVER be taken the wrong way. ._.

  9. #309
    Quote Originally Posted by Sumatran View Post
    Blizzard.
    Frostbolt.
    Frostbolt changed (can target elemental to heal him with frostbolt)
    Blizzard may have changed, i'm not 100%. It may be like the new warlock rain of fire.

  10. #310
    The Undying Breccia's Avatar
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    Female dwarves STILL do not exist.

  11. #311
    Quote Originally Posted by Kittyvicious View Post
    There honestly hasn't been a single thing in this thread that can't be refuted as changed.
    I just checked through the thread, here is a list of things that have not yet been refuted as changed:
    - Class names
    - Talent spec names
    - /camp
    - limit of 40 people in raid group, 5 in group
    - Sea Giants
    - Lottery system of rewards
    - Normal / epic land mount speed
    - Layout of default minimap on right top corner
    - Reputation amounts required from hated to exalted and all steps inbetween
    - Action bars
    - Elwynn forest trees
    - Everlook
    - Ratchet
    - Raid group organizer UI/frame
    - Quest accept/turn-in icons/window
    - Far Sight
    - Base walking speed
    - Dying if health drops below 1
    - Dismount sound (and other sound effects)
    - Swim speed
    - Eagle Eye
    - Dwarves fighting dragons as you are flying on the border of the Burning Steppes
    - Recently Bandaged debuff
    - Pickpocket
    - Arclight Spanner / Gyromatic Micro-adjuster requirement for engineers
    - Human racial Diplomacy
    - Colours of mana and health bars
    - Beast Lore
    - The font of World of Warcraft
    - Snake trap
    - Armor requirements for some classes
    - Your bank
    - 30c postage
    - Trade screen
    - Quest colours based on difficulty
    - Female troll eyes bug
    - Some basic key bindings (e.g. C for Character Screen)
    - Unaccessible mount types based on faction (Horde: horse/mechanostrider / Alliance: wolf/windrider)
    - Some items (e.g. Teebu's Blazing Longsword)
    - Gnome Engineering Specialization
    - Attunement for BWL and MC
    Quote Originally Posted by Dynati View Post
    Patience and reason do appear to be in short supply these days in the gaming community.

  12. #312
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Oneru View Post
    I just checked through the thread, here is a list of things that have not yet been refuted as changed:
    - Class names
    - Talent spec names
    - /camp
    - limit of 40 people in raid group, 5 in group
    I should have rephrased to features, not 'what we call things' b/c that's mostly silly. Additionally, several of the points you mentioned have been refuted.
    Quote Originally Posted by Oneru View Post
    - Lottery system of rewards
    Reward systems have changed in the game since the first expansion pack...so...not buying it. Especially now with extra chances, the entire system is changed.
    Quote Originally Posted by Oneru View Post
    - Normal / epic land mount speed
    Most people would consider something so specific not applicable, because Mounts as a whole have changed a LOT. Likewise, classes received buffs/spells that increased their mount speed...so it has changed.
    Quote Originally Posted by Oneru View Post
    - Layout of default minimap on right top corner
    - action bars
    Blizzard has left UI implementation mostly to addons, only picking from those addons what is incredibly effective and easy to code for them.
    Quote Originally Posted by Oneru View Post
    - Reputation amounts required from hated to exalted and all steps inbetween
    Will be changed in 5.1
    Quote Originally Posted by Oneru View Post
    - Elwynn forest trees
    - Everlook
    - Ratchet
    I am one that thinks we may have a lot of graphical presentations unchanged in some places, but I'm sure that the quests have changed a great deal. Saying they haven't changed is arguing semantics at this point.
    Quote Originally Posted by Oneru View Post
    - Raid group organizer UI/frame
    Uhh...completely changed since the beginning of the game. Features were added, crazy little annoying pop out we have now..etc.
    Quote Originally Posted by Oneru View Post
    - Quest accept/turn-in icons/window
    Dailies didn't exist in the beginning, so blue icons didn't exist/weren't used the same
    Quote Originally Posted by Oneru View Post
    - Far Sight
    Already refuted
    Quote Originally Posted by Oneru View Post
    - Base walking speed
    - Dismount sound (and other sound effects)
    - Dying if health drops below 1
    Walking speed I think you have one, but multiple classes have prevent death mechanics when your health drops below 1 now. Paladins, Priests, etc. Just because you don't see it doesn't mean it doesn't happen.


    I could go on, but half of the rest of them have also changed/been refuted in this thread.

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