Then just put up classic servers and let them play. Never will hear nostalgia whine again.
You know recently a friend of mine had been going on so much about how it was better back then so you know what we did? We found a vanilla server and a bc server to see what it was like back then. And to put it bluntly it sucked, all the little things they've done over the years has really done a lot to improve WoW. It was frankly boring, combat felt boring, half the time you would auto attack waiting for moves to come off cooldown. BC wasn't much better either though better than vanilla. All in all I wouldn't ever wanna go back to that again from current wow.
Now sure we didn't have enough time to try out the social aspect of it but if having to pug dungeons is anything like pugging raids i'm glad seeing as how I hate having to do that already. Either way I don't think I would care seeing as how it didn't feel good to play the game as it was back then and that's what's mainly kept me from playing any other mmos out there.
I actually agree with this. Although I think MoP so far is fantastic, it's so disconnected from the original Warcraft I-III universes that it honestly feels like an entirely different franchise.
The only thing that MoP introduces that was in the original WC games are Pandaren themselves.
PEPE SILVA, PEPE SILVA
I try and take people on full clears if I am tanking on alts, but the attitude is 'LOL this is pointless queue for more xp'...
---------- Post added 2012-11-16 at 11:20 PM ----------
... and infiltrate (with your level 90) and murder everyone and become a raid boss if your own right
---------- Post added 2012-11-16 at 11:22 PM ----------
Ah weapon skills, finding bugged mobs to afk train up them on.
That one at Esclipson Point in SMV was decent in TBC.
Agreed. I really don't see what was so great about Vanilla. Painful grinds, boring raids. They got better after Molten Core, but raids really don't get that interesting or complex until BC. And BC was grindy too.
Yeah, it was new, it was fun, but it wasn't the best.
Putin khuliyo
Wrath child?
If you experienced true grindy games (like some Asian grinders) you'd appreciate a game not having you park a toon killing mobs every day to level ONE level (127+ million points each).
I like WotLK as it was a right balance between difficult and easy. It had 10 full levels, and had the last of the truly epic long raids. Let alone the best classic Western MMO theme.
While these so-called vanilla/TBC lovers can sprout their love for the past, how many would actually play on an expansion only realm? No, they would rather chase the gear, new gear, instead. I'd rather live with 32k health and 35k big heals, as it's not the gear or loot that matters to me, it's a world that had it all...and people could relate to it, unlike a Day-Glo world of anime demons.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
"Entitled casuals" are ruining the game. Why don't you guys go play angry birds or something like that and leave mmo-rpg games forever, you obvious don't have a clue how a mmo-rpg should play like.
"PvE is like playing chess against an opponent that makes the same moves everytime"
"PvP is like playing chess"
I played an Enhancement Shaman back in the day, which excluded me from raiding in Vanilla and made it extremely difficult to get into a 5-mans even during evenings on a very active server. No love lost for Vanilla/BC on this issue.
Not to confront what you are saying, but to launch into another issue I had with Vanilla/BC leveling. I never finished any sprawling dungeon higher then Wailing Caverns, until after I was max level in WotLK. Pugs were constantly lost. We would almost always lose a pug or two after a wipe because they couldn't' find their way back to the entrance. If in earnest to complete the dungeon, we could literally spend half a day in them as it typically took 30-60 minutes to find a replacement player when someone dropped, which inevitably always happened after the 2 hour mark, etc, etc. Sure the idea of them was very fun, but they don't work for the vast majority of the intended audience.
How exactly is nostalgia killing WoW when everything they have added to the game in the past 3 expansions couldn't be further from the game we had back in 2004-2007?
If anything, nostalgia is sustaining this game.
What I find is people who tend to talk the most nostalgically about how certain things ruined the game (LFD, 25 man raids, etc.) actually never played the game during said time periods where things did not exist, OR they did play, but were just leveling, or were just too low level and too jaded and oblivious to see why it needed to change.
I've seen people just hear stories, or watch youtube and parrot back "WoW was so much better back when....!" when they didn't play back then.
Nostalgia makes fools of us all.
-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
Fix My DPS | Fix My Heals | Fix My Tanking |
WoW Level Scaling Feature
How many would these vanilla/TBC players remain subscribed if Blizzard offered expansion only servers? Most would rather play the new expansions. So the nostalgia is very thin, more like trying to remember the good old days...but not actually live the horrors. I would not liked to have played a paladin through vanilla/TBC, from what I've seen of those days it was good to have played EQ2, then come to WoW when WotLK came and fixed the paladin class (and offered better looking gear...that T3 -- http://www.wowhead.com/itemset=528 -- and T5 gear are really, really ugly -- http://www.wowhead.com/itemset=628 ).
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
Eeyup - comparing WoW now, to Vanilla / TBC [systems, UIs, etc... NOT lore] - they were complete tripe...