Originally Posted by
Mugajak
Warriors have a more interesting interaction with crit than we do (as anything but assassination, where, let's face it, it means +1 CP and a bit of damage). Warriors get damage, iirc more rage, chance to proc enrage (might be outdated... I haven't actually touched my warrior much since 5.0)... but they do get crit scaling, and crit is their most valuable stat. By reducing the +crit to 50% from 100%, crit to 50% still retains value under recklessness, meaning there's no period of reduced value. Automatic crits DO reduce the value of passive or proc crit.
Do I think this means we should want crit more? Eeeeh. It DOES mean our model for damage could be made... more interesting.