Page 14 of 28 FirstFirst ...
4
12
13
14
15
16
24
... LastLast
  1. #261
    Quote Originally Posted by Dasffion View Post
    It's really not any slower though since it would take minimum of 2 weeks to get enough valor to get 1 item. In 2 weeks you can get Klaxxi and Golden Lotus to revered. The difference being that instead of mindlessly running dungeons to cap your valor then walking up to a vendor you have to put in a little more effort in the way of Dailies to get that gear.
    This is splitting hairs. When I say slower here I am using as a proxy for "requires a larger time investment", which it quite obviously does.

  2. #262
    I do agree that, as someone who as a LOT of alts, the daily/rep grind is very off-putting. But at least for me its not blocking progress on my characters. You don't NEED to do dailies; there are some that say its mandatory to be "competitive" in raiding but that's just an excuse IMO and a bad one at that. Namely because its the same group of people who bitch and moan about LFR and welfare epics, and I find it rich that they don't want to work as hard for their purples.

    If the dailies are killing you, stop doing them. Its not the end of the world...of warcraft.

  3. #263
    Dreadlord Santoryu's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Staples Center
    Posts
    822
    The OP's post would've been featured on rappin' the forums on a certain podcast that used to air.

  4. #264
    Quote Originally Posted by yjmark View Post
    How are dailies getting "away from the vision of social gaming"?
    It's like calling metro as good place for so-called "socializing". Seriously, it starts to smell like socialism here already.
    Unsub like I did, solves the problem, did it 2 months ago and until Blizz fixes it I will stay that way, I'm doing much needed stuff, working more, spending more time with the family, hell I am starting to realize that wow is a time sink and really not that fun any more. Really, I don't miss it at all.
    It's really smart choice. WoW was always time sink, but now it doesn't even try to hide it at all. People can argue all they want about what is mandatory and what is not. If only it wasn't that hard to leave WoW friends. But I guess 5.1 will quickly persuade such people as me in doing that (60 raid bosses to upgrade 1 item half-tier in attempt to plan around hard VP cap, 1 month of grinding per piece if not to do other highly antisocial activities like dailies and LFR, only for what? to vendor this piece to vendor with next raid patch?).

    Don't worry people, soon everyone who was against current system will leave, and you will be doing your so-much-optional grinds of dailies and VP in calm and peace, together with various chinese farmers and PL Service people. Time is most valuable thing, friends, a lot of people don't like to pay money for 2nd completely unrewarding work. But will it change "game" to the better? It is hard to call it a "game" now even. I have more "fun" even with dealing with tax inspectors (due to nature of my work) than to pay to do completely uninteresting activity in game for something, which doesn't have even have any long-term in-game value.

  5. #265
    The Lightbringer Draknalor186's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    Sweden
    Posts
    3,224
    Quote Originally Posted by valliant13 View Post
    so, 42 days of grinding daily quests....that are tedious and boring...that is a waste of time imo. I could do other things like say play call of duty blops 2, halo 4, darksiders 2, go outside, go to the gym etc etc and the funny part is everything i just mentioned is a LOT more fun than these dailys.
    dont see why u play wow.. if u have so much other things u wanna do =P wow is life =O sort of ^^

  6. #266
    Quote Originally Posted by Ferocity View Post
    Don't worry people, soon everyone who was against current system will leave, and you will be doing your so-much-optional grinds of dailies and VP in calm and peace, together with various chinese farmers and PL Service people.
    wrong. we will continue to NOT DO that boring daily stuff. we don't do it now, and we won't do it later. it's my choice. people like you are funny, always trying to blame the "system" instead of yourselves. just stop doing dailies if you don't have fun doing it. it's a game. also, see my first post above if you have questions regarding gear-gathering without dailies.

  7. #267
    Epic! dryankem's Avatar
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    London, ON, Canada
    Posts
    1,500
    jaakkeli - go read Raelbo's post.

    Now when your bored you could maybe run scenarios, do some pet battles, or run your alt through dungeons till they are ready for LFR then start running them through LFR. Even if you took 1 night a week for your alt, and did a couple dailies (maybe 2 or 3) while in queue for a dungeon, you would like have enough rep with that faction to spend every VP you earn. Dungeon run, plus a handful of dailies would maybe run you 1hour.

    Come 5.1 you can just sink your VP into your current gear so even then it will become moot (then you never have to do a daily). Or just don't do dailies now and let your VP rot, you'll still get enough gear to get into LFR or ALT raid runs.

  8. #268
    Quote Originally Posted by DisposableHero View Post
    This is splitting hairs. When I say slower here I am using as a proxy for "requires a larger time investment", which it quite obviously does.
    Indeed, as it should be. Valor gear was far too accessible in Cataclysm.

  9. #269
    Deleted
    Quote Originally Posted by Gurbz View Post
    Ok, you are half way to understanding. All you have to do is forget how Wrath and Cata worked and realize that Valor gear is no longer the primary method of gearing for people who raid anything above LFR. Blizzard did that intentionally. That gear is not really meant for raiders anymore. Maybe you don't gear characters "just for fun", but there are people who do not raid at all that still like to see their characters advance in power over time, even if such levels of gear are not technically required. That is the person that Valor gear is aimed at now. Raiders are meant to get their gear as drops from bosses, using valor only to supplement bad RNG on a limited basis. The fact that gear from HoF and ToES is higher iLvl than Valor gear supports this idea.

    Once you accept that idea, the rest of the system makes a lot more sense.
    It's probably the fact Blizzard gave us that option for 2 (maybe 3 if you count badges in tbc) x-pacs where you could and then locked it away behind a thick glass wall that gets thiner the more rep you grind.

  10. #270
    Quote Originally Posted by Gurbz View Post
    Ok, you are half way to understanding. All you have to do is forget how Wrath and Cata worked and realize that Valor gear is no longer the primary method of gearing for people who raid anything above LFR. Blizzard did that intentionally. That gear is not really meant for raiders anymore. Maybe you don't gear characters "just for fun", but there are people who do not raid at all that still like to see their characters advance in power over time, even if such levels of gear are not technically required. That is the person that Valor gear is aimed at now. Raiders are meant to get their gear as drops from bosses, using valor only to supplement bad RNG on a limited basis. The fact that gear from HoF and ToES is higher iLvl than Valor gear supports this idea.

    Once you accept that idea, the rest of the system makes a lot more sense.
    If the valor gear is less important than in previous expansions, why did they feel the need to nerf all of the existing means of accumulating valor points?

    Quote Originally Posted by Dasffion View Post
    Indeed, as it should be. Valor gear was far too accessible in Cataclysm.
    On this point our opinions differ substantially.

  11. #271
    Quote Originally Posted by DisposableHero View Post
    If the valor gear is less important than in previous expansions, why did they feel the need to nerf all of the existing means of accumulating valor points?
    That's so they can add the $$$ for VP shop.

    MMOs add slow, obnoxious roadblocks when they are planning to go F2P. What. you thought they'd be annoying their customers for no reason?
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  12. #272
    Quote Originally Posted by DisposableHero View Post
    If the valor gear is less important than in previous expansions, why did they feel the need to nerf all of the existing means of accumulating valor points?

    On this point our opinions differ substantially.
    They nerfed all the previously existing ways of getting valor (and come on, doing 7 heroics to cap valor was ridiculous) and added more ways to get it. You can still cap valor by running heroics if you want though, it's just going to take more runs

  13. #273
    Quote Originally Posted by Osmeric View Post
    Of course it's necessary, for the vast majority of players. Only a few percent of the player population is clearing MSV on normal mode. The tuning is just out of bounds for everyone else.
    But if you aren´t raiding.. what else are you doing? I mean seriously.. if you aren´t raiding, the only other things you can do are LFR and run heroic dungeons.

    The tuning is perfect. If you are not raiding, then maybe you do 10 daily quests per day (AC and SP) and a herioc dungeon.

    I really want one of you math impaired people to tell me what you want to do for 2 hours per day? Right now, i can tank a heroic dungeon in under 15 minutes.. I don´t raid... so really, you want me to spend my gametime doing 8 heroic dungeons ever day?

    The problem is there are a lot of stupid people who think you need to do 25 or more dailies per day. Stop.. please.. If you do 10 daily quest per day (maybe 30 mins tops) and 1 heroic dungeon per day and hit a few LFRs.. you are valor capped. You will also ALWAYS have enough rep vendors items available to spend your valor on. Again, the problem was those really REALLY stupid people at launch who felt the need to have every vanity item the first week.

    I do not want WOTLK again.. I do not want to run more than 1 heroic dungeon per day, let alone 8 to cap valor. The way it is set up now is perfect.. you can do a few dailies, a few dungeons, LFR... Seriously.. heroic dungeons are already faceroll easy.. please do not recommend that i do them for 2 hours every day for the next year.

  14. #274
    The maximum amount of daily quests you might feel obliged to do is 45 of the ones that give two coins (golden lotus for example). The extra rolls on loot on the bosses of your choosing are quite useful. That's like 7 quests a day (maybe 15min including travelling time?) or 15 or so quests for 3 days during the week (20-25min, if you take it very slow). I chose the second option and I think I don't spend more than an hour per week on dailies.
    The reputation rewards are negligible if you are a raider. Unless, of course you are a world top hardcore raider, in which case it's understandable that you put way more effort and time into the game than other people.

  15. #275
    Quote Originally Posted by isadorr View Post
    How much time do you think it takes to do your dailies lol? People act as if it is hours upon hours to complete dailies. The amount of whining by bads would be more than enough to complete your dailies for the day so go do that and stop your whining.
    that is what I am beginning to think. They are so bad they can´t kill daily quest mobs.. so they want to que as dps to heroic dungeons because at this point, I as a tank can mostly solo heroic dungeons... we are right back to WOTLK where a good tank and a healer can clear a dungeon and drag along 3 bad dps.

    ---------- Post added 2012-11-16 at 03:50 PM ----------

    Quote Originally Posted by SamR View Post
    If you had actually repped to exalted, you would be complaining about all the lesser charms you have instead of worrying about needing more lesser charms.
    Exactly, he is lying. If he had every rep to exalted, he would have like 4 months worth of lucky charms. I am already a month ahead and I only have tillers at exalted, and GL and AC to revered.

  16. #276
    Elemental Lord
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    8,389
    Quote Originally Posted by Valarius View Post
    I think the problem is there's a real lack of variety so it's very boring to do them.
    There is a huge variety. I agree that some quests got boring after a while because they tend to be repeated a lot, but at the same time there are still new dailies I am discovering.

    Quote Originally Posted by Valarius View Post
    The majority are "kill x" quests.
    You do realise that this game is mostly a "kill stuff" game, right? Sure there are other things one can do, and there are quite a few quests revolving around cooking, fishing, gathering, archaeology, sky race, first aid etc.

    I guess I can understand that maybe as a healer you would rather quests focussed on making you heal stuff, but honestly, I think that is an unrealistic expectation. The game is what it is, and for solo stuff, healers are generally going to need a dps spec, which, thankfully you all have been given. And if you really don't want to kill stuff, almost all the quest hubs have a ton of people, and I am sure many would be happy to group up and have you heal them.

    On the flip side, as a healer you have almost instant LFR queues, quick LFD queues, and will never be lacking for a spot in a raid, arena or RBG.

    Quote Originally Posted by Valarius View Post
    Add to that the inane bullshit with "heal" quests such as "Heal 8 Hatchlings" and the ONLY way to do it is to use the healing item provided which is a 5 sec cast, even if you're a healing class.. yeah.
    I am not a healer, but I did notice that with some healing quests the quest giver specifically stated that you could use your own healing spells or the item provided. With the hatchlings (I assume you mean the Order of the Cloud Serpent daily) it is a profession based quest so the idea is to provide an incentive to level up first aid. Anyhow it's an optional quest for an optional faction, so if you don't have first aid, it will just slightly slow down your process of getting a reward you don't need.

    Quote Originally Posted by Valarius View Post
    I have a feeling that if there was actual variety in the types of quests, people wouldn't be quite as frustrated.
    I have a feeling that if people just took their time and didn't try to do 50 dailies every day, they wouldn't be quite as frustrated.

  17. #277
    Quote Originally Posted by Elgierro View Post
    It's probably the fact Blizzard gave us that option for 2 (maybe 3 if you count badges in tbc) x-pacs where you could and then locked it away behind a thick glass wall that gets thiner the more rep you grind.
    Maybe. I think Blizzard did a really bad job of explaining it. Basically there was one blog post that came out months before the expansion that went into detail about it. I would have rather seen them stick with their original idea of not having valor gear at all, just the upgrade system that is now coming in 5.1. Unfortunately, instead of taking the risk, they pushed back the upgrade system and put the valor gear back in. Blizzard thought that not having valor gear at all would be too much of a shock for people. Instead, people saw the valor gear and immediately snapped into the WotLK/Cata mindset of "I must get all the things".

    I still think it is funny that i have heard so many complaints from raiders saying a variation of "By the time I can buy all the valor gear I need, I'll have gotten something better from the raid!!!" and yet they still don't understand that what they are complaining about is exactly how it is supposed to work. It'll be the same thing when the next raid tier is released, because people will be complaining that they were not able to upgrade all their gear by that time because of the valor cap.

    Maybe people got too used to the "play like a madman for 4-6 weeks then take the next 5 months off" mindset that became so common in Cata, and now they are freaking out because the content has been set up by Blizzard to make that not as easy to do now.
    I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate it
    All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.

  18. #278
    Quote Originally Posted by DeadmanWalking View Post
    I believe the majority of tillers only give 1 coin, and some are not tillers but rather cooking dailies and give cooking tokens. (they are intertwined). I also find August Celestial dailies to be quicker and easier to accomplish than the first set of Golden Lotus dailies. Especially the Xuen spirit tiger dailies which require you to fight in arenas. If you get the torch quest just stay outside the chains on the cliff edge and shortcut around the outsides of buildings cutting out 90% of the tornados.
    Every daily gives 2 coins. The cooking daily gives a cooking token AND 2 coins. The only exception to this is the one quest from the guy on your farm, and the breadcrumb quest for AC that sends you to the correct temple.

    Edit. stand corrected.
    Last edited by Azrile; 2012-11-16 at 05:12 PM.

  19. #279
    Quote Originally Posted by Valarius View Post
    I don't think having dailies is by itself a bad thing.
    The problem is simple psychology. There is a double requirement which means you never, ever get the feeling of actually completing and getting a reward.

    In earlier expansions when I would get a reputation up to exalted, doing dailies and all, and I'd be all "YAY, HOORAY, I'M GONNA GO RIGHT AWAY TO THE VENDOR TO BUY MY EPIX!" That feeling just doesn't exist in MoP because there is a double grind requirement for everything. Once you grind a reputation to reward, are you going to be all "YAY, HOORAY, NOW I ONLY NEED TO WAIT TILL I HAVE THE VALOR TO GO TO THE VENDOR!" - of course not, you just feel like you filled a requirement. Likewise with valor, you just get the meh feeling of having a bunch of valor, hooray now I only need to grind some reputation to actually use it?

    It would all be fine if they added *some* reputation grinds that *don't* require any valor and then include some valor gear that doesn't require any reputations. They do actually have this with the exalted rewards and that did indeed feel nice, getting Klaxxi up to exalted and being rewarded right away. The Klaxxi dudes didn't tell me "hey mate, you're the greatest hero of bugs we've seen in a thousand years, so we will now let you buy this neck for 1000 valor points". They just gave me a neck. It felt like a fucking reward, I was doing stuff for a reward and not for a fucking requirement to buy something.

    With this system you mostly don't feel like you're getting rewarded because your valor is useless without reputation and your reputation is useless without valor. You never reach the end of something and be all, hey, that's great, love that it's over with a reward. You're just running around fulfilling two completely unrelated numerical requirements at the same time. Ironically enough, what we hear from Blizzard is that we can't have reputation tabards for RP reasons. I mean I understand that the Klaxxi guys don't care if you kill stuff in Stormstout Brewery wearing a Klaxxi shirt but then they end up demanding that I run all this stuff that's not at all related to mantids for valor points anyway? It feels like you do a reputation grind to unlock the valor grind rewards and you do a valor grind to unlock the reputation rewards. It feels non-RPy because there's no obvious relation between the Klaxxi, Shado-Pan etc guys and what they do and the random dungeons and raids you do for valor. It annoys players that enjoy group content but not solo content because you have to grind solo content to unlock group content rewards.

    Requiring *two* numerical grinds to get an item makes people rage. Just put in some separate valor gear and reputation gear, let people who do dailies gear up faster but have options to do group content, and it will all be fine.

    Or just come up with some fucking group stuff to do for reputation. If I wanted to play a fucking single player game I'd play a fucking single player game.
    Last edited by jaakkeli; 2012-11-16 at 04:03 PM.

  20. #280
    Quote Originally Posted by Critcross View Post
    yes i have read its your choice to do this and all but I call BS because you have tied rep to gear so yea it sucks. Again....what was the intention and how can anyone consider this to be good for the game.
    hamburgers are 1.00 half a hamburger is 0.50 YOU ARE FORCING ME TO EAT HALF A HAMBURGER BEFORE BUYING A HAMBURGER DESPITE THE FACT THAT I HAVE ENOUGH MONEY TO BUY A HAMBURGER @_@
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •