1. #1

    Pre-Season Changes on PBE! New Items Here!

    Will continue updating this.


    We’ll continue incorporating your feedback throughout the preseason, so stay tuned to the forums.


    Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
    Attack Damage is generally cheaper from 5 to 10% across all items.
    Attack Speed is generally around 10 to 20% more expensive than before.
    Armor and Magic Resistance is generally around 10 to 20% more expensive than before
    Many items have had their statistics slightly adjusted around this fact.
    In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
    Offensive Auras
    Range increased to 700 from 600 - Abyssal Scepter, Frozen Heart.
    Defensive Aurask
    Ranges are now consistent at 1100 - Aegis of the Legion, etc.
    Flat Penetration items have had their values reduced.
    Percent Penetration items have had their values reduced.
    Slowing Effects
    Global Slow particle now appears faster
    Slow effects on Phage / Trinity Force now have reduced effect when used by ranged characters.
    Slow durations on Phage / Trinity Force / Frozen Mallet reduced slightly.

    General (Boots)
    Movement Speed
    Boots give 25 less movement speed across the board.
    All champions have had their base movement speed increased by 25.
    Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
    Homeguard: Provides powerful regeneration and movement speed at fountain.
    Furor: Increased movement speed in combat.
    Captain: Increases movement speed of allies moving toward you.
    Distortion: Decreases cooldown of Ghost, Teleport and Flash.
    Alacrity: Grants a small additional base movement speed bonus.

    The following items are no longer available and items that built out of them have had their recipes changed:
    Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan.
    The following items are no longer available on Summoner's Rift and items that built out of them have had their recipes changed:
    Heart of Gold

    Doran's Items
    Doran's items have slightly less statistics but each has gained an additional passive
    Doran's Blade
    Has 0% Life Steal
    Passive: Recovers a small amount of life on hit
    Doran's Ring
    Lost a little bit of regeneration.
    Passive: Gain a small amount of mana on kill.
    Doran's Shield
    Lost some health regeneration and armor.
    Unique Passive: Blocks a small amount of damage from champion basic attacks.
    Giant's Belt
    Slightly cheaper but grants less health.
    Reworked to have a powerful attack speed, spell vamp and life steal boost when you are low on life.
    Aegis of the Legion
    Lost attack damage, gained health regeneration
    Builds out of Emblem of Valor instead of Ruby Crystal.
    Lich Bane
    No longer grants magic resistance.
    Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
    Vamp Scepter
    Now builds out of a long sword and grants attack damage.
    All items that build out of Vamp Scepter now grants attack damage.
    Zeke's Herald
    No longer grants attack speed or builds out of a dagger.
    Avarice Blade
    Gives less critical strike
    Grants an additional 2 gold per kill.
    Hextech Gunblade
    Active has had its base damage reduced and now has an AP ratio.
    Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
    Phantom Dancer
    Grants less move speed and less attack speed.
    Grants 'Ignore Unit Collision' passively.
    Shurelya's Reverie
    Grants far less regeneration statistics total.
    Eleisa's Miracle
    Does not grant Tenacity
    Lowers Heal, Clairvoyance and Revive cooldowns by 20%
    Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
    Black Cleaver
    Builds out of Brutalizer + other items
    Dealing Physical damage reduces a % of the target's armor.
    Youmu's Ghostblade
    Active simplified - 6 for melee, 4 for ranged.
    Active cooldown reduced to 45 from 60.
    Warmog's Armor
    Stacking passive removed.
    Now regenerates 1.5% of your maximum health every 5 seconds.
    Deathfire's Grasp
    Now builds out of Needlessly Large Rod and an Amplifying Tome.\
    Grants large amounts of AP and CDR%.
    Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
    Warden's Mail
    Recipe: Cloth Armor + Cloth Armor
    Passive no longer random - but the effects are reduced.
    No longer grants regeneration.
    Warden's mail only reduces attack speed.
    Builds into Frozen Heart.
    Randuin's Omen
    Passive no longer random - but the effects are reduced.
    Randuin's Omen will reduce attack speed and movement speed.
    Base duration on active increased to 2 seconds from 1.
    Tears of the Goddess
    Slightly cheaper
    Now triggers when you spend mana as well as spellcasts.
    Archangel's Staff
    Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
    Seraph's Embrace
    Activate to shield yourself for 25% of your current mana for 2.5 seconds.
    Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
    Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
    Melee only
    Now a Unique Passive with a larger splash radius and damage falloff near the edge.
    Now has an active: Activate to cleave in a large area around your target.
    Oracle Elixir
    Duration capped at 5 minutes.
    Elixir of Strength
    Duration reduced to 3 minutes
    Slightly stronger effect at early levels.
    Elixir of Brilliance
    Duration reduced to 3 minutes.
    Slightly stronger effect at early levels.

    New Items
    Kage's Last Breath
    Supportive Peel/Initiation Item
    Recipe: Kage's Lucky Pick, Mana Manipulator
    Keeps G/10 Passive.
    Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
    Liandry's Lament
    Controlled Burn Mage Item
    Recipe*:* Haunting Guise, Amplifying Tome
    Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
    Statikk Shiv
    High Speed / Burst Damage Item
    Recipe*:* Zeal, Avarice Blade
    Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
    Frozen Fist
    Resistance oriented version of Sheen
    Recipe: Sheen + Glacial Shroud
    Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
    Bloody Hydra
    High End Attack Damage / Area of Effect Item
    Recipe: Tiamat + Vamp Scepter
    Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
    Mercurial Scimitar
    High End Magic Resistance / Attack Damage Item
    Recipe: Quicksilver Sash + B.F. Sword
    Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
    High End Siege Item
    Recipe:Catalyst + Chain Vest
    Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
    Wraith Collar
    Supportive Scouting Item
    Recipe: Kage's Pick + Null Magic Mantle
    Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
    Ranged-Only Area of Effect Item
    Recipe: Dagger + Recurve Bow + Dagger
    Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
    High End Speed Item
    Recipe*:* Stinger + Long Sword
    Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
    Banner of Command
    Siege Mage Item
    Recipe: Blasting Wand + Emblem of Valor
    Unique Aura: Grants health regeneration to nearby allies
    Unique Aura: Grants % damage to nearby minions.
    Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
    Sword of the Divine
    Rapid Burst Attack Damage Item
    Recipe: Recurve Bow + Dagger
    Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
    Passive: Kills and assists halve this item's cooldown.
    Mikael's Crucible
    High Tier Supportive Item
    Recipe: Chalice + Sapphire Crystal
    Passive: Increases mana regeneration based on missing mana.
    Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
    Sight Stone
    Supportive Ward Item
    +X Health
    Passive: Starts with 4 charges, charges refill when you go back to fountain.
    Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
    Ruby Sight Stone
    Supportive Ward Item
    Recipe*: Sight Stone* + Ruby Crystal
    Passive: Starts with 5 charges, charges refill when you go back to fountain.
    Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
    Leaden Crystal Flask
    Supportive Regeneration Item
    Passive: Starts with 3 charges, charges refill when you go back to fountain.
    Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.


    Leashing has been changed
    Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
    Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
    Jungle monsters now deal bonus damage to summoned minions
    Initial difficulty of all jungle camps has been increased
    Overall camp Health has been increased
    Camp difficulty and rewards have been re-distributed more into the large monster in each camp
    The largest monsters at each camp are generally more resilient but also hold most of the rewards
    Scaling difficulty and rewards of the primary jungle camps has been significantly increased
    Health and Attack Damage growth per minute significantly increased
    Gold and Experience growth per minute significantly increased
    Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
    Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
    Golems and Wolves are more difficult and are worth more
    New jungle items have been added to the store and old jungle items have been adjusted
    Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
    Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
    Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
    The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
    Critical Strike damage bonus reduced to better normalize damage output
    Movement Speed slightly reduced
    Reduced their vulnerability from enemies that engage them from outside of the camp
    Camp has been repositioned
    Big Wraith’s Attack Range has been reduced
    Movement Speed and Attack Range increased to reduce vulnerability from kiting
    Magic Resist reduced to negative values

    Summoner Spells

    Newly available
    Barrier is now available on all maps to give players a selfish defensive option
    Values rebalanced accordingly
    Cooldown increased
    Duration and damage absorbed reduced
    Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
    Physical damage reduction reduced, but now also reduces attack speed
    Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
    Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
    Radius, duration, and cooldown modified as well
    Clarity has been modified to restore mana based on mana pool rather than a flat value
    Heal has been tuned to be a team supporting defensive option
    Allies are now healed for the same amount as the caster
    Health values and cooldown have been retuned accordingly
    Flash, Ignite, and Revive have also had minor changes
    Surge and Promote have been removed


    Masteries have been rebalanced
    There are new additional mastery choices in all trees
    Each Mastery Tree is now more accessible to all character types
    Utility Tree has been improved

    Summoner's Rift Map Layout

    Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team
    I just started doing "Let's Play" videos on YouTube. If you are into that kind of thing, please check it out and subscribe if you like it!

  2. #2
    Fluffy Kitten Axethor's Avatar
    Join Date
    Oct 2010
    Elchea Library
    We actually already have multiple threads for the pre-season changes, which myself and the other moderators will be updating with all the new info.



    Last edited by Axethor; 2012-11-16 at 04:37 AM.

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