Not in vanilla for absolute certain. Maybe starting in BC when rogues began to lose our kit.
While true to a small degree, a wide variety of players have switched from rogue to warrior (including Reckful, who is definitely no "kid"), for a variety of reasons- raw power among them, but playstyle has become very strange for rogues and very rewarding for warriors in pvp as well. Also note several rogues have switched to other classes that aren't even melee or necessarily damage.They are no longer easy mode skillzor class, so kids move away from rogue and started playing warriors.
He's not a rogue. Look, if rogues were fine, I'd tell you that! Lots of us would. Example: Rogues are great in pve. Last season I wasn't crying for rogue buffs, nor any season where rogues were adequately repped.This is so incredibly false it sickens me.
Sub could still be ok even with that tier being terrible if we had some manner of other mobility. Additionally, since they went through the effort of homogenizing the living SHIT out of all the rogue specs, how about they all be good in pvp?Having to choose between prep and shadow step is actually a BIG nerf for subtelty...
The one thing that set off warning bells was when some dev (probably GC) wondered if combat and mutilate were actually ok in pvp, and all the rogues were sub because it was OP. As someone who tried these other specs for over a hundred arena games each season except the first one of Cata, I can tell you- no. Fucking Hell No. Combat gets FUCKED by any kill target with armor, and gets kited like crazy. It has massive ramp up, and is wildly vulnerable to CC during its very small kill capable window. It is bad in rated settings past anything reasonable, and they just won't let it be good. It even had a kit (melee trickery) that they deleted when they took away riposte (and the ability to get ghostly). It takes a year to set up and like all rogue specs, is trivial to kite. I sometimes wonder if you could just flat out add "can't be snared below 70%" to the spec and have it still be bad.
Mutilate's burst cycle, with trinket, vendetta, and shadow blades, is still less damage than any other class doing like two things. The following cooldowns used to all grant you a crit: Elemental Mastery, Combustion, Cold Blood. Can you guess which two were updated and are awesome, and which one was casually deleted? Mutilate lost energy out of stealth as well, one of many pve changes that hurt pvp all to shit, and requires prettymuch constant rupture uptime to be scary at all. You can't get a kill with scary damage- you have moderate damage that has to rely on your partners controlling a healer (you can blind once a fucking year to help with pressure- even back at 90 seconds this won't be stunning), and your biggest two tricks are damage largely ignoring armor and above average sustained if your opponents are dumb enough to let you stay on target. Slow CP generation with no compensatory damage reduction (like we USED to have in this spec) means that the now terrible recup can't help you much.