It's pretty much narrowed down to this;
Making sure that
people are properly buffed, as mentioned by others.
members aren't screwing up vital interrupts
and
Knowing how to teach each boss to each role, if it's progression
It's pretty much narrowed down to this;
Making sure that
people are properly buffed, as mentioned by others.
members aren't screwing up vital interrupts
and
Knowing how to teach each boss to each role, if it's progression
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
there is no real guides. You should develop how you raid lead, as a copy of yourself. Because it will affect how you will be later on, if you start being like Riggnaros (No offence to him, i respect him and the way he raid leads, i just prefer another way), you will in the end be like riggnaros in real life. if you act to people like you do in real life, but still can be ruthless in certain situations, because noone wants a raid leader who is lik:
"Okay bobby, you keep going into the fire, why do you do that? is it because you dont like the raid, and want to ruin it? how do you feel when you are in the raid? how do the others make you feel? how did eating your breakfast feel?" if you know where i come from.
Good communication with some of you're guilds officers is a good advice, here is a few examples from my guild:
Our GM/RL have given some of the officers special responsibilities as for an example one is responsible for healers, one for melee dps, one for range dps and so on. So while it's RLs responsibility to go through tactics the officer in charges for healers sorts out who is healing what and things like that.
Also officers use the /o to discus different tactics and ideas when we are stuck on a boss. And when it comes to planning raid, tactics, setups, discussing peoples performance and how to improve and things like that GM/RL/Officers have a privet part on the guilds forum.
And just for the lols, Methods GM and one of their officers in an "discussion" during progress raiding:
http://youtu.be/7FAfLvCGvV8
You need to decide the general direction/attitude you want to have for your raid group and make sure everyone knows it. Do you want to be more laid back and casual where it's ok for people to miss raids occasionally, or do you want to be more hardcore where being 5 minutes late costs you a raid spot? Pick a direction and go with it.
One of the biggest problems my guild had was that we decided to change our attitude and move away from being casual. We'd always been kind of laid back when it came to raiding. We weren't exactly server first, but we got stuff done and had a good time. One day, all of a sudden, some of the officers convinced the GM that we should start replacing people for doing less than X amount of DPS (even if those people were friends who'd been raiding regularly since day 1). We started recruiting as a "hardcore guild going for server firsts" and ended up with a mix of elitist douchebags (people who considered themselves a whole lot better than they actually were) and some of our good players who'd been around since day 1 and were frustrated with the changes. We still never really pulled off being the "super hardcore server first" guild either. That decision really tore the raid group apart in a lot of ways.
My guild used to have different officers in charge of different raid roles. We had a tank officer, melee DPS officer, ranged DPS officer, and healing officer. The raid leader always had good communication with those officers, told them what we needed to recruit, this next boss was better for ranged so we needed to drop a melee, etc, and it was a pretty good system. We actually had quick officer meetings on vent a few minutes before each raid to make sure we were all on the same page. Lots of communication between the raid leader and officers is a good thing.
Also Recount is your friend. Damage meters can be useful, but Recount does a lot more than just show damage meters. You can see how people died (ie standing in fire), who did or didn't do interrupts, who took unnecessary amounts of healing, etc.
Last edited by Ciddy; 2012-11-19 at 06:14 PM.
I always did this, Check your recount after a wipe on damage taken for entire raid. The person who got hit by the killing ability. No Loot for you! Second if you did down a boss and you have something like Marrowgar bone spikes. You check the DPS meters and check what targets they attacked. If someone did not attack spikes.. No loot for you! Say this at the start of a raid and suddenly you see people doing their best, Especially after they find out you mean it. It is how I got pug people to heroic 7/11 in ICC times as they got their own fate in their hands.
In my previous guild during DS, I kinda slipped into the RL position because I was strategizing stuff for our 10-man comp, calling stuff out, explaining fights and so on when our GM was not. It started at the end of FL and I took hold of the reigns full-time when DS kicked off. Some major things I did:
Know the fights.I cannot stress this enough. I watched several videos, read about abilities, and read strategies on IcyVeins. I even wrote my own guides in MS Word (and emailed them to the guild) so people could have some literature on what would be going on; I also organized the sections of the guide in a way so that people would only have to read what they would be doing as it pertains to their role (tank/heal/dps) so they wouldn't have to read through two pages of information to get what they needed to know. You knowing the fights will allow you to call shots easier, organize your raid according to certain mechanics and so on.
Know your raid.Another important factor. Know what your raid is capable of and know what your raid is aiming for. If you're a laid back guild and don't care much about progression beyond normal modes, then you don't have to worry much about performance. If you wanna get through the content as smoothly as possible, you need to make sure your raiders know their class, are reforging/gemming correctly and be able to spot if they're fucking up. Don't be afraid to call someone out and ask them to try a bit harder. Constructive criticism is your friend.
Be on top of things.Consumables, addons, raid time changes, posting logs if your guild is detail-oriented, etc. You're going to be the most vocal person when you lead, and you need to be able to communicate with your guildies effectively inside and outside of the raid is a must.
That's all I can think of atm. :3
I came here to say a lot, but this guy covered it pretty well.
If you've played with a group for a long time, you can "push the envelope" in some ways. I've played with my group for 5 years now, so I can get away with saying / doing things that I wouldn't dare try or say with a new group. Brutally honest, I guess is a way to coin it.
If it's a new group, unfortunately, you'll likely need to save feelings and find a way to correct issues without making the person feel bad. The game is full of a lot of thin skins as of late.
The hardest part about raid leading, in my opinion, is knowing how to play all 11 classes, and all 34 specs. Admittedly, there are a few that I'm clueless on. Cat Druid and Mistweaver monk are the two I haven't had any experience with.
If someone is under performing, it is a great benefit to the raid group to understand how to help someone put out bigger numbers (HPS or DPS), if that is the issue. You can't "play" the class for them, but if you see they have a crappy uptime on DoTs, then you can talk them through a better rotation perhaps.
The downside to this is some people get annoyed with you telling them "how to play their class". If the person truly cares about the raid and progressing, they will take this information in stride and always seek to be better. Sometimes they may take their ball and go home, whining the entire way. Hopefully you're playing with a group that you've known for a long time, and this shouldn't be an issue.
Do not be afraid to take suggestions. Some strategies you see on Youtube may not work for your raid. Use the personnel you have to your advantage. A prime example with current content is Garalon. Some groups 2 heal it, some 3 heal it. Some use two tanks, some one, some none! You'll have guilds that tell you "2 tanks 5 DPS 3 Heals is how we did it" , and someone may immediately respond with "nope, the best way to do it is 1 tank, 7 DPS, 2 Heals." Understand your group, and maximize their play style and strengths.
An example with myself was back in Blackwing Descent on Atramedes. I saw a few videos of people going as a group, moving around the boss to avoid sound. So, I had our raid stack up and move together, counterclockwise, around him, whenever a sound came out. This was when the boss first came out and there weren't any more than 3-4 videos on youtube of him. This tactic did not work for us. Someone suggested we all spread out around the boss, and everyone is individually accountable for their Sound Disc. This work flawlessly for us, and we downed him within 3 pulls (with 20+ wipes due to my bad strategy).
Your raid should expect constructive criticism, and you should as well! If I think of anything else I'll edit my post, Goodluck OP.
Edit:
Oh my god, THIS ^You might be saying "well obviously" but I'm always SHOCKED when I decide I wanna PUG on my alt and I get into a "guild run" 8 weeks after content is released ad their raid leader doesn't know what some mechanics exist. "Well I never tanked this so I didn't know what happened" shit like that can't happen. You need to, at the very least, know that mechanics exist lol.
The #1 most annoying thing in my guild is that some people just simply don't "know" the encounter. They know their job, and that's it. I can log on a TPS, HPS, or DPS, and do the fight the way its supposed to be done, because I understand the -Encounter-, not my "job".
I'll have a HPS have to go DPS Offspec for a fight if it , say, uses 2 healers instead of 3. My feelings are absolutely hurt whenever someone says, "So, what do I do for DPS on this fight? do I just kill the adds or what?"
How can you effectively, remotely, call yourself a healer, when you don't even understand where the damage output is coming from?
"I just heal colors" is a cop out.
Surround yourself with like-minded people to raid with. The best raid will be 10 people who could be raid leaders in their own right. That situation is far too rare, however.
Last edited by Shaley; 2012-11-19 at 06:45 PM.
http://ihazlead.com/lead/
Excellent site that's all about leading raids and is being updated often.
Thanks a lot for your feedback m8...and yeah you are 100% team communication is the way to progress... thanks a lot for your time...
---------- Post added 2012-11-20 at 12:28 PM ----------
it was mentioned ...but thanks again
---------- Post added 2012-11-20 at 12:30 PM ----------
WOW...you must be a hardcore...u did your homework and solved the bonus question right there...thanks a lot for your pointers...and yeah agree with you all the way...keep it up bro...^^ thx
---------- Post added 2012-11-20 at 12:35 PM ----------
Pretty much your post + the ones quoted cover every bit on what should be done...much appreciated...i will take everything said above into consideration and implement it will leave a feedback ....thanks a lot once again...
---------- Post added 2012-11-20 at 12:39 PM ----------
damn where was this site hiding lol...its a really really good checkup list to be ultra ready for any raid...thanks for sharing...more people should know abt this ....thanks for your golden coin