Originally Posted by
Ferocity
Well, you said it quite good yourself. Tiny bit options to customize characters aka talent trees was removed as also many other things (resistances, auras, keyring, etc.), so game eroded into some soulless gear treadmill, with MoP bringing it to new "heights" with bonus lottery tickets and dailies to unlock PvE vendors and introducing other gamebreaking features, which don't really improve game in any way (e.g., CRZ).
Instead of looking even at it's predecessor, EverQuest, to get fresh new ideas, WoW is trying to do everything in completely opposite way.
Tanks and healers have too low damage output? EverQuest introduced mercenaries. WoW introduced mandatory dailies (let's not derail thread here about how they are "optional", equip your blues and go fight Elegon normal with couple melee if you don't agree), so shield tanks and healers would feel even more miserable. EverQuest has AA, most of them make you to go through old content, Rift got a bit similar idea, in WoW it's always gear-treadmill, and each new tier makes everything else completely irrelevant.
Professions feel boring? EverQuest II offered professions as one of alternatives in progressing your chars. WoW? Aside from professions' passives, they are primitive and useless. World feels "empty" and unwanted? EQ introduced hotzones. WoW? Introduced CRZ... Old zones look inconvenient for new players? EQ introduced new leveling zones, leaving old world intact. WoW? Demolished all classic zones and most classic instances altogether...
WoW doesn't move anywhere good, and after reading some of blue posts, I can't really see any good perspective for the game. There is no hope for improvements unless current dev. team will get replaced. Can I say that I hate game? No. But I hate direction it decided to take starting from mid-Wrath, and then rapidly taking course in this downward direction in Cata and MoP. In MoP I am playing only due to couple friends, but I highly doubt that I will renew sub.