Originally Posted by
Kurgosh
I have two main issues with CRZ. One is the glitches. Random hangups when you cross zone boundaries, UI issues, all that. They're better than they were, but they still certainly exist. This is the issue that can and probably will eventually be resolved.
The second one is trickier. CRZ makes low-pop servers suffer from the extra competition of high-pop servers (nodes, rare spawns, quest kills) etc, but without any of the compensation that you'd normally get from a high-pop server. Essentially, CRZ turns low-pop servers into hybrids that are low-pop in the areas where that's a disadvantage (current content, economy) and high-pop in the areas where _that's_ a disadvantage (resource competition). The worst of both worlds. That'll be hard to fix, I expect.
Then there are the peripheral issues, like server clocks being different (screwing up things like the fishing derbies, spawn timers, etc), and target detection problems where you fly over a rare mob, but when you get off the flight path it's gone because you crossed realms.
I also felt like they really hosed up the one good reason to do it in PVE. The group quests that were so hard to complete before would have been helped by CRZ, but the same patch that brought us CRZ removed all the difficult (and fun) quests. I was so sad the first time I got to Razzarius after Cata. Who was this wimp? WTF?