There seems to be an awful amount of hostility in this thread, a mod really should consider closing it because nothing of value will come of it.
His rotation seems to be based around two critical engenders:
1. Prepping for spike damage to prevent deaths: My kill of this fight is on 25 so it's a different scenario, but basically you can be hit for 800k in two swings from the boss and be decimated without SoTR up. It's extremely obvious that his main goal of his rotation is to always ensure he has the means to generate a SoTR whenever it's needed outside of his usual output. This means tripping on his CS/J's serves a purpose beyond maximising SoTR output.
This is shown by the fact that his first 3p SoTR comes at 1:25 when he experiences a spike. The next isn't for another minute, and so on.
2. Maximising damage output with respect to vengeance.
https://sites.google.com/site/matlab...0-5/505_AD.png
As is fairly typical, any decent player will adjust their rotation depending on their vengeance levels. In this case he floats around 100k vengeance because of 10 mans, in the case of 25 man you see spikes of up to 400k vengeance where the rotation changes further.
I can't find the necessary files to run the sim at 300k, which is the normal level that 25 man would be based around. Irrespective of that, he's compromised on those general desires to meet in the middle. Can't deny there's errors, with so much shit going on and heavily monitoring your damage intake you can never maintain a flawless rotation. Maybe on HM Stone Guard.
But I can say with certainty that this isn't the train wreck you people seem to insist it is. He's up there as one of the world's best paladins irrespective of some errors in his rotation, errors that didn't prevent him from achieving a tip top empress kill.