I remember this.
The whole idea scared the everloving bejesus out of me. I remember running 39 and 49 twinks around this time and getting level 1 alt hate IM/Tells several times a week. I cannot even imagine if something equivalent happened with real life info. You're sitting there after a BG afk and your phone rings and it's some blocked number calling you a POS telling you they have your name, number, address and they're an hour a way.
This was definitely a horrible idea. Would you want a player who was "Kill on sight." to you and/or your friends or guild to have access to all of your personal information?
[QUOTE=Hovsa;19324404]Ignorance is bliss, i guess...[COLOR="red"]
It had no affect, if you claim something different, you either didn't play before LFG/LFR was implemented, or you are lying. Retards and Ninjas were always there.
http://wow.joystiq.com/2010/07/09/mi...fficial-forum/
We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
However as the ICO pointed out (Information Commissioner’s Office):
A spokesman said there was unlikely to be enforcement action because Blizzard didn't actually apply the controversial changes, which would have violated data protection guidelines. Blizzard would have needed to tell people up front that it intended to use their real names on forums rather than using data (in this case real names) for reasons outside those explained at the time the data was collected.
So ask yourself if the forum QQ from people who always forum QQ was the reason, or the fact that they couldn't do it (well they could have so long as they don't mind staggering fines...) because of the laws they'd have been breaking in every European country.
I think the idea behind realid was rather simple and one that players had been asking for long a long time. Return of some of the player accountability removed by cross server lfg.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
The reason it seemed like there were less asses then is of how long it took to get groups, meaning less dungons, unless you did them with a set group. And you knew who to avoid on your server.
Edit: 100th post. I am an overlord, Haaaaahahahahahaha.
Last edited by Time Sage; 2012-12-04 at 06:15 PM.