Well first I never said to nerf anything. That was another user. I did say the encounter design was poor because it is and recommended a different approach which I think would work better while maintaining the "spirit" of the design. Also, what about people who lag or have bad computers, should they be forced to buy better PCs to be able to beat this fight because if you lag even slightly you wouldn't be able to beat it ever.
In regards to gimmicks, yes, you are correct but most of them allow for mistakes and not 100% attention to the simple task of staring directly at your character and rotating your mouse. I cannot think of any other encounter in the brawlers guild that allows for 0 mistakes in the way this one does while doing everything else.
I'm not sure on you're gear level but the DPS requirement for Hexos is 100k DPS which is fairly tight unless you're upwards of 510+ ilevel which requires normal mode raiding. I have 509 ilevel but I have hit the enrage and died with about 3 mil left because I got so screwed up in my rotation because I couldn't look to see what eclipse I was in.
Now you say I should be able to monitor my rotation without having to look at keys. Well sure, for most classes that is true but for balance without having an addon to move your balance bar I'm not sure how you'd manage. Unless you can mentally keep track of how many casts you've done times how much energy each gives you, where you started in your eclipse bar while monitoring all your buffs and dots while focusing 100% on dodging beams coming at your face. If you can do that more power to you but I certainly can't.
By the way, I can monitor my rotation without looking at my keyboard, what I can't monitor without looking at my character pane and the boss pane is what my eclipse bar is at and how long I have left on my dots, etc. Now, my point is that in order for me to be able to pull the 100k DPS in my current gear I need to be able to monitor all of this information WITHOUT looking where it is in the default UI which means downloading addons to move it and creating power auras to track it, etc. Now, can you honestly sit there and tell me that requiring the downloads of addons to beat a boss in the brawlers guild is good design? Because it's not. So my suggestion was to change it where no DPS is required and all you have to do is navigate the maze for the full 2 minutes. This maintains the spirit of the encounter (tribute to super hexagon).
Oh and just so you're aware, on my realm at least, Hexos has won like 1000 matches and lost maybe 3. Someone posted on another thread where typically the win/loss ratio was like 100/40 or 100/20 in that range while Hexos is like 1000/10. Certainly seems to be an issue there if you ask me. But clearly I'm a bad player and you're amazing and Godly and I should bow down to your epeen.
When describing how to be a dick when posting on forums, I will forward them to your post. (See what I did there?)