Hello everyone, few days ago i luckly bumped up to the this informative thing, and i wanted to make all dear mmo-champion forum members to know about it. If you care about hardcore pvp and you are on the scientific thinking part of the world, you will love this.
One nice guy, prepared a website which you can see how much % of the playerbase plays a class or specc, and how much % of that class or specc is present in the high level arena and BG. Basicly it is most realistic and scientific way to see if the class is good, bad or overpowered in pvp. (i will explain deeply later at the bottom why it is the most realistic and scientific way we can have an idea about classes situation)
http://www.worldofwargraphs.com/stats-classesrepartition-0-0-0-0--0-0-0.html
Basicly if it would be perfect game with super balance, global presentation in the game would be more or less equal in % to presentation in high-end pvp since we have a huge database . But reality is not like that. If the presentation % in arena is higher then global that means that class is OP, if its below that class is underpowered. And here how you read this information:
%in 2200+ arena and bg---------------% in global player base
%10---------------------------------------%5-----------------------------means class is overpowered
% 5----------------------------------------%5----------------------------means class is OK
% 2----------------------------------------%5 ----------------------------means class is underpowered
you can also check specificly by 2v2, 3v3, 5v5 or rated bg.
So what does this serve for?
It helps alot to newcomers of arena or to people who just started the game after long time to have an idea which specc of their class has easier time in which bracket.
It is a perfect guide to check before you start to level a character with aims of high-end pvp.
It is quite a good guide to check your and your friends pvp skills before whining to anyone or anywhere.
Important thing to remember : This shows the current and past situation of the classes and specs and this is a game that everything changes really fast. It gives a good idea how well a class and specc performs in that moment, but it may be really different in 2-3 weeks.
How this statics work and why they are the closest to reality and most scientific?
First of all this calculation are far from perfect but the are also by far the best we have. There are many thing that effects the presentation of a class at high-end pvp such as :Amount of skill needed to play a class good enough to be able to perform well, diffirence of the game style of classes which changes the player base who play it, how much percent of the player base of that class plays that class for pve or pvp and many more. The nice part is because this calculations are made form over 24.000.000 of examples, and the fact that many of these factors exists for each class, gets these little things when you change to results as % pretty much eliminated.
So in a way it is easy to pass that part and at the end only thing we must know is , % of the wow players that plays the class.
Imagine it like this, if there was a country where %20 of the population is blond then %20 of all the engineers, would be blond too, or %20 of barbers or lumberjacks also %20 of excellent barbers and really bad barbers would be blond too. It goes exacty the same way for the wow, if %10 of the all wow players play rogue, then we should expect %10 of all players to be and high-end pve as rogue, and %10 of all high rated arena players to be rogue too. In a perfect world ofcourse. So as we know how it should be to be perfect, we can easly see how much lower or higher % then it should be and understand how overpowered or underpowered is the class.