Well after hearing many longtime locks cry because affliction wasn't the spec of choice for pvp "I like all 3 specs and variety personally" having demo nerfed into the ground should most likely cheer up the veterans so I guess I can be happy for them at least "sighs".
As far as blood fear goes it doesn't matter to me either way because as always i'll make due. But as much as I do agree that the aura and cw nerfs were needed I feel they were overnerfed and after blood fear gets nerfed we are left with an affliction spec that is a shell of its former self for pvp and little to no real viability for the rest of the xpac. Demo has solid control and constant "pressure" damage but will continue to struggle at high ratings when smart players cc the big demon with wings. And destro is bursty but lacks ways to get off chaos bolts so losing blood fear crushes that spec especially since they pulled cataclysm. Again at high ratings shutting down chaos bolt is not much of a problem for smart players. So we are left with affliction once again only this time it's a gimped version of its former self but I guess I should'nt complain. Although it does seem that when locks have problems the nerf hammer stikes swiftly and without mercy wheras mages have been a problem for awhile and they get "slap on the wrist" nerfs at best. It seems alittle bias from where I sit but i'm not directly involved so i'm sure there is a "reason" mages are so powerful and i'll just keep my head down and play.
This class needs a MAJOR rework again like nadagast said in his official wow forums post although it is doubtful this late into the xpac and I think it's sad because I really loved alot of the changes to destro and demo this xpac as far as pvp and fun were concerned. Maybe next xpac demo and destro can shine and I won't be "forced" to play affliction again because that spec is starting to get real old to me. And offtopic i'd like to say "what up" to xelnath and welcome back brohammer
Yes, and they play demo and destro as well.
Does that mean the speces is viable? No, they just play what they prefer for the comp and hope to make the best out of it since all 3 speces are currently shit.
Also, I'm fairly sure that anyone who says it needs to get nerfed or to be removed wants to get a proper compensate for it as well.
Can't believe that warlocks are STILL being hit by nerfs when they're as poor / mediocre at best in pvp as they are right now.
I agree that instant CC is a bit crap and needs removing, but warlocks don't seem to be in a place where repetitive nerfs are particularly justifiable right now.
In line with burst damage mattering less and less and sustained pressure becoming a thing again affliction locks will regain their strength. There are a few tweaks needed, maybe a glyph lowering malefic grasp damage (enough to not make it worth it in pve) and increasing dot damage and UA dispel damage, and a change to pet sac to dots instead. Many options, but with the game changing a lot at the moment, it might not be a fix for warlocks that's needed, but a nerf of others.
A revert of the dispel system would be nice as well, but we wont ever see that I reckon.
Stop the nerfbat on the cool/unique things that are custom to warlocks arsenal.
Going from the top of my played toons for years, to the least played in a matter of 2-3 weeks due to the recent over exaggerated nerfs.
*logs back on warrior/mage/hunter*
Warlocks through the years have never struggled horribly to get fears off.. I dont see what the issue is.
my personal problem with it is simply the fact there is nothing I can do about it. when a mage tries to sheep me, I can stop it. when he tries to ring me or deep freeze even.. I can react to it by using my skills at the right time.. but what can I do about an instant fear? nothing.
The reward for dispelling a warlock's fear through UA is far higher than the risk. Simply put.
lol, aff is not that bad. it's not crazy strong but the word 'viable' is so over-used and mutated..all i hear when people say that specs are 'not viable' is 'it's not a faceroll'. Is that what you meant? because you couldnt have meant it's 'not viable' in the sense that it's impossible to play at high levels because several locks play it at high levels..sooo i dont follow.
Anyways, you should read simplexity's post below..probably the best analysis of the spec as it stands.
i dont understand the second part of your post..its a forgone conclusion that we want compensation. strange thing to say.
Then you should look harder, this isnt a warlock issue, this is a global issue, everyone have thousands of instant CC/Interrupt/Escape mechanism.
Try playing without blood fear in MoP PvP, being the only guy on the map hardcasting his CC is funny at first, then you realize you're losing your time and hop on the bandwagon.
Also, Affli isnt that bad since the KJ buff.
That'd be even more overpowered than it currently is in a way because it would basically force you to ignore the warlock.As he said in the video, the talent was intended to be a defensive thing NOT an offensive thing. I think it much more likely that we'll see a change along the lines of *when we lose 10%(or whatever number) of our max hp we get an instant fear or the target automatically gets feared.
My only problem is Blizzard never balances the warlock class from a complete package perspective when nerfing things like blood fear. Warlocks are already below average represented in arenas this season and declining since the destro/demo nerfs. I'm absolutely done with demo already post 1 trick pony nerf. Nerfing blood fear then changing nothing else will just have warlocks as a whole declining that much more in arenas.
I'm also sick of this "health cost" tier. Nobody acknowledges the drawback of high healthcosts, so these abilities are always held to the same standard as every other ability that doesn't cost health. Don't give us health costs if they're just going to be treated the same as everything else.
They can put a max range of 5 yards or something on Blood Fear ; this way we can´t fear ´´everybody´´ on the map , just the melees that are near us xD
I hope this is the start of Blizzard reworking crowd control in general. Gone are the days when classes needed CC to do well in PvE, so now they can work it almost exclusively to work in PvP.
RETH
that's pretty much bullshit. they added 21 abilities/spells that were instant and did not exist before 5.0
they don't want to fix anything, they want people to stay around forever waiting on the upcoming fix.
IMBALANCE keeps people playing as much as content and MMO creators have known this for 20 years. it's the ultimate dangling carrot.
"well i wanna quit but they're about to fix my hunter, so i'll stick around"